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Star Trek Universe v1.4.1

 
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Star Trek Universe v1.4.1 - 6/4/2014 11:51:26 PM   
gyrospeck

 

Posts: 38
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Hello everyone,

I'm sorry to be the bearer of bad news, but work on Star Trek Universe has been suspended.

Igard has kindly asked me to remove all of his files pertaining to the Picard Era mod. Note: I did not ask for permission before releasing this mod. I’m respecting his wishes and removing this mod.

I may continue work on Star Trek Universe with new assets, but this will take some time.


< Message edited by gyrospeck -- 6/10/2014 8:50:21 PM >
Post #: 1
RE: Extended Universe – Star Trek - 6/5/2014 1:03:31 AM   
TheRevanchist


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Cool, now we have Star Wars and Star Trek And we posted them almost at the same time. What a coincidence.

(in reply to gyrospeck)
Post #: 2
RE: Extended Universe – Star Trek - 6/5/2014 1:16:37 AM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
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Great minds think alike... and work on similar time tables.

I downloaded your Star Wars mod and plan to check it out later this week or this weekend. I'll post any feedback in your thread. Very excited times.

(in reply to TheRevanchist)
Post #: 3
RE: Extended Universe – Star Trek - 6/5/2014 1:31:37 AM   
FingNewGuy


Posts: 183
Joined: 4/11/2014
From: Boulder, CO
Status: offline
Hi gyrospeck- I will be grabbing your Star Trek mod too! I agree, exciting times

(in reply to gyrospeck)
Post #: 4
RE: Extended Universe – Star Trek - 6/5/2014 1:33:12 AM   
LeFoureur

 

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Thank !

(in reply to FingNewGuy)
Post #: 5
RE: Extended Universe – Star Trek - 6/5/2014 3:06:00 AM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
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Updated the mod to version 1.1.

New in v1.1:
• Added star trek ship names (Work from Antarian).
• Added the Klingon Great Hall as a regional capital (Work from stanstill)
• Updated a handful of ship images (Work from Antarian).
• Updated to Das Chrome 1.4 (Work from Das123).
• Reduced military ship size back to more reasonable levels (left some militant races at 10% or 20% increase).
• Fixed an error with the Romulan ship images not loading.


Let me know if you run into any problems.


Known Issues:
Research/component are not based on race. All tech is open to all races.
Cardassians & Zalkonian don't work atm.

< Message edited by gyrospeck -- 6/5/2014 8:31:56 AM >

(in reply to LeFoureur)
Post #: 6
RE: Extended Universe – Star Trek - 6/5/2014 9:11:16 AM   
anthonykevinluke

 

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Hi, is this mod therefore compatible with the just released DW Universe? Not entirely sure from the title; apologies in advance if I am wrong.

Cheers,

tony

(in reply to gyrospeck)
Post #: 7
RE: Star Trek - Picard Era (Universe v1.1) - 6/5/2014 5:45:55 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
I'm getting an error when trying to download from MediaFire (an error occurred). Could you please upload it again or something?

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to gyrospeck)
Post #: 8
RE: Star Trek - Picard Era (Universe v1.1) - 6/5/2014 8:00:25 PM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
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Updated the mod to v1.2. Hopefully the new version will fix your download issue Solarius Scorch. Let me know if it doesn't.

tony luke - This version is compatible with Distant Worlds Universe.

New in v1.2:
• Added crystalline entity.
• Added HD environments 1.1 (Work from nvek).
• Added the new research from ‘The Ancient Galaxy’ theme.
• Added race specific research (work in progress; open to suggestions).
• Fixed problem with policies not working with a few races.
• Fixed problem with open research for all races.
• Fixed issue with Cardassians & Zalkonian. They should work now.

Please feel free to post any feedback or issues you encounter.

Edit: Mod is live.

< Message edited by gyrospeck -- 6/5/2014 9:18:14 PM >

(in reply to Solarius Scorch)
Post #: 9
RE: Star Trek - Picard Era (Universe v1.1) - 6/5/2014 9:27:17 PM   
necaradan666

 

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Federation cruiser image is a JPG, reverts to base game.

(in reply to gyrospeck)
Post #: 10
RE: Star Trek - Picard Era (Universe v1.1) - 6/5/2014 10:48:05 PM   
gyrospeck

 

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Thanks for reporting that necaradan666.

New in v1.3
• Added/edited Galactopedia resource entrees (Work from STPE mod).
• Name change & updated ‘about’ file.
• Fixed an issue with ship images (Thanks necaradan666 for reporting).
• Fixed an issue with influence not showing properly.

Everything looks pretty stable at this point. As always, please feel free to post any feedback or issues you encounter.

