Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

MORE ZOOM LEVELS, PLEASE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Gateway to Caen >> MORE ZOOM LEVELS, PLEASE Page: [1]
Login
Message << Older Topic   Newer Topic >>
MORE ZOOM LEVELS, PLEASE - 6/7/2014 10:10:32 PM   
Shorker

 

Posts: 3
Joined: 6/7/2014
Status: offline
I wished in "Panthers In The Fog" and "Gateway To Caen" there would be more zoom levels for to zoom in
into the action - minimum one more zoom level like it was/is in "Close Combat III - Eastern Front".

It is no big deal to add one or more zoom levels to the game - why is it not done?
Post #: 1
RE: MORE ZOOM LEVELS, PLEASE - 6/7/2014 10:38:32 PM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
Agreed. My eyes really strain without the additional level of zoom.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Shorker)
Post #: 2
RE: MORE ZOOM LEVELS, PLEASE - 6/7/2014 11:01:52 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
If you reduce the resolution, you will see everything bigger.

I feel that you will make another thread when Bloody First be released telling "less zoom levels".

(in reply to benpark)
Post #: 3
RE: MORE ZOOM LEVELS, PLEASE - 6/8/2014 4:23:28 AM   
incrediblestone

 

Posts: 18
Joined: 2/25/2013
Status: offline
I have same problem too.

(in reply to benpark)
Post #: 4
RE: MORE ZOOM LEVELS, PLEASE - 6/8/2014 5:12:14 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Unfortunately it is a LOT of work to add more zoom levels in a non 3D program.

In CC3 they redrew every single vehicle for the zoomed in view (soldiers were just shown at double the size).

(in reply to incrediblestone)
Post #: 5
RE: MORE ZOOM LEVELS, PLEASE - 6/8/2014 6:41:31 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
To change the resolution you need to change your desk top as well most inconvenient.
I have changed my desk top to 1600 x 1050, this res I can put up with in my every day life on my computer, however it still a strain on my old eyes. Perhaps like every think else these days the devs are only interested in the young market, a pity really still lots of oldies wanting to play games.

_____________________________

Formerly Goodwood


(in reply to Tejszd)
Post #: 6
RE: MORE ZOOM LEVELS, PLEASE - 6/8/2014 8:26:43 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline

quote:

ORIGINAL: BASB

To change the resolution you need to change your desk top as well most inconvenient.
I have changed my desk top to 1600 x 1050, this res I can put up with in my every day life on my computer, however it still a strain on my old eyes. Perhaps like every think else these days the devs are only interested in the young market, a pity really still lots of oldies wanting to play games.

This is not true. I use a gigabyte nvidia gtx660 graphics card, my desktop is set to 1680x1050 and I play to 1280x1024.

(in reply to goodwoodrw)
Post #: 7
RE: MORE ZOOM LEVELS, PLEASE - 6/8/2014 8:52:46 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
Yes you are right I had the windows mode box checked.
quote:

ORIGINAL: Nomada_Firefox


quote:

ORIGINAL: BASB

To change the resolution you need to change your desk top as well most inconvenient.
I have changed my desk top to 1600 x 1050, this res I can put up with in my every day life on my computer, however it still a strain on my old eyes. Perhaps like every think else these days the devs are only interested in the young market, a pity really still lots of oldies wanting to play games.

This is not true. I use a gigabyte nvidia gtx660 graphics card, my desktop is set to 1680x1050 and I play to 1280x1024.



