Aeson
Posts: 784
Joined: 8/30/2013 Status: offline
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I am not certain that the answers I'm going to give you are correct. Nevertheless, here we go: quote:
1. How does Pirate Research Potential calculate? It seems to increase exponentially after I gain control of the planet in a way that Standard Empires don't. I believe pirate research potential is computed in the same way that a standard empire's research potential is - i.e. it's based on population. A standard empire gaining a new colony isn't going to see much growth in its research potential, because you're not really adding much to the empire's total population - your homeworld is likely larger than any independent or newly founded colony you can find, and by the time we're talking about invading the colonies of other worlds even adding a large colony to the empire doesn't really change the total population that much. Pirates, however, start off with an incredibly small population. For them to gain that first colony represents an enormous jump in their population. Moreover, that colony is likely to be relatively small, as it is typically a former independent and was probably a small independent as those are the ones most easily corrupted. Adding a second colony to that continues to represent a significant increase in the total population of the pirate faction (because you're probably looking at roughly doubling the population by taking a second preexisting colony, which is likely similar in total population to the first you took, perhaps even larger). quote:
2. Do Pirates pay for troop upkeep? I'm not talking about the boarding or pirate base troops but standard, recruitable ground forces. Several years after building a transport with army, I can't find any report that I've had to pay maintenance for the troops. Don't know. Have you checked to see if the 'other' line in the expense report changes when you add troops?
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