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RE: [DWU] Ship design templates

 
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RE: [DWU] Ship design templates - 6/13/2014 5:45:10 AM   
Wanabe


Posts: 30
Joined: 6/1/2014
From: New Zealand
Status: offline

quote:

ORIGINAL: Ardryn


quote:

ORIGINAL: Wanabe

Reduced luxury miners from 3 to 2 on gas miners (how often are luxury resources on gas sources, in the base game?)


This is probably for ice worlds, which can have tyderios gas and luxury resources on them.



Aah yes of course. . I would of left them on anyway seeing as the maintenance cost is very small, but the size was my main concern. The AI has no concept of trying to make sure the gas mines and regular mines are functional at all times and can end up designing them in sizes it can't even build, which has the potential to absolutely destroy an economy, what a pain.

Cheers for the reply.

(in reply to Ardryn)
Post #: 31
RE: [DWU] Ship design templates - 6/21/2014 7:29:49 AM   
fabio80mi

 

Posts: 57
Joined: 3/26/2010
Status: offline
I just wanted to say thanks to the modder and everyone who helped so far! It is a great addition :)
Please continue your effort

(in reply to Wanabe)
Post #: 32
RE: [DWU] Ship design templates - 7/3/2014 3:32:16 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
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Ah well now these all have to be redesigned with the new patch...

< Message edited by Tanaka -- 7/5/2014 11:10:04 PM >


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Post #: 33
RE: [DWU] Ship design templates - 7/3/2014 4:53:12 AM   
Wanabe


Posts: 30
Joined: 6/1/2014
From: New Zealand
Status: offline
quote:

ORIGINAL: Tanaka

Ah well now these all have to be redesigned with the new patch crap...


Absolutely, the last two patches have changed the ruleset the AI uses for setting up their design templates quite a lot. I haven't had a good look at the new rules but they do look better than previous rules assuming the design templates are made with them in mind. It should now be possible to put reasonable amount of shield/speed/weapon modules on the designs even if they may not quite fit at the initial sizes you want the ships to be fit on, would absolutely take a bit of time to test it all once again though.

I can't recommend using these designs and at the moment I'm having a break from working on designs/fixing them up. They could probably become workable again if the armour counts are reduced significantly across the board as I used armour more as a "filler" item to get the AI to build bigger ship sizes on previous patch even if it wasn't exactly efficient

I've gone ahead and uploaded what I've done on the main download link. I did begin to start to change the designs based on the new rules but I don't think I got terribly far frankly with that. The previous version is still attached to the first forum post just in case.

Fortunately Icemania is having a go at a more comprehensive mod for AI improvement which is absolutely worth looking out for. It's looking to be very good right now but these things take quite some time to develop and lots of testing.

_____________________________


(in reply to Tanaka)
Post #: 34
RE: [DWU] Ship design templates - 7/3/2014 10:37:18 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
Yes I've included changes to all of the Ship and Base Design Templates (for the races done so far). Observations are very welcome.

(in reply to Wanabe)
Post #: 35
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