Kantay
Posts: 33
Joined: 5/30/2014 Status: offline
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quote:
ORIGINAL: Andy06r In my experience, any game I play as that is not ugnari/teekun merchant guild results in a private sector 200k in the hole. I do not alter my prewarp play style based on my race, and I'm looking for tips on how to makes republic start work on a race without +Income. 0) Auto tax, typically works out to 30-50% depending on race. 1) 3 constructors. Grab a casion, helium, +% lab, good barren moon, and the continental 2) Retrofit 2a) All civilian ships get 1 shield and collector, all civilian bases get 4 shield and armor. 2b) Retrofit constructors to warp bubbles and repair the destroyer and fill in the mines while I explore It seems like a routine opener, but once hyperdrive hits they go -200k in the hole buying freighters. Is this normal? I feel like it shouldn't be. 0) This will not help you. At the start, you really don't need that much money, while your private sector does. Really try going with 0% tax at start until you really need the money (you get plenty of it back from private when they build ships) 1) 3 constructors are a bit too much at start (for you). Build one, grab a caslon gas giant and immediately scrap the constructor. Most other things can be easily mined using mining ships at the start. Only build constructors once you get at least the basic warp tech 2a+b) this is useless and drains the private economy. I am sure that you will notice most of the time when one of your private ships/bases gets attacked, there is nothing you can do for it, it dies. So forget shields, forget armor. But putting 1 colector on everything is great, keep doing that, it saves a ton of fuel in the long run. Last thing is, don't overdo it with mines at start. Your priority should be the strategic resources, and except for steel, gold and caslon (unless you are quameno), you should be fine with 1 of each, preferably close to your homeworld. Grab some luxury resources if they have high yield, but that's not that important at start with 1 colony.
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