mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: Yaab How about this: - an infantry regiment with very high exp (70-90 range) from a division that has light tanks in TOE or additional field guns, 100% prepared - 4500 stacking cost - a mortar regiment (the big one with 36 mortars) --- 530 stacking cost,thus you could put two such regiments on the atoll --- 72 mortars! -an IJA AA defense batalion (570 stacking) - 8 DP guns + 2 sound detectors - high fort level, supply + fighters Total stacking : 6130 Could be interesting. Multiply that by any number of atolls and you quickly run out of troops, mortars and AA. What's the worth of throwing that much on to a few atolls when the Allies have plenty of other atolls with which to by-pass your garrisons? Your stacking maths doesn't take account aviation support either, which means you'll probably have to forget your mortars if you want to deploy some fighters instead. quote:
ORIGINAL: jmalter I agree w/ mind_messing - IJ conquests in the Marshalls & points east or south are only going to be a speed-bump to Allied re-conquest. It would take too much time to commit serious forces to this area, in an attempt to build the Marshalls into a fully-manned, mutually-supporting network of max-capacity airfields. It's probably a mistake to increase the port/airfield capacities here, those increased sizes will only lighten the burden on the Allies as they move into those islands. I disagree there, there's a fair few bases in the Marshalls that need developing. Kusaie and Ponope are two excellent investments, as they'll give you good supporting airbases in the rear and some defensive depth between the Marshalls and Truk. Mili is another base well worth the investment. There are only two 30,000 limit bases in the Marshalls (the rest are all 6k), Ailinglaplap and Mili. Ailinglaplap is a fairly poor investment as it's a 0(0) port and 0(2) airbase, and you've Roi-Namur 3 hexes away that's already a better base. Mili, however, is much better. 0(1) port and 1(2) airbase, and you even get very good CD gun unit for free, complete with some 15cm guns. With a 30k troop limit, it can be quite the airbase and can host a very stout garrison. Even better, it's right in the way of any Allied island hopping campaign up the Gilbert Islands. quote:
ORIGINAL: AirGriff Thanks guys. Good stuff. That's a little surprising to me. As a former AFB, I typically avoided the atolls and pushed up the NG coast as I'd heard horror stories a-plenty of atoll assaults gone horribly bad. Makes me wonder if I shouldn't have gone the Nimitz preferred route in games past. Someone else on here (can't remember who) phrased it just right: You can conduct hundreds of amphibious invasions moving from Rabual to the Philippines, or you can be on Japan's doorstep with as little as a dozen moving in CentPac.
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