| nickwwest 
 
   Posts:  18
 Joined:  11/26/2011
 Status: offline
   | I wasn't doing anything special that I could remember, not reproducable on reload.  Stack: 
 Distant Worlds - Crash Dump - 1.9.5.1
 
 9:24:37 PM Saturday, May 31, 2014
 
 
 System.NullReferenceException: Object reference not set to an instance of an object.
 at DistantWorlds.Types.BuiltObjectMission.ResolveCommandsForMission(BuiltObjectMission mission, Boolean allowReprocessing, Boolean specifiedAsFleetMission, Boolean& couldResolveCommands)
 at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges, Boolean specifiedAsFleetMission)
 at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges)
 at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
 at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean manuallyAssigned)
 at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
 at DistantWorlds.Types.Empire.PirateAssignShipMission(BuiltObject ship, Int64 starDate)
 at DistantWorlds.Types.Empire.PirateAssignShipMissions(Int64 starDate)
 at DistantWorlds.Types.Empire.DoTasksPirates()
 at DistantWorlds.Types.Empire.DoTasks()
 at DistantWorlds.Main.noKhypmXoaiMnHGPF9A(Object )
 at DistantWorlds.Main.Cc1isZQBKC(Object )
 
 
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