HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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quote:
ORIGINAL: Rusty1961 Thank you for your prompt responses, but why can't the Germans control production, given in BTR they could? I suggest you search the forum, there have been many (many!) discussions on this. It is GG's decision, and whilst I can appreciate people wanting to improve their odds by controlling production, I have yet to see a system that is suitably accurate and realistic to go with the depth of the military modelling. BTR production could be gamed, and had innumerable suggestions to improve it. But at the end of the day, unless you have the political/commercial, the practical and the logistics of production modelled what you get is fantasy. BTR allowed (in vanilla) 262 to be produced way early, and in hugely unrealistic numbers. Even if you accept that, you then need to give Allies the chance to counter. Yes, in RL they didnt have a jet to counter 262, bu that is because the 262 issue never really mattered to them overall. If GE managed to have hundreds of them in late 1944, I suggest the RL Allies might just have rushed a counter to them forwards. So I am happy with the 'no production' design decision. Until someone produces an economic/military industrial model of the Axis and Allies worthy of being a game in its own right, I do not want it in a very detailed game such as this. Now, a production system in Masters Of Orion, or any space empires game... no problem. Just if you want one in a GG game, we need to have the same debate about the maximum capacity of the cranes at Fred Smith (Furniture) Ltd, and whether they could modify previously built Mosquito wings from FBVI to BXII standard in the same way as we discuss the rate of fire of the Pak 43! If you know how many Pzkw IV production lines were really capable of making Panthers, you had better start pointing us to the sources. Just my 2p
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I have a cunning plan, My Lord
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