Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1.9.5.4 Beta Update available for testing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> 1.9.5.4 Beta Update available for testing Page: [1]
Login
Message << Older Topic   Newer Topic >>
1.9.5.4 Beta Update available for testing - 6/19/2014 3:22:00 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
Hello Everyone,

Distant Worlds 1.9.5.4 Beta Update is now available for testing. You may download it from Here.

This build has the following changes from 1.9.5.3:


CRASH FIXES

- fixed rare crash when determining object visibility for an empire

BUG FIXES

- fixed bug where loading a previously saved game was sometimes auto-switching to default theme, even when default theme was already loaded
- building pirate bases, fortresses and Criminal Network using the Facility dropdown list in the Colonies screen now properly assigns facility ownership to player pirate faction
- now ensure that cost for building pirate Criminal Network is always properly deducted
- now ensure that custom ship names (shipNames.txt) are used for new pirate ships built using the Build Order screen
- fixed bug where ship design images were being rotated when received a popup message about new ship type research breakthrough (e.g. Carriers)
- fixed bug where Robotic Troops (BattleBots from Robotic Troop Foundry) were not getting maintenance reduction bonuses when recruited from action button under Selection Panel

RESEARCH AND SHIP DESIGN

- AI ship designer now always adds sufficient reactors to ship designs (possibly more than one) to enable hyperdrive to operate at full speed
- AI ship designer now more willing to shrink new designs to fit within current construction size limits, especially when first obtain hyperdrive technology
- altered size of starting Colonization Module component (now 300 instead of 360, updated components.txt)
- NEW MODDING FEATURE: allow restricting any research project to specific races using the new ALLOWED RACES line in the research.txt file (updated header comments of research.txt explains)

- improved AI research pathing to better emphasize tech focuses from empire policy (ResearchDesignTechFocus1-6), while still researching other important techs
- increased research output for lab components by approximately 50% (components.txt and research.txt)

GAME BALANCE

- Shakturi now have faster construction and lower ship maintenance (updated Shakturi.txt race file)
- Shakturi ship design templates now use more weapons and other components (military ships, medium & large spaceports, defensive bases)
- Shakturi empire policy now builds more large military ships and less small military ships
- reputation gain from attacking pirates is now reduced by 50%
- Robotic Troops are now cheaper to maintain (25% of normal instead of 33%), and now twice as fast to recruit
- empires are now more willing to use excess cash on hand as factor when deciding whether to build new ships (e.g. low or negative cashflow, but large cash reserves on hand), especially when at war
- now much harder to perform intelligence missions against Ancient Guardians (steal maps, tech, etc)

OTHER

- no longer scrap and rebuild fighters after loading a saved game
- all sound effects (button clicks, etc) are now disabled when effect volume is set to zero in options screen
- savegame and settings folder location is now standardized to "My Documents\My Games\Distant Worlds Universe" (this remains the same across version updates)

- now send a message to an empire when one of their colonies is lost to a pirate faction that builds a Criminal Network there
- immediately update empire list in Diplomacy screen when trade Empire contact (can now immediately see new empire in list)

< Message edited by Gerry Edwards -- 6/20/2014 5:31:24 PM >


_____________________________

Those who came before pave the path of tomorrow.
Post #: 1
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 3:32:10 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Please post feedback on the 1.9.5.4 Beta in this thread.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gerry Edwards)
Post #: 2
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 4:05:23 PM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline
These changes are sounding nice. It will be good to see how the research and ship design turn out.

However, there is one change that I don't get:

quote:


- increased research output for lab components by approximately 50% (components.txt and research.txt)


When many players, to my knowledge, already play with research levels increased, why the move to do this. I would argue that research is too easy... research should be made more difficult and more expensive to perform, not easier.

(in reply to Gerry Edwards)
Post #: 3
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 4:13:05 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
That change wont affect actual research output a whole lot, but rather you will need far fewer research components in order to reach capacity. Overall effect is that research becomes cheaper (on $$$) since you wont need to pay for as much research components. I am guessing the change was done for AI reasons, since the AI puts far too few research components on its stations. With this change it will be much easier for the AI to fully utilize its research cap.

