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RE: Oversight system

 
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RE: Oversight system - 6/29/2014 3:17:45 PM   
Numdydar

 

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If you want to see where resources are found and what components use them you can check this out http://www.matrixgames.com/forums/tm.asp?m=3624506

(in reply to janamdo)
Post #: 31
RE: Oversight system - 6/29/2014 4:53:46 PM   
janamdo

 

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Thanks for this oversight for the resources..can be a lifesaver

< Message edited by janamdo -- 6/29/2014 5:54:25 PM >

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Post #: 32
RE: Oversight system - 6/30/2014 4:33:41 PM   
janamdo

 

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Cannot find the : Distant Worlds Legends Resource Table ?
O yes it is included as a worksheet in excel..
But i don't see yet how the components resource table is working
I filter on category (cat) ( there is no flilter for this ?) and let say show all engines
Can i upgrade a engine ..how many resources i do have in my empire and how much cost the engine upgrade in resources/money

Jan

< Message edited by janamdo -- 7/3/2014 4:24:11 PM >

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Post #: 33
RE: Oversight system - 6/30/2014 5:47:09 PM   
Max 86


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I usually expand outward from the HW and do not colonize far from home at first. Its too hard to defend if too far away and if you build a space port there then there could be resource shortages as you are waiting for resources to come from far away. Also hard to maintain defensive fleet with no access to port / fuel.

Before colonizing, I try to prepare the system with some mining stations, especially Caslon for fueling purposes. This lessens the travel time for transporting resources when the colony is finally built. Also a defensive fleet can stay in the system as long as it can refuel locally.

Also look at types of colonizable planets (desert, marshy, etc.) closest to you and their planet quality before deciding on colony target. Pick the closest planet with the highest quality first. The types of planets will affect the tech research path chosen so think about that before choosing tech path (don't research marshy planets when you have a bunch of desert planets around waiting to be colonized).

Like someone else mentioned, don't build if you can't defend. If you leave a planet undefended with no ground troops / fleet, another faction will come along and take it from you easily.

_____________________________

No problem Chief!

(in reply to janamdo)
Post #: 34
RE: Oversight system - 6/30/2014 8:26:35 PM   
janamdo

 

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Good advice for expanding a empire..very helpful for a start

I made a other resource overview : .. resources in galaxy
You can use a filter ..
Also luxery goods are unique and found only on solid planets
What planet has most resources ? ..or what resources is most valuable and gas clouds/planets do have only gasses as a strategic resource?..eh no see a ice planet.
Helium there is soon a shortage .. for that can mine all gas objects in space...but what gasobject is most rich ? (VC=very common)

< Message edited by janamdo -- 6/30/2014 10:55:24 PM >

(in reply to Max 86)
Post #: 35
RE: Oversight system - 7/1/2014 12:21:30 AM   
Numdydar

 

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quote:

ORIGINAL: janamdo

Cannot find the : Distant Worlds Legends Resource Table ?

Jan


I just checked the link in the OP and it worked. So I know MY Resource Table is working

(in reply to janamdo)
Post #: 36
RE: Oversight system - 7/1/2014 12:28:36 AM   
Max 86


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Nice chart. That sums it all up in one glance. I usually do not pay attention as to what type of planet has which exact resources. I just use the expansion planner, sort by resource priority, again looking for the closer sources not too far away. I find if I keep monitoring the expansion planner then my shortages are minimized.

If I have done my exploring correctly I should have plenty of resource targets identified by the time the mining begins heavy.

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No problem Chief!

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Post #: 37
RE: Oversight system - 7/1/2014 2:41:32 AM   
Unforeseen


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Thanks for the chart :O, bookmarking this.

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Post #: 38
RE: Oversight system - 7/1/2014 7:05:15 AM   
janamdo

 

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Another point is when exploring by explorership outside the homesystems begins ?
I automated these explorerships and at a certain point in time they jump to a nearby starsytem.
Exploring in the homesystem and outside .. seems to be out of my control by the automated explorerships.
Is it possible by a stronger engine .. is there always a hyperdrive involved ?
Maybe i must by hand steering the explorerships to the solid planets and to investigate other objects automated ?

