Timotheus
Posts: 481
Joined: 12/13/2013 Status: offline
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- fixed AI empires starting and then quickly ending Trade Sanctions - now always honor minimum time period I assume their trade sanctions on you lower their opinion of your empire, which leads to dislike then more trade sanctions then war? Forcing player to work to improve relations or go to war? Correct? - fixed RepairBot components being downgraded to Damage Control by AI ship design Sounds good, didn't know it was a bug. - adjusted default ship design templates for each race: Large Spaceports have more docking bays and construction yards, Mining Stations have more docking bays, shields and weapons YES. YES. YES. YES. Also feel free to optimize each race's ship and bases as that is the biggest thing that makes the game easy and much less challenging than it should be. Each race should prioritize one weapon only, tbh. - low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination Good, good, good, gut! Also, put in limit on 50% max tax rate and 10% minimum limit on taxes. No exploits for Timo to make game too easy! - Fighters now weighted higher when evaluating strength of potential attack targets YES. Fighters are pwnage. - AI now willing to build more military ships when at war, especially when have large cash reserves and powerful enemies - AI now more willing to build more research stations at home colony at game start - AI takes more care to avoid overspending on troops Whoa there, REAL AI fixes!!! Now, you lot (? ... the one dev who works on this, I guess) might think "omigosh, I don't want to spruce up the AI too much, what about the noob new players". RESIST that thought. People who buy and play 4X games, and DW specifically, WANT A CHALLENGE. Make the AI smart and its ships and bases well designed. Now, to help the newer players, or Timo when he is drunk, just do what other games do - EASY gives bonus to player and demerits to AI, NORMAL all is fair, HARD gives bonuses to AI, you know the drill. - Exploration ships now scan for resources more quickly, moving on to next exploration target immediately once resources and ruins investigated Yes, good, good. - increased amount of automated Exploration ships that are assigned to simply scout systems for colonization targets and ruins instead of performing full resource scan of system and all resources Unpossible. This has been a problem for years. All of us older players have suffered through it, and now that you have gotten an infusion of a gazillion bajillion trillion new Steam buyers/players you fix it?! Unfair! All kidding aside, explorations need to go directly to a ruin in the system FIRST, and I assume that they do now. - increased ratio of AI-created large fleets versus small strike forces (i.e. more large fleets) Good. - possession of an operational planet destroyer negatively affects diplomatic relations with other empires ("We are envious of your huge strength and power") Great!
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