mikmykWS
Posts: 11524
Joined: 3/22/2005 Status: offline
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quote:
ORIGINAL: Shemar I feel my comments have been taken as way more severe than meant to. This problem afflicts a few scenarios, this was just the one most vivid in my memory. Unfortunately I see a tendency in briefings to avoid being 'technical' (maybe fear of losing immersion?) but it is better to break character and talk about in-game mechanisms in the briefing than have the user try to guess what the specifics are. The alternative breaks realism in a much harsher way. In the specific scenario there are multiple issues, one with the recon unit (I don't remember if the specifics are given in a popup message but since there is no way to go back to that popup message it doesn't matter even if they are) and one with the fact that even when one makes the easy logical leap of taking the landing craft within the area designated as landing zone, the zone itself is defined with the waypoints in the wrong order, creating the hourgralss/infinity type area where half the area one thinks and sees as clearly within the zone is considered out of the zone by the game engine and that problem is compounded by the fact that it is not enough to get within the zone but you must stay there a specified amount of time (if I remember correctly) which may extend to after the end of the scenario and cause a loss, even though nowhere in the briefing is that indicated. The way I would do it is, first of all, fix the area so it works properly, then add to the briefing something like "make sure you begin your landing early enough so all the troops can make it to shore" if you don't want to get technical about time, then when the ships are actually in the area have an additional event that says something like "landing has started, you will be notified when it is complete". But beyond these specifics I don't think that expecting to be able to play a scenario for the first time and win (or lose because of enemy action, not because of some event that didn't fire properly) without looking through forum posts or opening it in the editor is unreasonable. I am actually a lot more tolerant than it may appear and I have played many games with a lot of user/custom content, so things like that don't make me not like or appreciate the game, but I can definitely see how someone with different expectations would react more severely (as in not liking the game overall). Ok added more items to be updated. Thanks! Mike
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