First there must be found a technology in the galaxy and then hyperdrive is possible .
This game lacks a tutorial about how to start ... and tells everything what is involved..it makes the game less attractive.
(it is always the same with developers..writing a good tutorial is not their strongest thing..they write a manual and explaining how the screens are working, but how to play a game or use a application is not present )
Find out in the game ..ok..but not trial and error.

What is the best colonize object outside my homesystem ..where to strive for..a continental planet ?..
Ships building when and where possible .. nothing about this in the encylopedia under game concept: Ships building or Base building ..no it is under construction..that is userunfriendly..the game is not helping me..

< Message edited by janamdo -- 7/1/2014 8:33:01 AM >

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Post #: 39
RE: Oversight system - 7/1/2014 7:53:27 AM   
Bingeling

 

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Exploration ships will only explore things in range. Without any hyperdrive, the home system is the only things in range. With warp bubble drive another star system may be if close.

When doing early colonization. Give priority to "grabbing good territory" in its zone of influence. Make sure that any 90%+ quality colony prospect ends up in your territory, either as a colony or in the zone of influence of another colony.

Don't expand too fast if you have pirates in your game...

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Post #: 40
RE: Oversight system - 7/1/2014 8:58:22 PM   
Max 86


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quote:

ORIGINAL: janamdo

Another point is when exploring by explorership outside the homesystems begins ?
I automated these explorerships and at a certain point in time they jump to a nearby starsytem.
Exploring in the homesystem and outside .. seems to be out of my control by the automated explorerships.
Is it possible by a stronger engine .. is there always a hyperdrive involved ?
Maybe i must by hand steering the explorerships to the solid planets and to investigate other objects automated ?

First there must be found a technology in the galaxy and then hyperdrive is possible .
This game lacks a tutorial about how to start ... and tells everything what is involved..it makes the game less attractive.
(it is always the same with developers..writing a good tutorial is not their strongest thing..they write a manual and explaining how the screens are working, but how to play a game or use a application is not present )
Find out in the game ..ok..but not trial and error.

What is the best colonize object outside my homesystem ..where to strive for..a continental planet ?..
Ships building when and where possible .. nothing about this in the encylopedia under game concept: Ships building or Base building ..no it is under construction..that is userunfriendly..the game is not helping me..


I would recommend the newbie guide on here somewhere. It explains a lot of the questions you are asking.
1. Hyperdrives are available after researching Warp Field Precursor tech. This is found in the ancient ruins of a planet in your home system. Explore them and when asked, investigate = YES! The reason your explorers starting leaving the system is that you have upgraded them to include the Warp Bubble engine.
2. There is no 'best type of planet to colonize' per se. It really comes down to: a) do you have the tech? b) how close is it and c) its quality (do not bother of quality < 70%).
3. Ships are built at space ports, small, medium and large. Must advance thru the tech tree to unlock some of the larger ships (Cruisers and Capital ships). Also, tech advances can allow bigger ships to be built making them travel further and be stronger in Att/Def actions.


_____________________________

No problem Chief!

(in reply to janamdo)
Post #: 41
RE: Oversight system - 7/1/2014 9:42:29 PM   
janamdo

 

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Thanks for the advice .. this game is so poor documented that i stay too long at this newbie level
I definitely need the newbie guide .. i did not fond it yet ..

< Message edited by janamdo -- 7/2/2014 3:55:51 PM >

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Post #: 42
RE: Oversight system - 7/2/2014 2:47:05 PM   
janamdo

 

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Is there information to find about the messages coloring ?: i do see green , orange and red and maybe yellow too, black too ?
I definitely need a newbie guide ..but did not find it

< Message edited by janamdo -- 7/2/2014 3:56:44 PM >

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Post #: 43
RE: Oversight system - 7/2/2014 3:52:43 PM   
Numdydar

 

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We have these

Da's Video's

And

http://www.matrixgames.com/forums/tm.asp?m=3508583

Both of these can be found in the Guides to Guides II that is stickled at the top of the forum

http://www.matrixgames.com/forums/tm.asp?m=3497284

I hope these help


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Post #: 44
RE: Oversight system - 7/2/2014 4:12:51 PM   
janamdo

 

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Thanks!
I am especially curious to the video's what they offer for a newbie like me , but if it answers my question about the coloring of information in screens?
To go through all the video.. for this is too much
I am afraid i am stucked now with the game


< Message edited by janamdo -- 7/4/2014 8:57:01 PM >

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Post #: 45
RE: Oversight system - 7/2/2014 8:10:39 PM   
janamdo

 

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It seems that the tutorials of Da's explaining the game is mixed with music ?
I tried tutorial 3 and this is with voice and music mixed together --> crap .. i don't study such video's

i try to follow timothy tutorial...by manual playing..shipdesign
Warnings
In red
Need more habitation Modulus --> caused by more installing ionthruster ?
Need more life support components --> caused by more installing ionthruster ?
In yellow
We do not have a supply of required resources(Sillicon, Gold, Helium , Lead...) --> for hyperdrive components ?
Consider adding Hyperdrive components ---> why ?

