Flying fortress
Posts: 35
Joined: 11/1/2002 Status: offline
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I have seen some of these interesting posts about VLs and VPs, and it gave me an idea. How about a ability to make diplomatic decisions (kind of like PTO II)? Although the game is pretty old, I think it used a interesting concept. An interesting way of controlling production, resourses, budget, or diplomatic relations. In PTO II, we were able to make a military aid treaty, negotiate, ask for declaration of war, etc. Perhaps we could refine those ideas and incorporate these ideas in WITP? Historically, the Japanese imported several Fw-190s, BF109s, etc..... How about an ability to make arms negotiations/technological negotiations? Since Germany is not on the map in WITP, we can simply assume that Germany will lose as it did historically, but can provide the Japanese with new technology, machinery, production methods, weapons, (such as Panzerfausts, submachineguns, or even Panzerschrecks, which the Japanes needed desperately. We could say that the having these new weapons would increase assault/AT ratings for the IJN/IJA? How about the concept of blueprints/model? As long as the Japanese are able to acquire blueprints and the weapon itsself, the Japnese would be able to produce them (of course with a penalty: ie 6month waiting period, factories must be able to incorporate new technology to build them- another 6-12 months to build factories that could build the advanced German weapons, because the Japanese factories were not capable of producing advanced weapons at a high rate because of their inefficient methods. Or if the player chooses to simply get the weapons in the field as fast as possible he could do so, but with a penalty which would decrease the performance and the availability of the weapons....) This would be an interesting senario because if the Japanese are able to keep their factories free from bombing for a couple of years, and with some luck, if they are able to acquire the designs, they could, perhaps begin to produce these things, which might be at least give the Japanese a little better chance. For example, because the IJN/IJA did not have good interceptors/ground attack aircraft, had they decided to use the FW190, they could have made excellent ground attacks which the Japanese desperately needed. Even weapons such as the 75mm Pak40 AT gun. or the 88mm Pak 43.... The 88 might be going too far because the Japanese facotories might not be able to produce guns of the same quality. But given time for building new factories, they might have been able to build them. Historically, the Japanese employed German 88s on Iwo and Okinawa (I know they used it on one of the islands at least) For the historical crowd, I am not suggesting we make this part of the whole game, I am merely suggesting maybe this could be part of one of those hypothetical campaigns, therefore the historical crowd can play their historically accurate game, and the What-if crowd can play their hypothetical game? Just another one of those crazy (or creative) ideas that just flashed into my head..... I know that some of this might not be feasable, and that's ok, just thought it might make the game more unpredictable and interesting? Just my two cents, tell me what you think?
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