Mad Russian
Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
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quote:
ORIGINAL: calgar I have little experience with this game so far, I have just played a few scenarios. I am currently preparing a pbem game, that will go online on Youtube after the session is finished. Since I don't want to spoil myself, we chose a scenario I hav not yet played, Hells crossroads. And since I only have one chance I would like to ask: quote:
Is Infantry harder to spot, once dug-in? Yes. quote:
Is a dug-in InfCoy durable enough, to hold out against a TnkBn in 30% cover and Dug in posture, reinforced with ATGMs? Not likely. The only time I would take infantry directly head to head with a pure armored unit would be in a town setting. The tanks will sit back and take our men out over time if they aren't in a town. Just because they are harder to see doesn't make them invisible and especially after they open fire they will be detected. If the other side has recon that helps them in their attempts to find you. quote:
I just don't know what the game assumes the infantry does within the hex, e.g. whether there are abstracted ridgelines within a Hex that Infantry uses to break LOS. This questions aims espacially on the effect of the dug-in posture. Regards, A Not sure what your question is here. The games infantry does what real life infantry does. It takes advantage of the terrain in the hex to help it stay alive. Digging in isn't a stance that turns your troops into super men. They will gain from the fact they are dug in. They won't become impervious to enemy fire because they are. The game plays as close to real life situations as we can get it. That's why we continue to tweak the game. To continue to get it closer to that goal in all areas of game play. Of course, not everybody agrees what playing close to real life situations is. Even on the team we have disagreements at times about what is a reasonable assumption about how certain things should work. We do the best we can. Good Hunting. MR
< Message edited by Mad Russian -- 6/13/2014 7:16:03 AM >
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The most expensive thing in the world is free time. Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
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