I try to follow the tutorial EX-1 pathfinder..was ship design not automatic, but upgrade and retrofit automatic ?
Warnings for what ? ...i add some ion thrusthers and than a red warning pops up

It is difficult to relate the warningmessages by the fact that i am adding some ion thrusters

I got the feeling that this game is not playable by me...to start is a disaster and too vague ..this gonna be no commercial succes i am afraid
If someone not can make a easy start then the rest of the game is worthless and this is the case here.


< Message edited by janamdo -- 7/2/2014 9:48:32 PM >

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Post #: 46
RE: Oversight system - 7/3/2014 1:18:22 AM   
Numdydar

 

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While the screens are outdated you should still be able to follow along pretty good.

http://www.matrixgames.com/forums/tm.asp?m=3333889

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Post #: 47
RE: Oversight system - 7/3/2014 2:48:15 AM   
Aeson

 

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quote:

Need more habitation Modulus --> caused by more installing ionthruster ?
Need more life support components --> caused by more installing ionthruster ?

It can be. 1 habitation module and 1 life support unit is required for every X size units of non-support components included in the design, where support components are the life support units and habitation modules and non-support components are anything else. The component description for the life support and habitation modules will list a 'support size.' This number is the total number of size units of other components that you can add per life support unit and habitation module pairing.

Example: if my life support units and habitation modules have a support size of 60 and I can build to 230 size, then I can build ships of size 189 with 3 life support and 3 habitation modules (60 support size times three pairs of the support components, plus the size of the support modules). If I want to build to the maximum size of 230, I will need to add one more habitation module and one more life support module, which would allow me to design a ship of size 252 before I'd require more life support and habitation modules but which must be no more than size 230 if I'm to build it with my current technology.

quote:

I try to follow the tutorial EX-1 pathfinder..was ship design not automatic, but upgrade and retrofit automatic ?

If you want the computer to design ships for you, you must have ship design set to 'fully automate' in the Empire Policies or Game Options screens, and you must have the upgrade column in the design screen set to 'automatic' for each design you want the computer to handle. You can also set which designs are created automatically from within the Empire Policies screen, in the Research and Ship Design section (which is the same place that you can find the ship design automation setting), and use the check boxes in that area to select which ships should be automatically upgraded.

Automating the retrofit stance means that the computer will order automated ships to retrofit to the latest design in that role if there is a newer design than what is used for the automated vessel, and is useful if you want to take your time in creating new designs rather than opening up the design window each time a new component comes out so that you can catch the 'Advisors suggest you add component XYZ to our designs' retrofits or avoid the hassle of looking through all your automated vessels to ensure that they're using an up-to-date design.

quote:

We do not have a supply of required resources(Sillicon, Gold, Helium , Lead...) --> for hyperdrive components ?

This warning means that your empire does not have a mine for the resources it lists. This is typical when starting, especially with a pre-warp start, and can be ignored for the most part as you or any automated construction ships will build a mine for this resource sooner or later, probably before your start-of-game stockpile of resources runs out. Ways to correct this include opening up the expansion planner, using the filter 'resources by galaxy needs,' and using the resource filter to locate worlds with that resource on it; opening the galaxy map, going to the resources filter, selecting the resource you want to look for, and seeing where the yellow dots are as these are where a source of that resource is; opening the Mining Targets list (button that looks like crossed pickaxes) from the set of buttons on the left edge of the screen and scrolling through that to try to find the resources you're looking for; or by hunting through the galaxy on the main screen and inspecting each system to see if you know of a source of that resource. I'd suggest starting with either the expansion planner or the galaxy map, personally, as if you cannot find a resource using one of those screens you're probably not going to have much better luck finding it by searching on the main window or looking through the mining targets list. The galaxy map can be opened by double-clicking on the minimap or by clicking on one of the buttons around the minimap (the one that looks like a galaxy), while the expansion planner is one of the buttons found at the top edge of the screen, on the left side of the bar.

quote:

Consider adding Hyperdrive components ---> why ?

