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[WIP][DWU] More governments - 6/3/2014 10:28:39 PM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
More government types





F.A.Q.

What is this ?
A work in progress modification aiming at giving more diversity to the Universe government types.

How many ?
Actually 10, maybe more in the future. The raw txt files are a pain to work with.

WIP ... but does it work ?
Yes, it works well, however, it is not yet balanced, but still very playable.




I've been working on my own mod and wanted to share a part of what I've done, namely, more government type.
These are NOT yet been balanced, and have NO galactopedia page, I might add it later, if I'm not bored of the game before, this game is not very modding friendly.

Drop the file in a mod and then change theme.

I have currently added 16 to the already 13, for a total of 29. I'm letting the last one empty, just in case

0 to 12 are the originals. Here are the 16 others.




13 - Religious Unity

A religious unity is a religious based type government.
It represent a cult based hierarchy with a strong religious head (wich can be either a person or an entity such as a council), enforcing a religion on whole planets. You could say it is a religious dictatorship, but it sound so less cool.
In general quite xenophobic, it despise, at least in public, the power of science and money, it sacrifice research speed and global income to increase the happiness of the population.


War Weariness :             Normal
Maintenance Costs :       +5%
Approval Rating :               +15%
Population Growth :         Normal
Research Speed :            -25%
Troop Recruitment :         Normal
Corruption :                     Normal
Colony Income :               -15%

High Stability




14 - Theocracy

A theocracy is a religious based type government.
A more common form of religious government, officially god(s) rule the state and its representatives enact divine laws. It has an official state religion, but can tolerate other beliefs.
A theocracy will search to expand as much as possible its number of followers, hence the focus on population growth and approval.


War Weariness :          Normal
Maintenance Costs :    +5%
Approval Rating :             +10%
Population Growth :      +10%
Research Speed :         -15%
Troop Recruitment :       Normal
Corruption :                   Normal
Colony Income :           -10%

High Stability




15 - Empire

An empire is a more traditional form of state.
Empires are merely an association of kingdoms, ruled by en emperor. It is much more military oriented that the traditional monarchy, and is less effective in other domains.
Any empire will search to become a power house by building colossal fleets, but will remain behind in term of research and global income.


War Weariness :          -25%
Maintenance Costs :    -15%
Approval Rating :             Normal
Population Growth :      Normal
Research Speed :         -10%
Troop Recruitment :       +15%
Corruption :                   Normal
Colony Income :           -10%




16 - Khanate

A khanate is a very unstable but powerful nomad type of government.
Khanates are ephemeral as they are very much tied to their leader, a strong leader will lead it to glory while a weak will much likely disappear. It is very military oriented, focusing on conquering other worlds instead of building one.
A khanate will build absurdly large amount of ships, the entire society and economy is on a war basis, meaning low growth, low trade, and nonexistent research.
Due to its very special nature and quite ridiculous gameplay, I made it race specific, if you want it in your game, you have to change manually the txt file OR change it in the game editor. Don't try a 40 khanate faction galaxy ... just don't.


War Weariness :          -40%
Maintenance Costs :    -60%
Approval Rating :             -20%
Population Growth :      -40%
Research Speed :         -50%
Troop Recruitment :       +30%
Corruption :                   +10%
Colony Income :           -25%

Very low stability

Note :
The death of a leader will throw any khanate faction into hell, and there is only 75% chance that a new leader rises.




17 - Hegemony

A hegemony is type of government where the home world dominate the colonies.
Emphasis is given to the capital, which dominates economically, culturally, socially the colonies, receiving all type of resources from the colonies, de facto exploiting them. It is a rather bad form of government for big multi system states.
A hegemony is a very dominant/dominated form of government and will focus on military strength and trade income, but at the expense of the overall happiness and a slight increase of corruption.


War Weariness :          -10%
Maintenance Costs :    -10%
Approval Rating :             -15%
Population Growth :      Normal
Research Speed :         Normal
Troop Recruitment :       +10%
Corruption :                   +5%
Colony Income :           +5%




18 - Federation

A federation is a union of various planets under a united banner.
Federations are basically planets bound by a strong treaty; which most likely is a constitution. The planets will be represented at a parliament and by a leader, but will keep a part of sovereignty within the border, thus weakening it stability; the upside is the very favorable context it give to big corporation.
While a federation will operate well in peace, a prolonged war can be devastating, as the exterior conflict will stress the cohesion.


