Ceorl
Posts: 20
Joined: 6/11/2014 Status: offline
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Why I love this game is best answered with questions? Do you like 4x games? If yes, have you played a lot of 4x games? If yes, does the idea of significantly expanding the detail and corresponding AI interaction in an effort to reduce the abstraction of many other 4x appeal to you? If you answer no to any of these questions, your time and money may be better served with "easier" 4x games as Distant Worlds is fairly hardcore. This isn't a knock at the game or consumers, I just find this game caters to a niche audience. An example of how Distant Worlds' complexity works through its trading system compared to Galactic Civilization 2 and the Civilization series. In both trade is heavily abstracted with a single or few units representing trade routes and major resource exchanges handled only on the diplomacy screen, you just magically get iron if the Zulus for example. In Distant Worlds, every single trade is modeled so that a large portion of the trade network, at least related to space travel, is present. We're talking thousands if not tens of thousands of ships and millions of transactions spread across hundreds of planets. You might agree in diplomacy with another faction to gain access to their luxury resource, but in Distant Worlds you'll then watch your freighters go to the specific cargo holds with said resource load it up, jump out and bring it back to the world which needs the resource. As a result, wars and pirates can really f'up your trade network as raiders can arrive in system destroying or diverting needed supplies. As a result, your colony growth and development slow or decline, your tech level won't rise as fast, may even decline, ships and bases may not get built for lack of resources and your civilian sector will make less money resulting in less tax income. Mind you this is HOW Distant Worlds is supposed to work. Like any ambitious game, the execution will invariably leave much to be desired which is part of the reason why I consider the game hardcore.
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