BobWBristolRI
Posts: 12
Joined: 5/11/2014 Status: offline
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Noob Q (Mebbe someone knows the best Baloogan Vid or other ref that explains this in a way this simpleton can grasp)... Playing 'Sakhalin or Kurafuto' as an example... In scenarios where it appears that all AC of a given type are already assigned to missions in the mission editor (apparently didn't realize this at first)... [ in this instance I was simply trying to grab a couple of F-15s to ride 'angel' over my E-2 providing long range ESM & Radar coverage, but the E-2 looked a little vulnerable ] So I go to the airfield and try to launch a pair of F-15s in a group (without realizing they were preassigned to a mission in the editor). So what happens is they launch, then immediately RTB. Nothing I can do to stop this (can't seem to intervene, drop mission, unassign or anything to stop them from landing. So obviously this isn't the right way to go about this.) So, if I want to grab a plane and send it on a different (in-situ / emergent) task... what is the correct (smartest, easiest) way to do this? Do I drop ACs in the Mission Editor from previously assigned missions? Does this then free them up so I can re-task them? If I do this (depending on what's already been assigned), wouldn't this break the '1/3' rotation if say, 6 AC are assigned to patrol in, say, CAP pairs? Other thoughts, considerations? If there is a Baloogan vid or some other resource that explains this a little better, please give me a rudder order here, thx. Regards and thanks for all reads, insights. Bob WW, Bristol RI, US
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