War Weariness :          +5%
Maintenance Costs :    +15%
Approval Rating :             Normal
Population Growth :      +5%
Research Speed :         Normal
Troop Recruitment :       Normal
Corruption :                   +5%
Colony Income :           +10%

Low stability

Note :
Big economic boost after elections.




19 - Confederation

A confederation is a simple union of planets willing to cooperate.
The much weaker version of the federation. The main difference reside in the process of decisions, while in a federation you must have a majority to enact anything, in a confederation, the unanimity is required, thus making any advancement a real challenge.
Much similar to the federation, just less stable. It is as close of anarchy as possible. The planets having more power will recruit faster their home defense, the corporation will be even less contained, but so is corruption. Any war will be catastrophic for the overall cohesion.


War Weariness :          +25%
Maintenance Costs :    Normal
Approval Rating :             +10%
Population Growth :      +5%
Research Speed :         -10%
Troop Recruitment :       +10%
Corruption :                   +15%
Colony Income :           +15%

Very low stability

Note :
Big economic boost after elections.




20 - Proletarian Dictatorship

A proletarian dictatorship is a form of social dictatorship.
It refers to a state where the working class has seized, often by force, the power. The power is supposedly used to enhance the everyday life of the people. Strict equality is enforced on most domains, such as salary. Feeling threatened by exterior enemies, the response is a strong military built at forced march.
A proletarian dictatorship is a heavily military oriented government. It suffer high corruption and low colony income, but can wage long wars and build more ships than others.


War Weariness :          -20%
Maintenance Costs :    -10%
Approval Rating :             Normal
Population Growth :      -5%
Research Speed :         Normal
Troop Recruitment :       +20%
Corruption :                   +15%
Colony Income :           -25%

Note : was going for "communism" until I saw Testmann post, this make much more sense.




21 - Meritocracy

A meritocracy is a form of government which reward the merit.
Merit can lead to confusion, and have many definitions, but most of the time it is used to refer to the competence in a specific domain. It focuses on giving a job only to the most able person, praising competition in every domain.
A meritocracy will perform very well in both research and economy, but at the expense of lower birth rate.


War Weariness :          Normal
Maintenance Costs :    Normal
Approval Rating :             Normal
Population Growth :      -15%
Research Speed :         +15%
Troop Recruitment :       Normal
Corruption :                   Normal
Colony Income :           +15%




22 - Plutocracy

A plutocracy is a form of government where money is power.
Simply put, the rich will have every power on the poorer, a merciful justice, favorable press and the whole system at his service. Money is everything.
A plutocracy is a very corrupt but economically effective, the corporations fight to slow down new technologies to maximize profits, weakening the research speed, and the vast majority will fell exploited.


War Weariness :          Normal
Maintenance Costs :    Normal
Approval Rating :             -15%
Population Growth :      Normal
Research Speed :         -10%
Troop Recruitment :       Normal
Corruption :                   +30%
Colony Income :           +50%




23 - Constitutional Monarchy

A constitutional monarchy is a form of government where power is held by a parliament but "watched" by a king or queen.
The democratic variant of the monarchy, it reflect a kingdom and an aristocracy that did evolve with its time, giving rights to the commoners when necessary.
A constitutional monarchy is a strong and stable form of government, suited for both economic and war situations.


War Weariness :          -15%
Maintenance Costs :    Normal
Approval Rating :             +10%
Population Growth :      Normal
Research Speed :         Normal
Troop Recruitment :       Normal
Corruption :                   Normal
Colony Income :           +10%

High Stability




24 - Absolute Monarchy

An absolute monarchy is a form of government where a king or queen has kept all form of power and reign has absolute monarch.
The authoritarian variant of the monarchy, it reflect a kingdom that kept the old traditions from the dawn of civilizations strong despise technological advances.
An absolute monarchy is a strong and stable form of government, best suited for war, it do rather poorly on peace compared to its democratic counterpart.


War Weariness :          -30%
Maintenance Costs :    Normal
Approval Rating :             Normal
Population Growth :      Normal
Research Speed :         Normal
Troop Recruitment :       +25%
Corruption :                   +10%
Colony Income :           Normal

High Stability




25 - Police State

A police state is a state controlled by a strict, almost military head of state.
An authoritarian form of government. It use a rigid and repressive controls over the social, economic, and political life of the population. Most likely the result of a democracy or republic that ended badly due to war.
An absolute monarchy is a strong and stable form of government, best suited for war, it do rather poorly on peace compared to its democratic counterpart.


