CaptBeefheart
Posts: 2301
Joined: 7/4/2003 From: Seoul, Korea Status: offline
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Those deadly floatplane-toting Q Ships and extra fictional CVLs are a real pain in the backside as they do a lot of damage to Oz-bound convoys. Andy, your objective #2 is being met, as I can hardly move anything without the full Allied CV complement escorting unless I accept 30% losses. As with NY Giants, I added a few airplanes to the production, mainly US fighters and recon. I added three USN training squadrons, as those are seriously lacking in stock. I also added one extra Cleveland and Northampton to show up later with six DDs each. One thing I could not figure out was making them upgradable. It all looked good in the editor to me but no upgrade option in the ship screen (not a big deal, but I would want to figure that out before doing a serious mod). Also, I didn't make any PP adjustments. That's really making life hard. I am now in March and am completely unable to stop the AI where I normally do. Good fun! EDIT: I should also mention I turned withdrawals off, which is a huge plus for the Allies. Would be great if you could turn off just RN ships, for instance, which was what I was really after. As it is, those squadrons I disbanded in the PI and Singers are coming back to life and will be usable. EDIT 2: Andy, I'll let you know once I come across more Easter eggs. Of course I'll PM so as to not spoil the fun for others. Cheers, CC
< Message edited by Commander Cody -- 6/24/2014 7:11:04 AM >
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