Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[PER DESIGN] target signature modifier - does it work as designed?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [PER DESIGN] target signature modifier - does it work as designed? Page: [1]
Login
Message << Older Topic   Newer Topic >>
[PER DESIGN] target signature modifier - does it work a... - 6/16/2014 11:15:35 AM   
hb921

 

Posts: 136
Joined: 5/13/2014
Status: offline
I endgame calculation there is target signature modifier.
I run some test and got following:

Weapon RCS Modifier
AGM-84D 0.023 sqm -30%
AGM-65F 0.0081 sqm -30%
UGM-109B 0.13 sqm -24%
SS-N-19 0.25 sqm -12%
SS-N-12 0.46 sqm -7%

Plane RCS Modifier
F-35A 0.0085 sqm 0
F-22A 0.0052 sqm 0
B-52G 100 sqm 0

(front RCS, worst if different for different bands)

So, it look like this modifier is for some reason not applied to AC, even if AC has RCS smaller than some missiles. Should it work this way? By the way, the same is true for target speed modifier - I haven't seen it applied to plane, even if plane is much faster than some missiles. Is this correct?
In case it is necessary I can provide sample scens.

< Message edited by emsoy -- 6/17/2014 7:27:08 AM >
Post #: 1
RE: B538 - target signature modifier - does it work as ... - 6/16/2014 12:22:24 PM   
Coiler12

 

Posts: 1203
Joined: 10/13/2013
Status: offline
I'm not a developer, and will gladly concede if the developers answer differently, but as I've had the game for a while, the reason for missile signatures is because in earlier builds, non-maneuvering missiles were answered by the defender's full hit-chance, while planes could evade. This stacked the deck in favor of the defender in missile engagements, and the signature element was added to make the missiles harder to hit, since they couldn't evade.

(in reply to hb921)
Post #: 2
RE: B538 - target signature modifier - does it work as ... - 6/16/2014 12:34:16 PM   
hb921

 

Posts: 136
Joined: 5/13/2014
Status: offline
I am not arguing planes are to easy to hit. Just wondering if it works as designed. And what about planes that both can evade, and have very small RCS, or are very fast? Anyway, only devs can tell.

(in reply to Coiler12)
Post #: 3
RE: B538 - target signature modifier - does it work as ... - 6/16/2014 12:48:53 PM   
Flankerk

 

Posts: 417
Joined: 6/21/2006
Status: offline

The missile modifiers are the only modifier applied, so the speed and RCS affect the to hit chance.
For aircraft it differs in as much as the to hit depends on fatcors such as their evasion (when/ whether they detected, and how agile), ECM, Chaff and so forth.

The comparison isn't really like with like.

(in reply to hb921)
Post #: 4
RE: B538 - target signature modifier - does it work as ... - 6/16/2014 6:55:26 PM   
hb921

 

Posts: 136
Joined: 5/13/2014
Status: offline
Well, tech support is not exactly right place for such discussion, but... if plane haven't detected missile and is not evading how it is different from missile? It could have DECM - some SSM have them too. It could have chaffs - well, they are accounted for - good question should they work if incoming missile is undetected. So where is this difference negating low RCS impact? And if low RCS should work for straight traveling plane why should it be not applicable for evading one?

(in reply to Flankerk)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [PER DESIGN] target signature modifier - does it work as designed? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.282