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Counters and Historical accuracy

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> Counters and Historical accuracy Page: [1]
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Counters and Historical accuracy - 6/12/2014 3:09:30 AM   
jchron2

 

Posts: 19
Joined: 3/28/2007
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Great Game. Definitely a step up from PC(in my opinion).

I'm kind of a traditionalist. Had many Avalon Hill games back in the 70s and 80s. Therefore, I like counters better. But in GAW I like the Airplane sprites better than the air counters. Is there a way to have both? Counters for everything but the Air units...and use the sprites for them?

Which difficulty setting most would correspond to the historical reality facing Germany on June 22, 1941? Any one have any idea?
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RE: Counters and Historical accuracy - 6/13/2014 4:42:03 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello jchron,

you cannot mix counters with the 3d models.

As for the difficulty: switching on all rules is needed, resource bonus should be kept low of left out. Then you get attrition the Germans have trouble to compensate and the weaker Soviets get more and more into a position where they can beat the Germans. The detailed supply has this effect as you cannot simply spent all resources into the reinforcements if you want your war machine keep going.


Regards,

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RE: Counters and Historical accuracy - 6/13/2014 5:05:57 AM   
jchron2

 

Posts: 19
Joined: 3/28/2007
Status: offline
Thanks for the reply, Ronald. So historical settings would be all rules on...including Detailed Supply. Then Zero bonus for Germans? How about bonus for the Russians?

(in reply to Ronald Wendt)
Post #: 3
RE: Counters and Historical accuracy - 6/13/2014 5:44:06 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello jchron,

you are welcome.
Honestly we did not try every single adjustement of the resoruces, but the A-A campaign with all rules set on should provide a rather real situation. Giving the Russians resources might shift that to the point were they are too strong for 1941. The edge is somewhere between 30 and 50 resources while leaving the Germans with none. Then again this depends on you as a better player might overwhlem the Soviets before that bonus has too much influence (remember the bonus is per turn).

Regards,

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RE: Counters and Historical accuracy - 4/4/2015 7:58:25 PM   
AngrySwan

 

Posts: 435
Joined: 10/3/2013
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Hi jchron,

I have seen counters with NATO symbols for ground units and 2D images of planes painted on the counters. Technically it could be done.
Then we would need an editor to insert the new counters into the graphics file, but that will not happen soon, as far as I know.

(in reply to Ronald Wendt)
Post #: 5
RE: Counters and Historical accuracy - 4/10/2015 12:57:31 PM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
quote:

ORIGINAL: Marechal
I have seen counters with NATO symbols for ground units and 2D images of planes painted on the counters. Technically it could be done.
Then we would need an editor to insert the new counters into the graphics file, but that will not happen soon, as far as I know.


That was in Operation Barbarossa, we used 3d meshes with textures back then and i think you refer to a DMP mod that was done for some desert scenarios.

In GaW we use a different approach with scalable 2d counters.

Anyway they could be converted into ones that contain pictures instead of the symbols in theory. We are currently working on improving and expanding the script editor for scenarios as well as new content, so the tool you suggest is not in sight any time soon.

Regards,

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Post #: 6
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