If you see the warning "consider adding Hyperdrive components," it means that your design does not, at present, include a hyperdrive. Designs which lack a hyperdrive are acceptable for in-system use, though are largely obsolete even in that role once you have a hyperdrive, but are more or less incapable of traveling to other star systems. They are theoretically capable of doing so, but consider that even the worst of the hyperdrives is capable of flying at 2000 speed if fully powered (probably more in the 1000 to 1500 speed range in practice), whereas a ship is fairly fast if its cruise speed is 30, and very fast if it's much more than that, and as far as I can tell the speed units are the same in both cases. Then consider just how slow that worst hyperdrive feels when you're watching a ship use it to travel from one system to another, and imagine how much worse it'd be if you were only using sublight engines.

In general, red text means that your design is sufficiently flawed to be an invalid design by the game's criteria, and all such errors must be corrected before you can use the design. Yellow text means that the game feels that your design has potential issues, but not anything that is so bad that it's a show stopper and therefore do not necessarily need to be corrected. Those warnings telling you that you lack a source of a specific resource used in your design are also good ways to learn what resources to prioritize building mines for, as the game will only list a resource there if it's used by the design you're examining.

You will also get warnings like "consider adding armor/shields," which means that your design does not have armor or shield generators (as appropriate for the warning) and is a decent reminder if you've been building a design from the ground up and might have forgotten something, or if you've just researched the tech for one or the other of these and may not have added it yet. Another warning, which you'll see on destroyers, cruisers, and capital ships, is "consider adding troop modules," which I simply ignore because I don't want my warships acting as transports. On the other hand, you might want to design one of these as a raider that can launch opportunistic invasions of enemy colonies, or as a dedicated escort for transport fleets that contributes a bit to the total troop capacity of the transport group. The last common warning you'll see is something along the lines of "we cannot currently build ships of this size (max 300)," which means that your ship's size is greater than what your construction limit allows, and to correct this you'll need to remove some components until the ship's size is less than the number in parentheses or research the next level of construction technology.

You may also on occasion see the warning "only one hyperdrive component is necessary," which means that you have at least two hyperdrive components on your ship. This can occur accidentally, either through clicking something a bit more than you meant to or by adding a new hyperdrive because you were trying to upgrade to a newer design and forgot to remove the old drive or forgot you'd already added the new one, or intentionally if, for example, you're trying to get both the fast jump initiation of the Kaldos drive and the high speed of the Equinox drive (and in case you're wondering, adding both a Kaldos and an Equinox drive will give you both the fast jump initiation of the Kaldos drive and the high top speed of the Equinox drive).

< Message edited by Aeson -- 7/3/2014 3:50:01 AM >

(in reply to Numdydar)
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RE: Oversight system - 7/3/2014 7:54:07 AM   
janamdo

 

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From: Netherlands
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quote:

ORIGINAL: Numdydar

While the screens are outdated you should still be able to follow along pretty good.

http://www.matrixgames.com/forums/tm.asp?m=3333889

Thanks i give a try
The introductory game is useless for new players ..i started always a a standard empire in the age of shadows and now started in the classic era as training to try to understand more of the game.
Is this a easier start?..pirates ask for protection money even before a big spaceport is completely build and atacked when i did not pay.. i add some militairy fighter, but pirates destroyed now the spaceport..haha, but i got the advice(suggestion) to build a lot ships, probably knowing that there was a pirate attack coming.
Let me build the spaceport again ( but where are those advised ships if the there is no spaceport again ?) .. i saw a mass ships, then this must be pirates then, so my advised (suggested) ships are not there anymore?
The second spaceport is destroyed again and now i try to build for the 3 time one ( the fact i refuse protection from a pirate fraction makes that the pirates destroy the large spaceport over and over seems)
I got now protection from a pirate, but the advisor advised to build a enormous amount of miltairy ships ? ..how about explorating and mining..seems to unbalanced..ok i follow the advise for a lot a militairy ships.
What does this costs? : for militairy/other state/private maintance = 35 K ..it seems that the 4 destroyers don't have maintance costs ? .In the economy field: Ship&base maintance = 31 k
Is this equation right ? militairy/other state= Ship&base maintance

