necaradan666
Posts: 256
Joined: 5/28/2012 Status: offline
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Seems to run pretty well here, I'm glad to know Universe is working so well for modding. I never bothered to try these kind of mods prior to Universe allowing them to be properly fleshed out. You've included an empty planetmaps folder in the main theme folder which if it had anything in it should be in images/ui/environment. designTemplates folder is empty too. Some of the gas giant planets look like they're from the base game, I think there's only a few new ones. There's an empty 'other' folder in the planets folder If you really want to trim uneccesary files the game only uses a handful of Martians GEM landscape images, the rest he included so we could pick and choose to rename our favourite ones and have them display ingame. Personally I use the most photo realistic ones he gave us for my game but perhaps you could find some star trek planet visuals from some away mission episodes instead of the same ol' GEM landscapes, just an idea. Why did you include all the default resource help files? If they need to be there.. I asked Haree the same thing and he said his mod crashes without such extra files, but they both seem to work fine here if I delete them.. perhaps use the ones Das made since you're using his resource images, also Deneba Crystal help file is absent. Some of the weapon graphics look like base game ones, assault pod, a couple torpedos, troop weapons, hyperdeny. Is it just me or is the Klingon flag off-centre a little to the left. Troop_22 looks a little out of place compared to the others, but maybe that's the one you wanted there. How do you get the ancient galaxy research working? starting at tech 7 and don't see a way to unlock it, used a tiny map for a quick 100% search for ruins but no luck. Maybe rename components for Star Trek theme? Bit weird seeing plasma torpedoes and hyperfusion reactors on the Enterprise rather than photon torpedos and warp drive.
< Message edited by necaradan666 -- 6/6/2014 9:55:27 AM >
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