fenrislokison
Posts: 71
Joined: 6/2/2014 Status: offline
|
For constructions ships, i usually go with one if i'm prewarp, then up to 4 once i have hyperdrive or even just warp bubble and finally 10 by mid game to the end. I also always control them manually and use the expander to send them off to build mining stations. This way, i avoid the problem of having a mining station 10 sectors away from my nearest border. Using the expander, i try to be sure to have at least 3 sources of strategic resources per starport and as many of luxury resources when possible. For research stations, i generally only build 3, located on science bonus planets or stars (one station per bonus, weapon, energy and high tech) At first, i make them simple, just labs, solar panels and the necessary rest, no defense at all, then when i'm stronger, i design them as big as possible with a lot of weapons and defenses. Big armed stations have 2 advantages: they obviously stand a chance against pirates or enemy empires attacks, but i think they are also more difficult to destroy by enemy spies (i'm not sure about this, but once upon a time, i used to build small research stations that were regulary blown up by sabotage, then i switch to big stations and it didn't happened anymore). I put my scientists on research stations only when they're big, else, i keep them at my initial starport. when i have enough research stations, i stop putting labs on starports to avoid either far too great research capacity or having to deal with a special starport design on my homeworld.
|