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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

 
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 2:35:11 PM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 10:56:00 AM >

(in reply to LargeSlowTarget)
Post #: 1081
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 2:48:48 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: m10bob

Just a heads up...I am using a patch from maybe a couple of months ago and when the USS Washington came in at Balboa in 8/'42...I could not get it to leave..Was getting an error message that "The port can only dock up to 24,000 Tons"(I had no problem with the Wasp a couple of months ago)......Dunno if anybody else noticed this..I play the game much more than I read the threads....Michaels' contibutions are fantastic!!!...(Today I am starting a new game using the newest patch....)..

This is just a hunch, so give me the raspberry if needed!

Back past a certain Beta - forget which one - when ships were added to an existing, docked TF, the additions would only be allowed if the new size of the TF stayed within the docking limit.

After a later Beta, additions beyond the docking limit will be allowed but the TF will become un-docked as a result.

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Post #: 1082
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 2:58:32 PM   
m10bob


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From: Dismal Seepage Indiana
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Yeah...that is not the issue...I was not able to get the ship to leave at all..I tried to "create TF" of almost all types and got that inappropriate message..I was not trying to "dock" anything..The swabbies were just not leaving the hooches nor the local pillow women.....I moved on and am now using the latest patch#8...........

< Message edited by m10bob -- 6/7/2014 3:59:23 PM >


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Post #: 1083
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 3:33:16 PM   
Yaab


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Thanks, michaelm, for the latest patch.

(in reply to m10bob)
Post #: 1084
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 5:57:28 PM   
Herrbear


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Thank you michaelm for your continuing support.

(in reply to Yaab)
Post #: 1085
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/8/2014 3:51:11 AM   
Treetop64


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Thanks once again, michaelm.



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Post #: 1086
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/8/2014 3:11:10 PM   
btd64


Posts: 9973
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Good Stuff Michael. GP

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(in reply to Treetop64)
Post #: 1087
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/8/2014 4:03:12 PM   
DOCUP


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Just a thought.  But could it be possible to make an R unit able to load on a ship but only able to unload at the same type of base. IE  load up a PI unit and drop it at a PI base only.

Thanks

(in reply to btd64)
Post #: 1088
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/8/2014 7:41:18 PM   
LargeSlowTarget


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1123x8 updated -

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Post #: 1089
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/9/2014 4:17:50 AM   
PaxMondo


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quote:

ORIGINAL: LargeSlowTarget

1123x8 updated -

+1




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Pax

(in reply to LargeSlowTarget)
Post #: 1090
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/11/2014 7:24:32 AM   
pharmy

 

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My opponent stopped playing about a year ago and wants to resume an old game (Scen 1). The old games were under 1.6.1108r9 - if I install this new patch will the old save games still be compatible?
EDIT- never mind - just realized that was the last semi-official non-beta change - so if he reinstalls his game we can sync up again as I assume that will be the patch he will get. I'll still test to see if it works in one of my installed beta patches which did add lots of useful stuff but even pre-beta WITP was still fun as hell.
EDIT2 jump from 1.6.1109r9 to newest beta smooth - land AA seems tougher but based on three replays that might be just coincidence


< Message edited by icepharmy -- 6/11/2014 10:22:26 AM >

(in reply to PaxMondo)
Post #: 1091
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/12/2014 3:42:59 PM   
czert2

 

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when you looking at industry/troop/resource pool screen, you have some nice colums - in pool, used so far, produced this turn/month and finaly build rate.
But it is posible to add new collum ? used this month ? it will help to keep eye on monthly loses of planes and resorces used for production.
I know we have tracker, but this will be very intuitive and will help to keep a track.

(in reply to pharmy)
Post #: 1092
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/13/2014 8:47:34 AM   
lecrop


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Awesome work, thank you michaelm

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Post #: 1093
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/13/2014 10:12:47 PM   
spence

 

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I presently have two games going: one that's in May of 43 and another that is a BigBabes Mod C (I think) with extended map that's in March of 42. Both are using the Beta Patch though with different versions (version 1123r with one and version 1123x4 with the other). In any case my BB opp wanted to update to the latest Beta Patch (1123x8) so I downloaded and applied the update.

But it ended up becoming the version in my version 1123r instead of where it was intended to go. Repeated tries to get it install in the BigBabes Mod have met with no success.

In my computer I have the following directories:

1) C:\DABIGBABESMOD\War in the Pacific (version 1123x4 right now)

2) C:\Matrix Games\War in the Pacific (version 1123x8 or 1123r depending on which update version I try to install)

I thought that if I directed the patch to the BigBabes directory that the update would do whatever it does in that directory only. Apparently not so (and it doesn't do it in that directory at all???).

Whiskey Tango Foxtrot...Over?

(in reply to chemkid)
Post #: 1094
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/14/2014 1:05:21 AM   
michaelm75au


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From: Melbourne, Australia
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Assuming you installed beta into "C:\Matrix Games\War in the Pacific"; What you need to do is make a copy of the beta shortcut and change it to 'Start in' C:\DABIGBABESMOD\War in the Pacific but leave the Target as is.

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Michael

(in reply to spence)
Post #: 1095
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/14/2014 11:06:04 AM   
spence

 

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Thank Michael.

Each of the two directories has the Beta2 in it.

I looked at the "Properties" of the shortcut to the DABABESMODS directory. It started at C:\DABABESMOD\WitPAE and targeted C:\DABABESMODS\WitpAE\autorun.exe.