(in reply to necaradan666)
Post #: 11
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 1:49:13 AM   
Nevos

 

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Mediafire is throwing a fit over songs in the file. It won't load a captcha and eventually says you can buy Ron Jone's Star Trek soundtrack on Amazon.

Would it be possible to load it on another website?

(in reply to gyrospeck)
Post #: 12
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 3:00:11 AM   
Humility

 

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Joined: 5/30/2014
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quote:

ORIGINAL: Nevos

Mediafire is throwing a fit over songs in the file. It won't load a captcha and eventually says you can buy Ron Jone's Star Trek soundtrack on Amazon.

Would it be possible to load it on another website?

Same here, it's said Permission Denied. I rather other website that let you download nice and smooth, freely
without had sign up or all those trouble register, survey that I had no desire to fill out.

(in reply to Nevos)
Post #: 13
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 3:42:48 AM   
tbrass

 

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Same issue with mediafire here :-(

(in reply to Humility)
Post #: 14
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 4:46:41 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
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Uhh... I just discovered a square planet. Barren rock moon.


(in reply to tbrass)
Post #: 15
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 5:05:52 AM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
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Thank you all for your support and feedback. I have added a second download link via Google Drive. The link is added to the main post.

necaradan666, Thanks again for spotting some issues. I will have a look and fix this for the next patch.

As a temporary fix, you can remove the barren rock graphics located at: C:\Program Files (x86)\Steam\SteamApps\common\Distant Worlds Universe\Customization\Star Trek Universe (v1.3)\images\environment\planets
Note: just delete the whole folder for now, but I believe it's 'Barren-0021' causing this problem.

(in reply to necaradan666)
Post #: 16
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 5:52:02 AM   
necaradan666

 

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Oh I know, just letting you know so your mod gets better.

(in reply to gyrospeck)
Post #: 17
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 6:22:42 AM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
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I appreciate it necaradan666. Keep it up and hit me hard.

New in 1.3.1:
• Removed unnecessary assets to lower file size by ~75MB.
• Fixed graphic issue with barren moons (Thanks necaradan666 for reporting).

(in reply to necaradan666)
Post #: 18
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 6:42:55 AM   
necaradan666

 

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Joined: 5/28/2012
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heh, I just trimmed all the unnecessary assets locally too.

You spelled environment wrong in the 'about' text for the theme.

Why did you add the Ancient Galaxy research? I don't think it can be unlocked without the events.

< Message edited by necaradan666 -- 6/6/2014 8:29:11 AM >

(in reply to gyrospeck)
Post #: 19
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 7:33:23 AM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
Status: offline
Thanks for catching the spelling error and let me know if I missed any other unnecessary assets. I've been playing for a few hours as the Federation and it feels pretty stable/good from my perspective. I'd like to continue tying up loose ends and making general improvements, so please offer any feedback/suggestions you have.

Edit: All of the Ancient Galaxy research will work in this mod without any events.

I plan to work on/improve:
Intro movie (likely ST:TNG intro)
Rebalance racial bonuses
Galactopedia race entrees
Rename resources to better fit the ST universe
New governments - probably stealing ideas from dwaine's mod.
Galaxy map based on Star Trek
Races start in proper solar systems - I'm not sure this one is possible, does anyone have any ideas?


< Message edited by gyrospeck -- 6/6/2014 8:36:37 AM >

(in reply to necaradan666)
Post #: 20
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 8:21:46 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Seems to run pretty well here, I'm glad to know Universe is working so well for modding. I never bothered to try these kind of mods prior to Universe allowing them to be properly fleshed out.

You've included an empty planetmaps folder in the main theme folder which if it had anything in it should be in images/ui/environment. designTemplates folder is empty too.

Some of the gas giant planets look like they're from the base game, I think there's only a few new ones. There's an empty 'other' folder in the planets folder

If you really want to trim uneccesary files the game only uses a handful of Martians GEM landscape images, the rest he included so we could pick and choose to rename our favourite ones and have them display ingame. Personally I use the most photo realistic ones he gave us for my game but perhaps you could find some star trek planet visuals from some away mission episodes instead of the same ol' GEM landscapes, just an idea.

Why did you include all the default resource help files? If they need to be there.. I asked Haree the same thing and he said his mod crashes without such extra files, but they both seem to work fine here if I delete them.. perhaps use the ones Das made since you're using his resource images, also Deneba Crystal help file is absent.

Some of the weapon graphics look like base game ones, assault pod, a couple torpedos, troop weapons, hyperdeny.

Is it just me or is the Klingon flag off-centre a little to the left.

Troop_22 looks a little out of place compared to the others, but maybe that's the one you wanted there.

How do you get the ancient galaxy research working? starting at tech 7 and don't see a way to unlock it, used a tiny map for a quick 100% search for ruins but no luck.