Still, I agree in that it does make research easier, in that you wont need to put as much money towards dedicated research facilties which means that fully utilizing research capacity requires much less of a monetary cost, which makes it even more of a nobrainer decision.

< Message edited by Nanaki -- 6/19/2014 5:14:48 PM >


_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to MartialDoctor)
Post #: 4
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 4:39:05 PM   
Stilletto


Posts: 128
Joined: 1/8/2003
From: Texas
Status: offline
I'm getting a "530 Permission Denied" when trying to download the new beta.


Now it's working. Tried 5-6 and just received the error. Came back a few minutes later and now it's downloading.




< Message edited by Stilletto -- 6/19/2014 5:43:40 PM >


_____________________________

When in danger, when in doubt, run in circles, scream and shout.

"Ms. Betty has sharp thorns, but underneath is a delicate flower." -ltfightr

(in reply to Erik Rutins)
Post #: 5
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 4:55:55 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
quote:

ORIGINAL: MartialDoctor

These changes are sounding nice. It will be good to see how the research and ship design turn out.

However, there is one change that I don't get:

quote:


- increased research output for lab components by approximately 50% (components.txt and research.txt)


When many players, to my knowledge, already play with research levels increased, why the move to do this. I would argue that research is too easy... research should be made more difficult and more expensive to perform, not easier.

It is probably to help the AI empires.

Make it more difficult to cap, and the AI will lag further behind.

(in reply to MartialDoctor)
Post #: 6
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 5:12:47 PM   
warzer

 

Posts: 43
Joined: 5/28/2014
Status: offline
So with all these changes to allow the AI to build lots more ships what is being done to reduce the amount of memory used or use memory more efficiently?
How about review of save file late game to see if their is a way to reduce save file size and save/load times.

Edit: Wanted to add my Many thanks for fixing most of my crashing bugs so quickly and that I understand the other issue will take much more time to fix. I would also like to hear about future plans for fixes and feature implementations.

< Message edited by warzer -- 6/19/2014 7:22:54 PM >

(in reply to Bingeling)
Post #: 7
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 6:04:28 PM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
argh cant remember my p/w.

*pokes buttons, mutters*
///

i am guessing the research lab change will most heavily affect pirates. my theory is you get SSP spam from pirates when they hit their research cap.

(in reply to warzer)
Post #: 8
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 6:19:06 PM   
SVWGiant


Posts: 24
Joined: 9/19/2011
Status: offline
Good news, especially Bug fix Nr. one!
What about the modding with game editor for importing new custom planet textures from the other-folder, which does not work?
My thread here

(in reply to DeadlyShoe)
Post #: 9
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 6:58:41 PM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
Please guys !
Can you consider increasing the limit in facilities.txt ? 50 is way too low, consider 100 or more if possible !
If its not too much to ask, same thing for governments, limits are killing modding.

Also about facilities, can you make a generic type where we specify its utility, colony/empire income/growth/research etc ...

Please ?
Pretty please ?

(in reply to SVWGiant)
Post #: 10
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 6:59:35 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Stilletto

I'm getting a "530 Permission Denied" when trying to download the new beta.


Now it's working. Tried 5-6 and just received the error. Came back a few minutes later and now it's downloading.





Yeah getting a server error when I try to download?

_____________________________


(in reply to Stilletto)
Post #: 11
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 7:42:28 PM   
warzer

 

Posts: 43
Joined: 5/28/2014
Status: offline
well I was able to play over 1hr before the out of memory crash occurred again. Up to a 131mb save file.

< Message edited by warzer -- 6/19/2014 8:43:37 PM >

(in reply to Tanaka)
Post #: 12
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 10:28:35 PM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
This change list is REALLY GOOD. Thanks!

(in reply to warzer)
Post #: 13
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 11:38:10 PM   
Fleshbits

 

Posts: 140
Joined: 5/29/2014
Status: offline
Can you make it so that Empire Policies stop being changed every patch?

