Gerry Edwards
Posts: 163
Joined: 2/22/2013 Status: offline
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Distant Worlds: Universe is now updated to 1.9.5.4. This patch adds a few more fixes and makes game balance and AI improvements. Distant Worlds is improved even further with a new Modding Feature and a move to a common saved games and settings folder, to make applying future updates more convenient. You can download it using your update client or through our FTP. Please let us know if you have any issues updating. If you have the Steam version of the game, your patch will be downloaded automatically. This build has the following changes from 1.9.5.3: CRASH FIXES - fixed rare crash when determining object visibility for an empire BUG FIXES - fixed bug where loading a previously saved game was sometimes auto-switching to default theme, even when default theme was already loaded - building pirate bases, fortresses and Criminal Network using the Facility dropdown list in the Colonies screen now properly assigns facility ownership to player pirate faction - now ensure that cost for building pirate Criminal Network is always properly deducted - now ensure that custom ship names (shipNames.txt) are used for new pirate ships built using the Build Order screen - fixed bug where ship design images were being rotated when received a popup message about new ship type research breakthrough (e.g. Carriers) - fixed bug where Robotic Troops (BattleBots from Robotic Troop Foundry) were not getting maintenance reduction bonuses when recruited from action button under Selection Panel RESEARCH AND SHIP DESIGN - AI ship designer now always adds sufficient reactors to ship designs (possibly more than one) to enable hyperdrive to operate at full speed - AI ship designer now more willing to shrink new designs to fit within current construction size limits, especially when first obtain hyperdrive technology - altered size of starting Colonization Module component (now 300 instead of 360, updated components.txt) - NEW MODDING FEATURE: allow restricting any research project to specific races using the new ALLOWED RACES line in the research.txt file (updated header comments of research.txt explains) - improved AI research pathing to better emphasize tech focuses from empire policy (ResearchDesignTechFocus1-6), while still researching other important techs - increased research output for lab components by approximately 50% (components.txt and research.txt) GAME BALANCE - Shakturi now have faster construction and lower ship maintenance (updated Shakturi.txt race file) - Shakturi ship design templates now use more weapons and other components (military ships, medium & large spaceports, defensive bases) - Shakturi empire policy now builds more large military ships and less small military ships - reputation gain from attacking pirates is now reduced by 50% - Robotic Troops are now cheaper to maintain (25% of normal instead of 33%), and now twice as fast to recruit - empires are now more willing to use excess cash on hand as factor when deciding whether to build new ships (e.g. low or negative cashflow, but large cash reserves on hand), especially when at war - now much harder to perform intelligence missions against Ancient Guardians (steal maps, tech, etc) OTHER - no longer scrap and rebuild fighters after loading a saved game - all sound effects (button clicks, etc) are now disabled when effect volume is set to zero in options screen - savegame and settings folder location is now standardized to "My Documents\My Games\Distant Worlds Universe" (this remains the same across version updates) - now send a message to an empire when one of their colonies is lost to a pirate faction that builds a Criminal Network there - immediately update empire list in Diplomacy screen when trade Empire contact (can now immediately see new empire in list) This build has the following changes from 1.9.5.2: CRASH FIXES - fixed crash when drawing long range scanners in galaxy view - fixed crash when drawing planet in hover panel - fixed crash when auto-saving game - fixed crash when loading game with custom theme from main menu - fixed crash when drawing Empire Navigation Tool - fixed crash with advisor message when invading independent colonies - fixed crash when investigating ruins - fixed crash when calculating troop strength - fixed crash when editing ship design - fixed crash when edit very large stars in game editor - fixed crash when AI assigns new mining mission BUG FIXES - altered Windows API used for checking mouse location to fix screen scrolling to top-left (thus avoiding bug in Windows Vista 64-bit) - fixed bases detaching from their parent planet/moon/asteroid when initiate retrofit before they are finished their previous retrofit - sound volume now properly remembered when load games - Unload Troops missions are now cancelled when target colony changes ownership (thus avoid unloading troops at enemy colony) - fixed misleading message when your special forces troops destroy hidden pirate base facility at one of your own colonies - main view now properly regains focus for mouse scroll-wheel when close Build Order screen - fixed rare bug with pirate colonies over-ordering construction resources - fixed display problems with main menu screen in Windows XP USER INTERFACE - enabled scaling of Empire Navigation Tool at screen left - use new size button next to close button in each panel to cycle 3 sizes: normal, large, extra large OTHER - improved how Action buttons (under Selection Panel) determine which mining station design to show (gas vs mineral) when building mining stations at planets/moons/asteroids (better support for custom themes with unusual resource distributions) Additional changes from 1.9.5.1: CRASH FIXES - fixed crash when drawing space monsters ("CheckFixNotInSystem") - fixed rare crash when drawing ships - fixed rare crash when drawing Empire Navigation Tool - fixed rare crashes relating to fleet mission assignment BUG FIXES - altered how keyboard input is read (different Windows API) in attempt to resolve view sometimes moving to top-left - fixed issue where Steam Achievements were often being set prematurely - fixed AI empires starting and then quickly ending Trade Sanctions - now always honor minimum time period - fixed RepairBot components being downgraded to Damage Control by AI ship design (updated fix) - fixed problems when loading and displaying research information when Windows set to some non-English languages (e.g. Turkish) - ensured that pirate factions are generated at start of a new game when using an existing galaxy map - slightly increased size of Tutorial screen to account for larger text - fixed problem where player colony names were sometimes including blank values (colonynames.txt) GENERAL GAME BALANCE - adjusted default ship design templates for each race: Large Spaceports have more docking bays and construction yards, Mining Stations have more docking bays, shields and weapons - low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination - civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did) - Fighters now weighted higher when evaluating strength of potential attack targets - AI now willing to build more military ships when at war, especially when have large cash reserves and powerful enemies - AI now more willing to build more research stations at home colony at game start - AI takes more care to avoid overspending on troops EXPLORATION - Exploration ships now scan for resources more quickly, moving on to next exploration target immediately once resources and ruins investigated - increased amount of automated Exploration ships that are assigned to simply scout systems for colonization targets and ruins instead of performing full resource scan of system and all resources FLEETS - AI fleets are now better at coordinating multi-fleet attacks within own empire against single enemy target (beyond just coordinated fleet attacks with allies) - increased ratio of AI-created large fleets versus small strike forces (i.e. more large fleets) - now properly limit coordinated fleet attacks within own empire only to automated attack fleets (not defense fleets or manually controlled fleets) OTHER - now force immediate update of stardate and cash display when open a new screen, e.g. Empire Summary screen - possession of an operational planet destroyer negatively affects diplomatic relations with other empires ("We are envious of your huge strength and power") - games now honor global volume settings for music and effects - improved display performance for main menu screens (e.g. start new game) - space monsters now properly attack ships in the Dead Zone - ships can now properly investigate abandoned bases in the Dead Zone Additional changes from 1.9.5.0 (initial release): CRASH FIXES - Fixed crash in ship design screen when changing image scaling - Fixed crash when generating ship designs - Fixed rare crash in game editor when adding asteroid fields - Fixed rare crash with fleets - Fixed rare crash with processing empire messages - Fixed rare crash when identifying raidable colonies for pirates BUG FIXES - Steam Achievements fixed, should be working again now! - Manually cancelled Deep Cover intelligence missions no longer continue to reveal enemy map for rest of game - Fixed bug with loading troops when first non-garrisoned troop is too big for troop bay - Fixed research and ship designs to not auto-update when edit empire in game editor, unless player has ship design automated - Fixed occasional invisible space monsters - Ensure empires properly cleared when using existing savegame as galaxy map for new game - Ensure that ruins with delayed events also getting properly investigated DISPLAY AND USER INTERFACE - Reviewed all in-game font scaling and anti-aliasing and reworked font support to take newer Windows operating system scaling into account. Font size and clarity should now be more consistent across all systems. - Enlarged and clarified fonts: Diplomacy screen, scrolling message list, tutorial screen, cash and income display - Added Introductory Game button in Start New Game screen, we recommend this as a first game for all new players - Moved PreWarp tutorial to last based on player feedback OTHER - Added a way to disable the intro movie in the Startup.ini file in the DW installation folder. This may help with some startup black screen issues by manually disabling the intro movie. - Significant performance improvements - Improved look of in-system background nebula clouds - Pirates retain protection arrangements for minimum period before cancelling, this should also help with the pre-warp tutorial - Improved randomness of starting government types in new games (for other empires, when random govt selected) - Increased maximum event delay to 32000 days (from 10000) Cheers, Gerry
< Message edited by Erik Rutins -- 6/20/2014 6:03:12 PM >
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