Maybe rename components for Star Trek theme? Bit weird seeing plasma torpedoes and hyperfusion reactors on the Enterprise rather than photon torpedos and warp drive.

< Message edited by necaradan666 -- 6/6/2014 9:55:27 AM >

(in reply to gyrospeck)
Post #: 21
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 9:09:18 AM   
Buio


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Joined: 11/21/2012
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quote:

ORIGINAL: necaradan666
Uhh... I just discovered a square planet. Barren rock moon.


That's no moon... It's a Borg Station ;)

(in reply to necaradan666)
Post #: 22
RE: Star Trek Universe v1.3.1 - 6/6/2014 10:52:51 AM   
comsolut

 

Posts: 484
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Thanks for the alternative link. Mediafire was not working for me.

(in reply to gyrospeck)
Post #: 23
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 12:30:56 PM   
Osito


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quote:

ORIGINAL: gyrospeck

Races start in proper solar systems - I'm not sure this one is possible, does anyone have any ideas?



I believe this is possible, as long as it is done as part of a theme. In fact, I am presently building a galaxy map which is Star Trek 'compatible'. However, this is a 'whole galaxy' map, which creates significant issues in determining how to space out the stars (no pun intended).

I can tell you it is an immense task to add a significant number of stars to a DW map. Getting the position right requires a transparent grid overlay on my monitor. Getting the right the star colour is a total pain, as you have to insert/delete/repeat until you get the star of the right colour(for main sequence stars at least).

Osito

(in reply to gyrospeck)
Post #: 24
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 5:58:06 PM   
necaradan666

 

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Talking to the Tamarians reveals a bug. They look like Ackdarians in their communication screen. Also found both romulans and cardassians owning home world's called Romulus 1 in Romulus system. 1400 star galaxy perhaps not enough names to go around.

(in reply to Osito)
Post #: 25
RE: Star Trek - Picard Era (Universe v1.1) - 6/6/2014 7:23:37 PM   
gyrospeck

 

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Joined: 5/24/2014
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I'm glad to hear that you're working on a Star Trek 'compatible' galaxy map Osito. I am excited to check it out.

Wow. Thank you necaradan666 for spotting all those issues. I've fixed as many as I could for a quick patch update. I'm not sure what the research problem is since it is available on my copy. I've also noticed the same problem that Haree has with a more selected help folder. I will have to look at it closer when I add race entrees.

New in 1.3.2:
• Added new system names to help avoid repeats on larger maps (used Star Wars names for fun ).
• Added Deneba Crystal to resource help file.
• Updated assets from Das Chrome 1.4.
• Removed unnecessary landscape assets to lower file size by ~8MB.
• Removed a few unnecessary (empty) folders.
• Replaced troop 22 to provide a more unified feel.
• Fixed minor misspelling in the ‘about’ file.
• Fixed error with the Tamarian race picture. They should no longer look like Ackdarians.


I plan to rename resources for the next major patch.

Please keep the feedback coming.

< Message edited by gyrospeck -- 6/7/2014 1:32:22 AM >

(in reply to necaradan666)
Post #: 26
RE: Star Trek - Picard Era (Universe v1.1) - 6/7/2014 8:40:09 AM   
necaradan666

 

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Does the silvermist get replaced by the crystal entity in your game? Doesn't seem to be working here. Released one from a ruin.

(in reply to gyrospeck)
Post #: 27
RE: Star Trek - Picard Era (Universe v1.1) - 6/7/2014 5:12:13 PM   
Hannable

 

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If you're going to have resources appropriate to the ST universe, then you must have, you really must have, self-sealing stem bolts heh heh.

As well as tulaberry wine, Romulan ale, latinum (Ferengi must have stolen the "P" from platinum), holodeck programs, and tribbles (or make tribbles a playable race haha!)

(in reply to necaradan666)
Post #: 28
RE: Star Trek - Picard Era (Universe v1.1) - 6/7/2014 6:08:23 PM   
2guncohen


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From: Belguim
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Just, to say I like the ground units allot.
Nicely done!

_____________________________


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Post #: 29
RE: Star Trek - Picard Era (Universe v1.1) - 6/7/2014 8:22:45 PM   
gyrospeck

 

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Joined: 5/24/2014
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Thank you all for the kind words. I've uploaded a minor update today.

New in 1.3.3:
• Added 27 new Star Trek themed landscapes. Note: not everything used is cannon.
• Added 22 new Star Trek themed facilities. Note: not everything used is cannon.
• Updated ‘about’ picture.
• Removed crystalline entity, mapstars, & nebulae images (modding guide says unmoddable; tested to not work). Note: I may release a “full conversion” add-on to rewrite the main directory, but not at this time.
• Replaced old pirate images (always bugged me) with Haree’s pirate images.

(in reply to 2guncohen)
Post #: 30
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