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AC In-Situ Assignments with Mission Editor (Simple Q)

 
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AC In-Situ Assignments with Mission Editor (Simple Q) - 6/10/2014 8:15:21 PM   
BobWBristolRI


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Noob Q (Mebbe someone knows the best Baloogan Vid or other ref that explains this in a way this simpleton can grasp)...

Playing 'Sakhalin or Kurafuto' as an example... In scenarios where it appears that all AC of a given type are already assigned to missions in the mission editor (apparently didn't realize this at first)... [ in this instance I was simply trying to grab a couple of F-15s to ride 'angel' over my E-2 providing long range ESM & Radar coverage, but the E-2 looked a little vulnerable ]

So I go to the airfield and try to launch a pair of F-15s in a group (without realizing they were preassigned to a mission in the editor). So what happens is they launch, then immediately RTB. Nothing I can do to stop this (can't seem to intervene, drop mission, unassign or anything to stop them from landing. So obviously this isn't the right way to go about this.)

So, if I want to grab a plane and send it on a different (in-situ / emergent) task... what is the correct (smartest, easiest) way to do this? Do I drop ACs in the Mission Editor from previously assigned missions? Does this then free them up so I can re-task them? If I do this (depending on what's already been assigned), wouldn't this break the '1/3' rotation if say, 6 AC are assigned to patrol in, say, CAP pairs? Other thoughts, considerations?

If there is a Baloogan vid or some other resource that explains this a little better, please give me a rudder order here, thx.

Regards and thanks for all reads, insights.

Bob WW, Bristol RI, US
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RE: AC In-Situ Assignments with Mission Editor (Simple Q) - 6/10/2014 9:25:14 PM   
Rudd

 

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I haven't played the scenario you referenced but

Some scenario authors do this to script something and you should probably let those missions play out.

Some scenario authors try to help out the player by having pre-made missions already done and it's up to player to use or not.

Some scenario authors overlook the "Scrub mission if human player" box, and it's a mistake that they are there.

Usually the briefing will give you an idea.

In any case, the player can delete and modify missions at will.

Be careful they are not "Allied/friendly" units/missions. The player does have some say/interaction with allied sides, been a while since I messed around with those though

(in reply to BobWBristolRI)
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RE: AC In-Situ Assignments with Mission Editor (Simple Q) - 6/11/2014 3:13:19 PM   
Tomcat84

 

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quote:

ORIGINAL: BobWBristolRI
Do I drop ACs in the Mission Editor from previously assigned missions? Does this then free them up so I can re-task them? If I do this (depending on what's already been assigned), wouldn't this break the '1/3' rotation if say, 6 AC are assigned to patrol in, say, CAP pairs? Other thoughts, considerations?




Yep! Go into the mission editor and remove them from the mission, that would free them up. But yes, that might reduce numbers for a 1/3rd enabled mission.

It depends on what the plan is with the scenario. Some authors premake missions but you should be free to change them if you wish (on your side). I sometimes totally change things if they made a bunch of missions already, simply cause i dont agree with itt and want my own plan :)

In many scenarios you will find there are no missions premade yet though just so you can do as you like.

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to BobWBristolRI)
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RE: AC In-Situ Assignments with Mission Editor (Simple Q) - 6/11/2014 10:26:52 PM   
BobWBristolRI


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Thx - Appreciate your replies.

Regards, Bob W, Bristol RI, US

(in reply to Tomcat84)
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RE: AC In-Situ Assignments with Mission Editor (Simple Q) - 6/11/2014 10:27:04 PM   
BobWBristolRI


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Joined: 5/11/2014
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Thx - Appreciate your replies.

Regards, Bob W, Bristol RI, US

(in reply to Tomcat84)
Post #: 5
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