Having no faith in my understanding of any of this I:
1) took out the autorun.exe in the target line which had the effect of completely inactivating the shortcut [Error:can not find data file].
2) put \autorun.exe back into the target line which seemed to do nothing to change #1
3)reran the Beta setup for the update which had no effect in the DABABESMODS directory but does update the game in the Matrix Games\WitPAE directory (???)

(in reply to chemkid)
Post #: 1096
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/14/2014 2:12:10 PM   
michaelm75au


Posts: 13500
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Targeted should not be autorun.exe, but the game exe. The Beta shortcuts don't reference the autorun.exe

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Michael

(in reply to spence)
Post #: 1097
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/14/2014 3:28:46 PM   
czert2

 

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one small idea - when you manualy request extra plane add to current sytem with 1 (left) click = 1 plane add posibility with right click = max posible planes (doesnt matter if 2 or 12 posible :) ).
no big deal but it will save a few of clicks.

(in reply to michaelm75au)
Post #: 1098
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/14/2014 8:37:19 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
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Not sure if this is where it should go or if it's been asked before but would it be possible to add feature on the base listing screen where you can select only those countries you want similar to the way the land/air/ships screens are? That way if you only want a certain country's bases to do something you can instead of all bases or have to go to each base 1 by 1

(in reply to czert2)
Post #: 1099
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/15/2014 3:27:43 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: czert2

one small idea - when you manualy request extra plane add to current sytem with 1 (left) click = 1 plane add posibility with right click = max posible planes (doesnt matter if 2 or 12 posible :) ).
no big deal but it will save a few of clicks.

This is already available for getting replacements in a group.

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Michael

(in reply to czert2)
Post #: 1100
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/15/2014 3:37:29 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: czert2

when you looking at industry/troop/resource pool screen, you have some nice colums - in pool, used so far, produced this turn/month and finaly build rate.
But it is posible to add new collum ? used this month ? it will help to keep eye on monthly loses of planes and resorces used for production.
I know we have tracker, but this will be very intuitive and will help to keep a track.

Usage on a monthly basis is not kept. Too much overhead to try to keep now, and would most likely affect saves as this data would need to be kept in the save.

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Michael

(in reply to czert2)
Post #: 1101
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/15/2014 3:41:04 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: DOCUP

Just a thought.  But could it be possible to make an R unit able to load on a ship but only able to unload at the same type of base. IE  load up a PI unit and drop it at a PI base only.

Thanks

This was toyed with originally, but there were to many variables to consider.
eg Load 'R' on a ship, join with other ships carrying non-R units to non-R base, going to non-R base and unloading except for 'R' unit, ship getting sunk and 'R' not being saved as other ships only have non-R, etc

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Michael

(in reply to DOCUP)
Post #: 1102
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/16/2014 9:35:33 PM   
miv792

 

Posts: 159
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whether it is possible to change the number of transported supply planes?

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Sorry for my english

(in reply to michaelm75au)
Post #: 1103
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/17/2014 10:06:07 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
michaelm Love ya work mate!

Tiger

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Post #: 1104
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/17/2014 1:16:14 PM   
czert2

 

Posts: 508
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: czert2

one small idea - when you manualy request extra plane add to current sytem with 1 (left) click = 1 plane add posibility with right click = max posible planes (doesnt matter if 2 or 12 posible :) ).
no big deal but it will save a few of clicks.

This is already available for getting replacements in a group.

where ? how ? when i tried left/right click it everytime added only 1 plane.

(in reply to michaelm75au)
Post #: 1105
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/17/2014 1:33:28 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
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quote:

ORIGINAL: czert2


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: czert2

one small idea - when you manualy request extra plane add to current sytem with 1 (left) click = 1 plane add posibility with right click = max posible planes (doesnt matter if 2 or 12 posible :) ).
no big deal but it will save a few of clicks.

This is already available for getting replacements in a group.

where ? how ? when i tried left/right click it everytime added only 1 plane.




< Message edited by cohimbra -- 6/17/2014 2:33:48 PM >

(in reply to czert2)
Post #: 1106
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/17/2014 2:02:48 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
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quote:

ORIGINAL: miv79

whether it is possible to change the number of transported supply planes?


Set some to rest so they do not fly.

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(in reply to miv792)
Post #: 1107
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/17/2014 3:25:08 PM   
czert2

 

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lol, im blind :) i allwas used cursor for drawing reserve planes (left side), not that middle ones. lol.

(in reply to offenseman)
Post #: 1108
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/17/2014 7:20:34 PM   
Gaspote


Posts: 303
Joined: 6/30/2013
From: France
Status: offline
I've a few questions :
-Why drawing one pilot in a group need time (1-14 day) with a mouse click but drawing 10 with the "release ***" button don't ?
-Why drawing one pilot with mouse click reduce his experience too ?
-Why getting a plane in reserve don't need to repair the plane ? I mean if you have a group with 2 plane but 12 planes max. If you draw 10 planes from the pool they repair but if you get them in reserve they don't repair.


< Message edited by Gaspote -- 6/17/2014 8:25:46 PM >

(in reply to czert2)
Post #: 1109
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/18/2014 8:14:40 AM   
miv792

 

Posts: 159
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You increase quantity of supply transported by transport planes pls.

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Sorry for my english

(in reply to Gaspote)
Post #: 1110
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