Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fighter firepower rating working as intended?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Fighter firepower rating working as intended? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fighter firepower rating working as intended? - 6/10/2014 11:11:41 PM   
aprezto


Posts: 824
Joined: 1/29/2009
Status: offline
Hi Hi;

I note that fighters don't increase the 'firepower' rating of your ships. This in turn does not add to the strategic rating of your race.
This in turn lowers your threat to other races - so they don't get the negative 'fear your power' rating - so making friends is easier. But also lowers you apparent deterrent factor 'appearing' to make you more of a target.

I note this in a game where I decided to focus on fighters and boarding shuttles as my main tech - with other weapons being researched where they were per-requisites for the better fighter tech.

Is this working as intended?

_____________________________



Image courtesy of Divepac
Post #: 1
RE: Fighter firepower rating working as intended? - 6/10/2014 11:50:56 PM   
aprezto


Posts: 824
Joined: 1/29/2009
Status: offline
I have not done the latest update - but note this in the release notes:

- Fighters now weighted higher when evaluating strength of potential attack targets

Maybe affecting this?

_____________________________



Image courtesy of Divepac

(in reply to aprezto)
Post #: 2
RE: Fighter firepower rating working as intended? - 6/10/2014 11:56:50 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
I'm not 100% sure, but I think that patch note relates to battles themselves, meaning the AI is now more likely to target fighters in battle. Fighters are pretty deadly, and having the AI not try to shoot them down made them even deadlier.

As for the firepower rating, that seems like an oversight to me.


< Message edited by Cauldyth -- 6/11/2014 12:57:21 AM >

(in reply to aprezto)
Post #: 3
RE: Fighter firepower rating working as intended? - 6/11/2014 12:04:56 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: aprezto

I have not done the latest update - but note this in the release notes:

- Fighters now weighted higher when evaluating strength of potential attack targets

Maybe affecting this?


I think you are correct and with the update the strength of fighters is better taken into account. Need to do some testing on this but instead of an attacking ai disregarding the presence of fighters at a base/station I think the ai now takes them into account. After you update note your results here.

(in reply to aprezto)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Fighter firepower rating working as intended? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469