Locarnus
Posts: 287
Joined: 5/30/2010 From: Earth, Sol Status: offline
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quote:
ORIGINAL: Icemania quote:
ORIGINAL: Locarnus I like the Idea that the Research Projects themselves can be restricted to races, although i First have to Look at how it is implemented and can only do this monday. I Hope it is only optional and the Old Way is still possible. With the current Way i can Mod the Research.txt with Restrictions, but it is compatible with all Mods using the Vanilla Research.txt. I ll have to Look at the New Way First. Imho the only Way to have competitive Research from pre Warp Start for the ai is a totally different Research Points generating System. The current One is just massively exploitable. If you look earlier in the thread I had a lot of difficulty getting Disallowed Components and Disallowed Research to work ... is that what you meant by the old way? Either way, if we can get the AI to restrict weapon research to focus on one or two weapons, and also change the ship/base design template files to align with those restriction, we could see another good improvement in AI performance with weapons. That said, I don't know what Matrix have cooking in coming patches. Erik/Elliot? Yes, basically I meant with the old way, that race specifics are stated in the race files and not spread out to other files. From what I saw in the research.txt, using the new way will remove the modularity of modding in research. It further shifts modding towards full conversion and is thus incompatible with my research mod. A better way would have been to merge the tech foci and allowed/disallowed components into race component/tech modifiers. Eg 15, 0.0, 87, 0.2, 114, 2.0, 64, 9.9 would mean that component 15 is disallowed, component 87 is avoided (1.0 would be normal), component 114 is a tech focus and component 64 is a racial component. I will have to wait and see if and how much Haree78 and other race modders make use of the new approach (non-full conversion race modders will be severely handicapped by this as well, since it will become much harder to just add their race(s) to other mods). I like to use different themes/racial mods myself and I liked combining mods. If my research mod is thus effectively restricted to vanilla or a support role for a specific mod, it is not worth my time and effort anymore, so I ll have to stop development of my mod once again (just after the energy balancing is resolved) and wait if/how this "feature" is adopted by the race modders.
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