deathnoise
Posts: 39
Joined: 6/6/2014 Status: offline
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I've modded resources.txt file, dropped it into customization/my folder. My resources.txt test file has, for example - following lines which are setting 8 guaranteed resources on continental planets/moons: 9, Silicon, 9, 5.0, 0, 0, N, Y, 0.3,0, 0, 0, 1.0, 0.99, 1.0, 10, Steel, 10, 5.0, 0, 0, N, Y, 0.6,0, 0, 0, 1.0, 0.99, 1.0, 11, Aculon, 11, 5.0, 0, 0, N, N, 0,0, 0, 0, 1.0, 0.99, 1.0, 12, Chromium, 12, 5.0, 0, 0, N, Y, 0, 0,0, 0, 1.0, 0.99, 1.0, 14, Gold, 14, 5.0, 0, 0, N, Y, 0, 0, 0, 0, 1.0, 0.99, 1.0, 15, Iridium, 15, 5.0, 0, 0, N, N, 0, 0, 0, 0, 1.0, 0.99, 1.0, 16, Polymer, 16, 5.0, 0, 0, N, Y, 0.3, 0,0, 0, 1.0, 0.99, 1.0, 17, Carbon Fibre, 17, 5.0, 0, 0, N, Y, 0.3, 0, 0, 0, 1.0, 0.99, 1.0, So, when I start the new game - DW:U should, in theory, generate 8 resources mentioned above with 100% certainty (1.0) on every continental planet/moon with an abundance of each and every one of these resources between 99% (0.99) and 100% (1.0). There is no chance to generate any other kind of resources on continental moon/planets (see - resources.txt file) However, what the game does in practice is that it generates between 6 and 8 resources on my home planet with abundance around 20-30% (mostly.. sometimes it's 99%-100%, as it should..) and 5 out of 8 resources on every other continental moon/planet (mostly 99%/100%, but sometimes the game puts between 20 and 30% of (for instance) polymer, etc. on these moons/planets). This is just an example. The same problem occurs, when it comes to gas giants, asteroids, barren rock moons, etc. Is it a bug or am I doing something wrong?
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< Message edited by deathnoise -- 7/1/2014 8:26:38 PM >
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