War Weariness :          -15%
Maintenance Costs :    -10%
Approval Rating :             -15%
Population Growth :      Normal
Research Speed :         +10%
Troop Recruitment :       +10%
Corruption :                   +20%
Colony Income :           Normal




26 - Directory

A directory is a government ruled by a college of several people from civil society only.
It is a high collegial institutions of state composed of members styled director, coming from branch of civil society, "elected" for a lifetime.
A directory will provide a boost to reasearch and war attributes at the cost of the civilian society, which will reflect on economical performance.


War Weariness :          -20%
Maintenance Costs :    Normal
Approval Rating :             -10%
Population Growth :      -10%
Research Speed :         +10%
Troop Recruitment :       +10%
Corruption :                   Normal
Colony Income :           Normal




27 - Chiefdom

A Chiefdom is a coalition of clans united under the banner of the strongest.
A weaker form than the khanate, where the strongest clan will unite or destroy other clans, a tribal but crudely effective way. Focused massively in war.
Chiefdoms will perform exceptionally well in war but will remain at large at peace.


War Weariness :          -20%
Maintenance Costs :    -20%
Approval Rating :             -10%
Population Growth :      Normal
Research Speed :         -15%
Troop Recruitment :       +10%
Corruption :                   +25%
Colony Income :           -15%




28 - Matriarchy

A matriarchy is a government where only females can rule.
Matriarchy is a mostly democratic form of government, however, only females can rule, while males are still present in upper society, they are severely limited, either by culture, traditions, or by laws.
A matriarchy focus on corruption reduction and overall society happiness.


War Weariness :          Normal
Maintenance Costs :    Normal
Approval Rating :             +10%
Population Growth :      Normal
Research Speed :         Normal
Troop Recruitment :       Normal
Corruption :                   -10%
Colony Income :           +10%





V0.2
Added 6 new govs, rebalanced some things
V0.1:
Initial release

Download :
V 0.2


Files modified :
governments.txt
governmentBiases.txt




Future projects :
Balance -> It needs some balancing, which I'm starting right now, but it will need time.
Galactopedia -> Add pages in galactopedia, but it's boring and who will read that huh ?
Adjectives & Nouns -> Add more of them to diversify the names. If you have any idea, feel free to submit them.

Note :
- Permission is granted to use this for whatever you want, a post here to keep me informed would be welcome.
- If you want to edit this, use Notepad ++ ! It's a mess with windows notepad.

Attachment (1)

< Message edited by dwaine -- 6/9/2014 12:50:00 AM >
Post #: 1
RE: [WIP][DWU] More governments - 6/5/2014 4:49:51 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Didnt they fix the random gov bug in the last patch? Want to try this hopefully random works now!

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Post #: 2
RE: [WIP][DWU] More governments - 6/5/2014 7:46:02 AM   
Kingah


Posts: 98
Joined: 8/17/2013
From: Teeka
Status: offline

quote:

16 - Khanate

War Weariness : -40%
Maintenance Costs : -60%
Approval Rating : -20%
Population Growth : -40%
Research Speed : -50%
Troop Recruitment : +30%
Corruption : +10%
Colony Income : -25%




So OP....
But so ****ty.
BUT SO OP!
But sooooo ****ty.......
I'm very mixed about this.

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Post #: 3
RE: [WIP][DWU] More governments - 6/5/2014 8:37:09 AM   
dvr

 

Posts: 22
Joined: 6/4/2014
Status: offline
I like it a lot! More flavour to the game. Do you think you can make a compatible version with Haree78's mod?
I think it is only one what's need to be added in both files. If not, I can easily do it myself. But maybe other people would like to see it as well.
Anyway, great job!

(in reply to Kingah)
Post #: 4
RE: [WIP][DWU] More governments - 6/5/2014 8:10:15 PM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
On 1.9.5.1, still have problems with random start, on my last 30 races game, 50% military dictatorship, 40% feudalism and 10% special government ....

About the khanate. Did you read the description ? It's in the files BUT unavailable by default, it's race specific ! It's the only gov I deliberately designed unbalanced, it's for a race in my personal mod. You have to modify it's line in governments.txt to be abled to use it. You won't have that unless you want it. It's just there for fun !
Also, I love fighting hordes in total war games or crusade kings 2 That's explain why it's there !

