MikeSF
Posts: 35
Joined: 6/1/2014 Status: offline
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1: #2 on the list kind of prevents #1, spam research components all you want you'll still be limited by your max research. 2: One could argue that as your colony gets larger research doesn't become easier in a linear fashion, more overhead means more flaws with research. Also it does tend to stretch out research times near the end, as you mention you might double your max research (minus bonuses) by a factor of 2 even though your empire increased by a factor of 30 (you sure the population increased that much though?), however each step in research basically doubles in cost, so the net result is even long research to get those later techs. One thing I remember about games like Master of Orion 2, is that early on it might take 20-40 turns to get a relatively low tech increase, yet end of game had so much research going on would get new, high level, tech advances every 2-3 turns and as a result why should I upgrade anything? Just wait a few more turns and I get the best tech possible. 3: Perhaps a mod to allow you to remove it? I'm not sure how (or if) the AI does any crash research, but I like it the way it is. Although later in the game if you have tons of money coming in, you do run into the same issues as I mentioned at the end of #2 above, too easy to crash mid-late game compared to the early game.
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