Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[WIP][DWU][Tools] DW-GENERATOR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> [WIP][DWU][Tools] DW-GENERATOR Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
[WIP][DWU][Tools] DW-GENERATOR - 6/5/2014 1:37:44 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline
Work in progress !








Design : OK...
Biases : OK...
Components : Module...



Components module : https://www.dropbox.com/s/y1w7hc1wlqg1g48/Setup.exe

Launch the installation and click on the desktop shortcut (DWG)


System requirements : Windows Vista/7/8
Microsoft .NET Framework 4.5 (included in the installation of Distant Worlds Universe)

Virus total (setup.exe) : https://www.virustotal.com/fr/file/a94519429deb0b70acec6a7db94499ba0cc0a904bbe5216dd6ee0d5faf27da46/analysis/1403236288/

Virus total (DWG.exe) : https://www.virustotal.com/fr/file/68e79c517d3e316faff8487147636cda45f23413fd010ca63930598ca65d67cc/analysis/1403236454/

Thank for your support, LeFoureur.

< Message edited by LeFoureur -- 6/25/2014 12:35:08 PM >
Post #: 1
RE: [WIP] [Tools] - GM - 6/5/2014 1:45:31 AM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
I was wondering if a genius would come along and do something like this. Bravo.

(in reply to LeFoureur)
Post #: 2
RE: [WIP] [Tools] - GM - 6/5/2014 2:37:33 AM   
Inawordyes


Posts: 28
Joined: 5/31/2014
Status: offline
Very nice! This will definitely make modding the game easier. I see that it's a WIP, but will functionality be extended in the biases towards both setting the biases for more than 21 races?

(in reply to Unforeseen)
Post #: 3
RE: [WIP] [Tools] - GM - 6/5/2014 2:50:15 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline
Yes, this is just an example.

(in reply to Inawordyes)
Post #: 4
RE: [WIP] [Tools] - GM - 6/5/2014 5:06:40 AM   
Zunos

 

Posts: 7
Joined: 6/5/2014
Status: offline
Nice

(in reply to LeFoureur)
Post #: 5
RE: [WIP] [Tools] - GM - 6/5/2014 6:59:18 AM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Nice and good luck in keeping with it!
Even after the initial excitement fades away and gloomy grey days step in

_____________________________

Joe

(in reply to Zunos)
Post #: 6
RE: [WIP] [Tools] - GM - 6/7/2014 5:50:59 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline



(in reply to joeyeti)
Post #: 7
RE: [WIP] [Tools] - GM - 6/7/2014 6:13:00 AM   
Inawordyes


Posts: 28
Joined: 5/31/2014
Status: offline
Looking good! Are you getting closer to a stable 1.0 release?

_____________________________

Distant Races



The self-titled Crown Prince of Crazy Plans.

(in reply to LeFoureur)
Post #: 8
RE: [WIP] [Tools] - GM - 6/7/2014 12:19:29 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
This would be very handy.


_____________________________


(in reply to Inawordyes)
Post #: 9
RE: [WIP] [Tools] - GM - 6/7/2014 12:20:15 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Nice banner, can't wait for this.

_____________________________


(in reply to 2guncohen)
Post #: 10
RE: [WIP] [Tools] - GM - 6/7/2014 2:14:19 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Please include the possibility of removing races too (including vanilla races).

This would be especially useful for creators of total conversion mods (Star Trek mods etc.), but also for those who just don't like a particular race.

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to Unforeseen)
Post #: 11
RE: [WIP] [Tools] - GM - 6/7/2014 5:21:11 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
We need more and more races

(in reply to Solarius Scorch)
Post #: 12
RE: [WIP] [Tools] - GM - 6/8/2014 4:44:08 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline
quote:

ORIGINAL: Inawordyes

Looking good! Are you getting closer to a stable 1.0 release?


Approximately three weeks.

quote:

ORIGINAL: Solarius Scorch

Please include the possibility of removing races too (including vanilla races).

This would be especially useful for creators of total conversion mods (Star Trek mods etc.), but also for those who just don't like a particular race.




Generate = New biases
Load = Vanilla biases or current project



< Message edited by LeFoureur -- 6/8/2014 5:48:22 AM >

(in reply to Solarius Scorch)
Post #: 13
RE: [WIP] [Tools] - GM - 6/8/2014 4:53:38 AM   
Inawordyes


Posts: 28
Joined: 5/31/2014
Status: offline
That's going to be an extremely helpful option. This is looking really neat, and you've only shown us the Biases tab!

_____________________________

Distant Races



The self-titled Crown Prince of Crazy Plans.