Finally, I won't make this compatible for the moment, I might do it when I'm finished, but no sooner. You can do it yourself ATM, very simple.

< Message edited by dwaine -- 6/5/2014 9:12:37 PM >

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Post #: 5
RE: [WIP][DWU] More governments - 6/6/2014 7:43:27 AM   
Dd_01


Posts: 69
Joined: 12/19/2012
From: Russia
Status: offline
Well done, dwaine
My ideas about the nouns (if still needed):
13 - Religious Unity - Cult, Worship, Chosen, Enlightened
14 - Theocracy - Ecclesiarchy, Rule, Church
15 - Empire - Empire, Imperium, Power
16 - Khanate - Khanate, Khaganate, Dynasty, Horde
17 - Hegemony - Hegemony, Supremacy, Power
18 - Federation - Federation, Worlds, Suns, Union
19 - Confederation - Confederation, League, Commonwealth, Worlds
20 - Proletarian Dictatorship - Commune, Socialist Republic, People's Republic
21 - Meritocracy - Society, Census
22 - Plutocracy - Guild, Corporations, Inc, Monopoly

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Post #: 6
RE: [WIP][DWU] More governments - 6/6/2014 11:38:49 AM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
Thank you, DD_01 !
I will add those in the next release, I found that there is a hard limit of 30 govs, I cann add 7 more, the balance seem correct, except for the khanate, but it is WAD.

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Post #: 7
RE: [WIP][DWU] More governments - 6/6/2014 2:23:41 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Its a shame other abilities cannot be added to modding as it seems kind of pointless to add governments for anything other than fluff.

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RE: [WIP][DWU] More governments - 6/7/2014 2:17:22 PM   
Kingah


Posts: 98
Joined: 8/17/2013
From: Teeka
Status: offline
I have the idea of making a Distant Worlds Ultimate Modpack, containing all the best mods for DW into a single mod.
I would like to have your permission to include this mod in the modpack. I will of course give you full credits for your work.

What do you think?

Kingah

< Message edited by Kingah -- 6/7/2014 3:17:48 PM >


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RE: [WIP][DWU] More governments - 6/7/2014 2:27:38 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
It's a great mod, and I believe it'll really add to the game!

How about renaming the Religious Unity to Cultism? It conveys roughly the same message in a much more compact and IMHO nicer way. (Sorry if it sounds egotistic, I'm just throwing ideas.)

quote:

ORIGINAL: Kingah

I have the idea of making a Distant Worlds Ultimate Modpack, containing all the best mods for DW into a single mod.
I would like to have your permission to include this mod in the modpack. I will of course give you full credits for your work.

What do you think?

Kingah


Such projects exist, and I'm all for it. The only problem is that they need constant updates whenever any one component mod is updated. If you're up for this, then please do it! :)

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

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Post #: 10
RE: [WIP][DWU] More governments - 6/7/2014 2:44:55 PM   
Kingah


Posts: 98
Joined: 8/17/2013
From: Teeka
Status: offline

quote:

ORIGINAL: Solarius Scorch

Such projects exist, and I'm all for it. The only problem is that they need constant updates whenever any one component mod is updated. If you're up for this, then please do it! :)


I know but it does not include the specific mods I would like in a modpack :P


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Post #: 11
RE: [WIP][DWU] More governments - 6/8/2014 9:38:01 AM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
Ugh, trouble ahead !

I don't know if it's a "bug" or not, but on a 30 races game, when a massive war came up, after a while, 90% of the races switched to proletarian dictatorship, with the rampant war weariness, most of these races lost half of their colonies in the process, a small disaster ...
Unfortunately, you can mod the stats of a gov, but not how they are switched nor their immediate impact. I wish you could mod democracy or republic so that a race lose half its war weariness when switched AND make it impossible for a pacific change beetween, say monarchy to proletarian dictatorship, because it is not possible, unless critical events leading to a revolution, but as you know, this is NOT possible. I don't know what to do right now, I'm still testing it. Be careful !

Compared to M2TW or CK2, the modding on this game is so limited ...

@Kingah :
No prob, do what you want with this.

