Spidey
Posts: 411
Joined: 12/8/2013 Status: offline
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@ Ice No worries, I'm happy to discuss most things, but it's hard to discuss without disagreement in the first place. Playstyle does make quite a difference and yes, we obviously need to consider the AI's occasionally peculiar way of playing. To that extent, my experience with the AI is mainly from very hard, 240k tech, normal-many normal-strong pirates average distance, 15x15 galaxy, and normal-plenty independents. That said, those Gizureans really are freaking crazy, even for bugs, and that fairly massive maintenance reduction they have isn't helping. I guess they probably do need more yards in their space port designs, but in general I think you have to push pretty damn hard to actually need that much capacity. You do raise another good point too. Design templates don't change between difficulties nor between early and late game. Late game it might make sense to have "crazy capability" whereas going for it with early game components leads to excessive waste. I don't think there's a whole lot to do about that, though. Not without being able to specify a minimum tech level for designs. Anyway, just checking my default Quameno vanilla LSP design, it has a maintenance of 6130. It's the usual pile of floating garbage with cargo bays, 5 of each lab, 4 of each plant, a monstrous 17 space reactors, a ridiculous 45 (!!) pulse blasters, 21 small fuel cells, and 20 seeking missiles. Granted, if the weapons weren't so worthless and the reactors actually provided any power then it wouldn't be quite as bad. The template says 45 beams and 20 torps and I guess 45 titan beams and 20 thunderbolts would be rather unpleasant to tangle with. Taking that to 1 of each plant, 75% fuel cells, 30 yards and 45 bays (leaving the other stuff unchanged so as to not confuse the AI too much), the maintenance cost is 6593. Adding a further 10 yards and 5 bays takes the cost to 7168. Covering this in energy collectors costs a further 4-500 in maintenance. All in all, it doesn't really look like it's going to make much of a difference, but it sure is a heck of a lot more than the 1200-1400 maintenance on my homeworld space port while I'm rushing growth during the first 5-10 years of the game when I'm rushing growth.
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