(in reply to LeFoureur)
Post #: 14
RE: [WIP] [Tools] - GM - 6/8/2014 8:08:17 AM   
fruitgnome

 

Posts: 186
Joined: 6/4/2014
Status: offline
Very nice.

(in reply to Inawordyes)
Post #: 15
RE: [WIP] [Tools] - GM - 6/8/2014 11:46:14 AM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
Merci LeFoureur

(in reply to fruitgnome)
Post #: 16
RE: [WIP] [Tools] - GM - 6/8/2014 10:44:18 PM   
Azuran


Posts: 40
Joined: 6/3/2013
Status: offline
Would it be possible to add 2 extra rows to the Biases so the total is 120?
If you need an alpha/beta tester I can volunteer.

Edit:
You should put "by LeFoureur" on the right of the banner so everyone can know who the creator was.

< Message edited by Azuran -- 6/8/2014 11:47:45 PM >

(in reply to dwaine)
Post #: 17
RE: [WIP] [Tools] - GM - 6/8/2014 11:14:56 PM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline

quote:

ORIGINAL: Azuran

Would it be possible to add 2 extra rows to the Biases so the total is 120?
If you need an alpha/beta tester I can volunteer.

Edit:
You should put "by LeFoureur" on the right of the banner so everyone can know who the creator was.


120 races, really ?

(in reply to Azuran)
Post #: 18
RE: [WIP] [Tools] - GM - 6/9/2014 4:35:36 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline






< Message edited by LeFoureur -- 6/9/2014 6:43:00 AM >

(in reply to LeFoureur)
Post #: 19
RE: [WIP] [Tools] - GM - 6/9/2014 6:36:58 AM   
ChildServices


Posts: 47
Joined: 5/12/2014
From: Australia, mate
Status: offline
Who else is in favour of this thread being made a sticky when it's released?

_____________________________

Alexander the Great, his name struck fear into hearts of men.

(in reply to LeFoureur)
Post #: 20
RE: [WIP] [Tools] - GM - 6/9/2014 10:21:53 AM   
Stuie

 

Posts: 12
Joined: 4/30/2014
Status: offline
Wow LeFoureur! I was about to dive into race modding and was wishing for something like this. Guess I'll hold off until you have a release build. :)

(in reply to ChildServices)
Post #: 21
RE: [WIP] [Tools] - GM - 6/9/2014 11:24:36 AM   
UmpaLumpa


Posts: 18
Joined: 6/2/2014
From: Chulak
Status: offline
Really nice!! Cant wait!

(in reply to Stuie)
Post #: 22
RE: [WIP] [Tools] - GM - 6/9/2014 2:36:21 PM   
Hannable

 

Posts: 93
Joined: 11/4/2013
Status: offline
I can tell already that this is going to be an essential tool, possibly just slightly less essential than the game .exe itself.

(in reply to UmpaLumpa)
Post #: 23
RE: [WIP] [Tools] - GM - 6/9/2014 6:41:32 PM   
FireLion1983

 

Posts: 149
Joined: 4/18/2014
Status: offline
Wow, this should have been shipped with Universe. Gratz, and keep at it!

(in reply to Hannable)
Post #: 24
RE: [WIP] [Tools] - GM - 6/9/2014 6:52:53 PM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline
Wow. This is looking great. :)

(in reply to FireLion1983)
Post #: 25
RE: [WIP] [Tools] - GM - 6/10/2014 12:01:59 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline










Result :



Components : OK...

(in reply to DasTactic)
Post #: 26
RE: [WIP] [Tools] - GM - 6/10/2014 1:07:04 AM   
dvr

 

Posts: 22
Joined: 6/4/2014
Status: offline
This is looking fantastic! I'm eager to try it out!

(in reply to LeFoureur)
Post #: 27
RE: [WIP] [Tools] - GM - 6/14/2014 3:55:58 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Really glad to see this gem develop.

Another question, will it be compatible with non-standard files like governments.txt or components.txt?

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to dvr)
Post #: 28
RE: [WIP] [Tools] - GM - 6/14/2014 3:56:14 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
[deleted, double post - not sure what happened]

< Message edited by Solarius Scorch -- 6/14/2014 4:57:14 PM >


_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to Solarius Scorch)
Post #: 29
RE: [WIP] [Tools] - GM - 6/14/2014 4:44:36 PM   
Mad Igor

 

Posts: 248
Joined: 6/18/2012
Status: offline
didn't we alrdy had some1 making a tool for DW,then MAGICALLY vanished when it was near open alpha ?

(in reply to Solarius Scorch)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> [WIP][DWU][Tools] DW-GENERATOR Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.141