< Message edited by dwaine -- 6/8/2014 10:39:32 AM >

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Post #: 12
RE: [WIP][DWU] More governments - 6/8/2014 9:49:46 AM   
Dd_01


Posts: 69
Joined: 12/19/2012
From: Russia
Status: offline
quote:

I don't know if it's a "bug" or not, but on a 30 races game, when a massive war came up, after a while, 90% of the races switched to proletarian dictatorship, with the rampant war weariness, most of these races lost half of their colonies in the process, a small disaster ...

Wow, that's the Great Socialistic Revolution! Looks like a feature, not a bug :)

(in reply to dwaine)
Post #: 13
RE: [WIP][DWU] More governments - 6/8/2014 12:16:48 PM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
Status: offline
Cool to see someone else this interested in mixing up the governments!

I've got some of my own ideas about adding to the game, as well as modding exisiting governments. For instance, it may only be a minor adjustment but I renamed the vanilla 'Corporate Nationalism' special government for the humans to 'Fascism', as that's basically what it is. I like that the developers built in the possibility that humans can go both ways in terms whether they're a 'good' or 'bad' race, just like in the real world!

I'm very interested in the meritocracy. When the Mass Effect mod gets finally sorted out, either by others or me, so that we no longer encounter random errors, I want to make sure I can set Meritocracy as the Turian special government!

I considered the possibility of adding a Theocracy, but I feel that should be a special government for a new race specifically built around religion. Say if someone were to somehow add Halo's Covenant (which would also be a good noun for that government style by the way) to the game then they should have theocracy as their special government. It's not very common for a state to switch to a theocracy unless there is already a high level of existing religiousity in the culture (see Iran, 1979).

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Post #: 14
RE: [WIP][DWU] More governments - 6/8/2014 11:56:09 PM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
V0.2 online, added 6 new govs, some are just fantasies, such as matriarchy :)
Anyway, It just need balancing now (started by nerfing a little proletarian dictatorship), I did separate monarchy in 2 new entities : absolute and constitutional.

It is just silly that gov can't be modded more in-depth. I wish I could make some gov impossible to switch to, for exemple impossible for a republic to witch to theocracy, makes no sense, except by events, alsa I would love to see some gov only appearing after a succeful revolution, for exemple directory or confederation, alas, it is impossible, moddiang is so limited right now, even after 4 expansions, a shame.

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RE: [WIP][DWU] More governments - 6/9/2014 12:12:34 AM   
PWOFalcon

 

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Anyway we can make this work with the other mods like Extended? There some on here I would love to play as.

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RE: [WIP][DWU] More governments - 6/9/2014 12:37:36 AM   
Kingah


Posts: 98
Joined: 8/17/2013
From: Teeka
Status: offline

quote:

ORIGINAL: PWOFalcon

Anyway we can make this work with the other mods like Extended? There some on here I would love to play as.


I am working on a pack containing Extended, this mod and a few more. Just waiting for some certain mods to be complete before i release it.

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RE: [WIP][DWU] More governments - 6/9/2014 6:18:50 AM   
LeFoureur

 

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Bon courage pour la suite de ce super projet.

< Message edited by LeFoureur -- 6/9/2014 7:19:45 AM >

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Post #: 18
RE: [WIP][DWU] More governments - 6/9/2014 9:12:40 AM   
moonraker65


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From: Swindon,Wilts. UK
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Would it be better to amalgamate the 2 projects in to one download ? Kingah and dwaine over to you

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RE: [WIP][DWU] More governments - 6/9/2014 6:33:17 PM   
Kingah


Posts: 98
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From: Teeka
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I'm up for some sort of coopration. Dwaines choice though.

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RE: [WIP][DWU] More governments - 6/16/2014 6:43:25 PM   
Emp_Palpatine

 

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May I suggest some sort of stratocracy? I.e. a military government but one following constitutionnal baselines. A little bit like Roman Republic or, well Starship troopers one.
Military dictatorship doesn't quite cover this, as a dictatorship isn't a system where the rule of law abides whereas it does in a stratocracy.

That would be a "good oriented" government.

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Post #: 21
RE: [WIP][DWU] More governments - 6/16/2014 9:10:05 PM   
Solarius Scorch


Posts: 180
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From: Cracow, Poland
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quote:

ORIGINAL: Emp_Palpatine

May I suggest some sort of stratocracy? I.e. a military government but one following constitutionnal baselines. A little bit like Roman Republic or, well Starship troopers one.
Military dictatorship doesn't quite cover this, as a dictatorship isn't a system where the rule of law abides whereas it does in a stratocracy.

