Darkspire
Posts: 1986
Joined: 6/12/2003 From: My Own Private Hell Status: offline
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quote:
ORIGINAL: endoric I played a lot of distant worlds shadows. It is a great game but there were some problems i had with it, but nothing that made it not worth playing. So real quick what are the differences in Universe vrs shadows? thanks. Shadows. Play as an Empire or a Pirate in the Age of Shadows Start as a pre-Hyperspace Empire Start as a Raider, Pirate, Mercenary or Smuggler and play with an entirely space-based faction that can if successful become a planetary empire as well New Pirate Leader and Pirate Captain characters Assault pods and ship to ship or base boarding actions, including ship and base capture Gravitic Weapons and Tractor Beams New expanded Ground Combat with new troop types and an animated ground battle resolution screen Infantry, Armor/Mech, Special Forces, Planetary Defense Units Resolution of the multiple stages of a planetary assault New Ground Combat technology tree Expanded and improved Area Weapons New planetary facilities Improved AI and new comprehensive difficulty settings New and Improved higher performance Graphics Engine New to Universe! The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion! Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy) Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed) Can replace most of the user interface icons and sound effects Add your own custom help files to the in-game Galactopedia Switch between different customization sets with a couple of mouse clicks from the main game menu Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus. Darkspire
< Message edited by Darkspire -- 6/8/2014 10:17:48 PM >
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