I always forget to go reset them to what I had in the previous save and end up with 100 colony ships being automatically built, taxes everywhere, waiting for research to finish that never does because it is auto assigned, and my ship designs becoming obsolete.

Then 2 hours later I realize, "Oh, damnit, the patch reset them."



(in reply to Tcby)
Post #: 14
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 11:43:49 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline

quote:

ORIGINAL: Fleshbits
Can you make it so that Empire Policies stop being changed every patch?


I think this item may address that:

quote:

- savegame and settings folder location is now standardized to "My Documents\My Games\Distant Worlds Universe" (this remains the same across version updates)

(in reply to Fleshbits)
Post #: 15
RE: 1.9.5.4 Beta Update available for testing - 6/19/2014 11:57:09 PM   
Fleshbits

 

Posts: 140
Joined: 5/29/2014
Status: offline
Hope so! We'll see next patch :P

(in reply to Cauldyth)
Post #: 16
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 3:40:12 AM   
warzer

 

Posts: 43
Joined: 5/28/2014
Status: offline
One issue I noticed with this build is that Automation for science and ship design keeps turning back on after loading a save. Others might as well but I use quite a bit of automation.

(in reply to Fleshbits)
Post #: 17
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 4:44:45 AM   
Kobracan

 

Posts: 42
Joined: 4/24/2012
Status: offline
Good patch. So the save game location changed (which is a good change). Does that mean my old save is gone?

(in reply to warzer)
Post #: 18
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 4:48:58 AM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
Your old save will still be in its original folder.

(in reply to Kobracan)
Post #: 19
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 5:12:10 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Seems my settings are not being saved, have to choose them anew each time I start the game. Before installing the patch I removed the roaming/codeforce folder entirely from appdata. It was restored upon starting a 1.9.5.4 game, but remains empty apart from steam crashdump txts. Opened the game set up my options, started new game, adjusted automation settings and then saved to new location in My Documents, exited and went for a look.. can't see any sign of automation prefs or setting defaults files. Restarting the game brings up Galactopedia which I previously unticked and dismissed and all other settings are default too.

(in reply to Tcby)
Post #: 20
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 6:08:01 AM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
is it intentional that you can select the mecanoids and shakturi as opponents in game setup?

(in reply to necaradan666)
Post #: 21
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 9:44:12 AM   
marlin0

 

Posts: 6
Joined: 6/20/2014
Status: offline
quote:

ORIGINAL: necaradan666

Seems my settings are not being saved, have to choose them anew each time I start the game. Before installing the patch I removed the roaming/codeforce folder entirely from appdata. It was restored upon starting a 1.9.5.4 game, but remains empty apart from steam crashdump txts. Opened the game set up my options, started new game, adjusted automation settings and then saved to new location in My Documents, exited and went for a look.. can't see any sign of automation prefs or setting defaults files. Restarting the game brings up Galactopedia which I previously unticked and dismissed and all other settings are default too.

I was also experiencing this, and wondered if it was due to my Documents folder being on a different drive to my C: drive?

Anyway, I fixed the issue by manually creating the game settings folder, i.e. \Documents\My Games\Distant Worlds Universe. The settings are saved now, having done this.

(in reply to necaradan666)
Post #: 22
RE: 1.9.5.4 Beta Update available for testing - 6/20/2014 10:32:47 AM   
Mansen


Posts: 352
Joined: 5/3/2013
Status: offline
quote:

ORIGINAL: marlin0

I was also experiencing this, and wondered if it was due to my Documents folder being on a different drive to my C: drive?

Anyway, I fixed the issue by manually creating the game settings folder, i.e. \Documents\My Games\Distant Worlds Universe. The settings are saved now, having done this.


Goodness me I hope not - There is nothing worse than applications that don't conform to Windows standards. %userprofile% and %appdata% are there for a reason afterall.

_____________________________

Currently Working On:
X-Universe Conversion (Hiatus)

(in reply to marlin0)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> 1.9.5.4 Beta Update available for testing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.438