Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

spaceport AI battle control is very strange

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> spaceport AI battle control is very strange Page: [1]
Login
Message << Older Topic   Newer Topic >>
spaceport AI battle control is very strange - 6/22/2014 5:47:29 PM   
GVind

 

Posts: 69
Joined: 5/28/2014
Status: offline
In short - spaceport engages distant targets instead of closest - choosing full health targets instead of damaged and sometimes cant fire at all choosing to use point defense weapons vs fighters only. Then 4 enemy frigates sit at spaceport and fire all guns on it - port is ignores them and fire on distant cruiser which is not even firing with dissipating torpedoes(doing almost zero damage-nice!).... AND not using blasters or rail guns at all. The worst thing then port engages fighters and not using not point defense weapons at all then enemy all around. Then port targets distant enemy short ranged weapons ignore another targets in range and do nothing.

< Message edited by GVind -- 6/22/2014 6:54:38 PM >
Post #: 1
RE: spaceport AI battle control is very strange - 6/24/2014 7:01:12 PM   
Chris McMahon

 

Posts: 19
Joined: 11/22/2012
Status: offline
I have huge issues with the AI of fixed installations.

I normally use missiles and phasers, both weapons types have no distance penalty, so this issue wasn't as noticeable to me before. Anyway I decided to try plasma weapons this game with a 2pt per 100 range drop in power. Boy was that a huge mistake!

Now my bases will target ships at the very edge of their range, ~650 or so, with a huge -14 damage effectiveness drop off. My old missile and phaser bases could easily take out a group of 10 or so pirate ships, but my plasma bases fire at the furthest enemy in range and ignore closer enemies who would take more DPS due to lower range drop off. Now a group of 3-4 pirates can take out my stations.

Add to that that the bases spread their fire over 4-6 ships at once, so instead of overwhelming the shields on a single ship with a massive barrage of fire, destroying it and moving on to the next, they plink BBs of half a dozen enemies at max range, who can regenerate their shields due to how little damage they are taking.

Also I heavily arm all my mining stations. In fact my mining stations are ~2-3 times the firepower of my most powerful ships. However the mining stations don't seem to fire when enemies come into range, rather they wait to be fired on first. This is huge issue with pirates as they come in close and drop pods which either capture the base or steal resources. And I too have noticed my point defense never fire on inbound pods.

I have all my designs set to "all weapons" "all weapons" "never retreat".

< Message edited by Chris McMahon -- 6/24/2014 8:02:51 PM >

(in reply to GVind)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> spaceport AI battle control is very strange Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.047