That would be a "good oriented" government.


This seems to be quite close to virocracy - rule of soldiers. Which is also something totally different from a military dictatorship. (I think Star Trek Federation is not a bad example.)

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Post #: 22
RE: [WIP][DWU] More governments - 6/16/2014 9:19:18 PM   
Emp_Palpatine

 

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In a stratocracy, there are regular institutions, rule of law and so on. The difference is one has to be in the military to be an official, one has to serve to become a citizen. Think Starship Troopers.


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Post #: 23
RE: [WIP][DWU] More governments - 6/16/2014 9:30:34 PM   
Solarius Scorch


Posts: 180
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From: Cracow, Poland
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Yeah, they're variances of similar ideas. This is a slippery subject to tackle, especially when you attempt to parametrize them against each other in terms of game mechanics. :)

< Message edited by Solarius Scorch -- 6/19/2014 8:21:26 PM >


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RE: [WIP][DWU] More governments - 6/19/2014 7:03:55 PM   
dwaine


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From: France
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Ok for stratocracy, as soon as i'm back in front of my computer. But we are reaching the limit ... 29 right now, and 30 with stratocracy, which is the max allowed.
Devs, please remove or increase limits !!!

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Post #: 25
RE: [WIP][DWU] More governments - 6/26/2014 10:46:48 AM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
At least these governments are already in the game under different names... Monarchy IS Absolute Monarchy. Another thing is that religious governments probably should have a positive income. The masses would be likely to give most if not ALL of their money in support of the church without a single complaint about the tax levels. No one complains about giving more money to the Catholic church despite the fact that they have a bank account with ALOT of money in it already.

Also, population growth would take a hit depending on the kind of religion. War Weariness would be lower due to a sense of entitlement to forcibly spread their religion universally. Corruption would likely increase if we use the Catholic Church as an example. Troop recruitment would increase with the drop in War Weariness.

< Message edited by Unforeseen -- 6/26/2014 11:50:33 AM >


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Post #: 26
RE: [WIP][DWU] More governments - 7/4/2014 2:49:06 PM   
Kingah


Posts: 98
Joined: 8/17/2013
From: Teeka
Status: offline
Max 60 goverments.
Get to work :P

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Post #: 27
RE: [WIP][DWU] More governments - 7/6/2014 1:44:41 PM   
TheTrooper

 

Posts: 36
Joined: 4/27/2014
Status: offline
First! Great work!! It really added a more immersive atmosphere to the game! I like to put a lot of Confederation and Federation stuff into the game But the only ''unrealistic'' thing is that after a while every empire switches to Proletarian Dictatorship. Is there any way i can prevent this from happening? I modified the Prolet. Dictatorship parameters, turning it into a more Federation like goverment. I made it a little bit less stable and made their war weariness more like the democracy's standard, also because i personally don't agree with you with the definition of Prolet Dictatorship and so i changed to what i thought i was right. No offense or anything meant! Do you think it it may work with my modifications?

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Post #: 28
RE: [WIP][DWU] More governments - 7/6/2014 4:17:18 PM   
Sindri

 

Posts: 10
Joined: 7/1/2014
Status: offline
Hi, it seems pretty easy to add this to the DW Extended mod, I could do it but I can not put links in yet as I've registered just a couple of days ago :)

(in reply to TheTrooper)
Post #: 29
RE: [WIP][DWU] More governments - 7/6/2014 6:58:02 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Hello dwaine, and excellent work and effort on these new government types!

quote:

ORIGINAL: dwaine
Note :
- Permission is granted to use this for whatever you want, a post here to keep me informed would be welcome.


As per your statement quoted above, I would like to formally request/inform you that I would like to use a few of your government types (files) for inclusion with our Star Trek The Picard Era mod. Credit will be given accordingly and I plan to also author and associate a Galactopedia entry for the ones I select to use, which I shall provide to you at request when completed. Feel free to pm me if you have any questions or concerns.
In addition, I'll ask Elliot when he returns if he is willing to increase the number restrictions cap on governments for the next update.

Again, excellent work dwaine!

< Message edited by ehsumrell1 -- 7/6/2014 8:01:08 PM >


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Shields are useless in "The Briar Patch"...

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