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[DWU] New game error in own mod

 
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[DWU] New game error in own mod - 6/8/2014 5:07:05 PM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
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Hi all, I've been messing about with my own mod for a little while now, with no unresolvable errors encountered. I've now come across one which is preventing me from starting a new game with my mod (see below). I have no idea what it means, unlike other errors I've seen, which have all been self-explanatory.

Any help with this would be greatly appreciated; I just want to play the damn game now!




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RE: [DWU] New game error in own mod - 6/8/2014 5:21:35 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
Missing a comma?

Darkspire

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RE: [DWU] New game error in own mod - 6/8/2014 5:38:07 PM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
Status: offline

quote:

ORIGINAL: Darkspire

Missing a comma?

Darkspire


Ha! I had a problem with a missing comma and thought I'd fixed it, but maybe there's another one missing somewhere.

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RE: [DWU] New game error in own mod - 6/9/2014 1:09:14 AM   
Unforeseen


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From: United States of Disease
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Amazing how a single comma can cause a game to become completely unplayable.

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RE: [DWU] New game error in own mod - 6/9/2014 2:54:21 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
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quote:

ORIGINAL: Unforeseen

Amazing how a single comma can cause a game to become completely unplayable.

So goes computer programming for you! Just like starting a car with a spark plug missing.
There are rules to be followed or else! Especially with modifications to a working vanilla
game.



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RE: [DWU] New game error in own mod - 6/9/2014 5:53:47 AM   
LeFoureur

 

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You have change the file of resource ?

< Message edited by LeFoureur -- 6/9/2014 6:56:43 AM >

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RE: [DWU] New game error in own mod - 6/10/2014 5:40:14 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
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quote:

ORIGINAL: ehsumrell1
So goes computer programming for you! Just like starting a car with a spark plug missing.
There are rules to be followed or else! Especially with modifications to a working vanilla
game.




Except DW is the hardest game to mod (counting moddable games only) I've played with during the last few years. ;) I've modded titles like OpenXCom, Xenonauts, Civilization: Call to Power, Alien Shooter 2 and possibly more, and each one used a data system that was way more transparent. In DW, you get endless strings with apparently meaningless numbers separated by commas; working with this is hell when compared to other games that use named flags and separate values into their own paragraphs. So I think it's not only an issue of data being data. :)

< Message edited by Solarius Scorch -- 6/10/2014 6:44:37 PM >


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RE: [DWU] New game error in own mod - 6/11/2014 1:16:25 AM   
ehsumrell1


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Point understood Solarius. Remember though, at present, Distant Worlds Universe is basically
5 game styles in one, based and running off the same text file(s) information in most cases.
I bet Elliot has an infinite amount of Maximum Strength Excedrin in his medicine cabinet!




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RE: [DWU] New game error in own mod - 6/11/2014 12:22:42 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline

quote:

ORIGINAL: ehsumrell1

Point understood Solarius. Remember though, at present, Distant Worlds Universe is basically
5 game styles in one, based and running off the same text file(s) information in most cases.


True, true. :)

quote:

ORIGINAL: ehsumrell1
I bet Elliot has an infinite amount of Maximum Strength Excedrin in his medicine cabinet!





I expect a case of superior intelligence at least on S1 level. ;)

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Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

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RE: [DWU] New game error in own mod - 6/12/2014 6:06:06 PM   
mensrea


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Joined: 5/23/2014
From: Pittsburgh
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Anytime I ever made a syntax error (missing comma) the game simply wouldn't start. Logic errors, on the other hand, would throw out errors like this. Based off that report, it seems like you reached some kind of hard coded limit with something in the race files. You may want to review what you changed and make sure you read the notes about min/max numbers.

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RE: [DWU] New game error in own mod - 6/12/2014 8:21:41 PM   
Tophat1815

 

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Did this get solved? What was the answer?

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Post #: 11
RE: [DWU] New game error in own mod - 6/12/2014 11:49:21 PM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
Status: offline

quote:

ORIGINAL: Tophat1812

Did this get solved? What was the answer?


'Fraid not. I just took out my mod, decided it was my 'first try', and started from scratch. Hopefully this time I have a slightly better idea of what I'm doing! I'm also keeping a log of everything I've done to the game, which should help if something like this happens again.

As of now I'm running a game with a version 0.1 of my new mod, which is only a few minor changes, and nothing's gone wrong... yet!

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