_____________________________

Formerly Goodwood


(in reply to Nomada_Firefox)
Post #: 8
RE: MORE ZOOM LEVELS, PLEASE - 6/8/2014 3:00:01 PM   
vobbnobb

 

Posts: 103
Joined: 9/23/2013
Status: offline
CC had three zooms originally so I'm gonna have to say I agree. Another 'zoom in' level is needed via magnifier. Getting old eyes :D

< Message edited by vobbnobb -- 6/8/2014 4:01:28 PM >

(in reply to goodwoodrw)
Post #: 9
RE: MORE ZOOM LEVELS, PLEASE - 6/15/2014 3:35:40 AM   
jpanzer

 

Posts: 5
Joined: 6/15/2014
Status: offline
Sorry if this is Thread Necro but it was hoped I could bring this up since its so far the only real gripe that I have. having an extra zoom level ought not to be difficult as the other CC's had the option

(in reply to Shorker)
Post #: 10
RE: MORE ZOOM LEVELS, PLEASE - 6/16/2014 9:20:53 PM   
CGGrognard


Posts: 594
Joined: 10/3/2013
From: USA
Status: offline
Reading glasses my serve as a solution for some. They help me identify those small pixelated soldiers.

_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to jpanzer)
Post #: 11
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 1:23:10 AM   
jpanzer

 

Posts: 5
Joined: 6/15/2014
Status: offline
Might work as a stop gap but in all seriousness if they were in the other games why not this one? Surely it cant be difficult to patch. Hope the devs read this

(in reply to CGGrognard)
Post #: 12
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 4:13:08 AM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline
Sorry, we can't add zoom, it's a mountain of work and recoding. It hasn't been a feature for many versions of Close Combat, and understand it can be harder to see your men given that the game has evolved into ever larger screen resolutions. Hopefully Conrad's upcoming blood mod for soldiers will at least help you see the dead and wounded.

(in reply to jpanzer)
Post #: 13
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 5:15:06 AM   
jpanzer

 

Posts: 5
Joined: 6/15/2014
Status: offline
I get that its work and all and im no video game coder or anything buuuut....srsly? That's a pretty....lazy excuse, to put things politely...is there not some kind of means to import the 'coding' from, say, CC2 and extrapolate it? Maybe not. In any event the blood mod you speak of any idea when/where it will be available?

(in reply to Cathartes)
Post #: 14
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 5:45:21 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
half the players have to use windowed mode to play the game because for some reason CC and windows 8 dont always work together?? so changing the game res does mean changing your desk top res, does it not?

the issue i cant figure out is PITF had issues with windows 8 and having to use windowed mode, and we STILL have the same problem with GWTC.....why?

(in reply to jpanzer)
Post #: 15
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 3:28:24 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Someone may have already mentioned it, but you can turn on soldier outlines in the Game Options, which makes your soldiers much easier to see.

Steve

(in reply to STIENER)
Post #: 16
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 7:12:38 PM   
Pvt_Grunt

 

Posts: 327
Joined: 2/13/2007
From: Frankston Victoria
Status: offline
I set the soldier outlines to "COVER"

_____________________________


(in reply to SteveMcClaire)
Post #: 17
RE: MORE ZOOM LEVELS, PLEASE - 6/17/2014 8:05:08 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
Is it really that big of a deal? if you want closer in-your-face action, just lower the resolution to 800x600.

The amount of work needed for such a trivial and not so useful feature is prohibitive (under the current code, there need to have 2 vehicle skins, one for zoomed in and other for normal view) given the small code team and the supposed messy code itself (according to the guys in the know).

Do you have CC3/cc2? how many times you used the zoom in feature? did you play complete games zoomed in? why do you have the need to see the vehicles so close? because really, only the vehicles look right and crispier since the other things are distorted, again under the already used code for zooming in.

_____________________________

Hard-core Spectre

(in reply to Pvt_Grunt)
Post #: 18
RE: MORE ZOOM LEVELS, PLEASE - 6/18/2014 9:19:52 PM   
jpanzer

 

Posts: 5
Joined: 6/15/2014
Status: offline
If you must know, I have indeed owned CC2 and used the third zoom quite frequently. Its rather difficult to differentiate between units in GTC when basicllay EVERYTHING is one shade of GREEN or another. Its not so much for vehicles, thats fine, its the infantry that is the issue.

(in reply to Kanov)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Gateway to Caen >> MORE ZOOM LEVELS, PLEASE Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031