Ok, orange messages has always to do with resources ( building components or fuel).. so a orange message say for a ship means the construction is stalled due the shortage of a resource to build this ship.
In the expansion planner a - minus sign means a shortage of a resource and there is in the selection planner are also warning messages in orange to remind you there is a resource shortage --> but when i click in the empire navigationtool they showed not up anymore ? , clicking on a explorer with a orange name reveals a source for this orange name: components unbuilt.
Strange..when is written a orange message in the selection planner ? it seems now to be disappeared?..what makes it go away or coming.
In this situation there is needed helium and gold and a nearby moon can deliver gold and the nearest gas planet ..helium ..so i must mine those two resources to get the game keep on going, because explorers cannot be build now anymore , because they need those resources.

Expansionplanner i try now to understand with : your empire resource location = homeworld , then the two resource targets by empire or galaxy proirity
resource targets by galaxy targets seems to give all resources in the home star system
resource targets by your Empire priority seems to give 4 objects in the system and is not related with the other 2 resource menu
My empire resource location : is one ..the continental homeplanet and does not showed up inth eother 2 resource menu ?
I try to decipher this ..and how those 3 resource menus are related
it seems that all resource objects in the 3 resource menus are standing on it self

Resource targets by Galaxy priority ? what is the Galaxy priority ? ..sounds abstract



< Message edited by janamdo -- 7/3/2014 11:25:29 AM >

(in reply to Numdydar)
Post #: 49
RE: Oversight system - 7/3/2014 1:52:37 PM   
Aeson

 

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quote:

resource targets by galaxy targets seems to give all resources in the home star system

This is the filter that I prefer to use. It lists all the resources that the computer thinks are valuable to mine to sell based on what everyone in the galaxy is using, which means it will typically list all (or almost all) resource locations that you know about, regardless of what that resource is or how many sources of it you already have. It isn't system-restricted except in that you have to have sent something with a resource profile scanner to the resource location in order to have it listed, and there cannot already be a mining station over the planet holding the resource.

quote:

resource targets by your Empire priority seems to give 4 objects in the system and is not related with the other 2 resource menu

This is the computer's list of the resource locations for resources that it thinks you need. I wouldn't bother with this filter, as the computer never seems to list the resources that I think my empire needs in this list.

quote:

My empire resource location : is one ..the continental homeplanet and does not showed up inth eother 2 resource menu ?

Think this one is listing what you're already mining, though it may instead only be listing resource targets in colonized systems. I never use this filter, so I'm not positive.

quote:

The introductory game is useless for new players ..i started always a a standard empire in the age of shadows and now started in the classic era as training to try to understand more of the game. Is this a easier start?

Classical Era is typically easier than Age of Shadows, yes. It depends a bit on what settings you used (e.g. Age of Shadows without pirates or space monsters is probably easier than Classical Era with strong nearby pirates and lots of space monsters), but yes, in general Classical is easier than Shadows.

quote:

..pirates ask for protection money even before a big spaceport is completely build and atacked when i did not pay.. i add some militairy fighter, but pirates destroyed now the spaceport..haha, but i got the advice(suggestion) to build a lot ships, probably knowing that there was a pirate attack coming.
Let me build the spaceport again ( but where are those advised ships if the there is no spaceport again ?) .. i saw a mass ships, then this must be pirates then, so my advised (suggested) ships are not there anymore?

My advice, if you're trying to build a spaceport when pirates come knocking and demand that you pay a protection fee, is that you agree to pay whatever they're asking. You can cancel the arrangement after you've built your spaceport, because at that point they're a lot less likely to be able to completely cripple you (especially if you develop shields and armor quickly), and your spaceport can start building a bunch of military ships if you want it to do so, though if the protection fee is low (e.g. ~100-200 credits per month) it may be worth keeping it for a while just to avoid irritating raids on your infrastructure and losses to your private sector.

quote:

I got now protection from a pirate, but the advisor advised to build a enormous amount of miltairy ships ? ..how about explorating and mining..seems to unbalanced..ok i follow the advise for a lot a militairy ships.
What does this costs?

In the window that you ordered the ships from, you should see two yellow numbers in the lower right corner. The first, above the current cash on hand number listed, is how much it costs to purchase the ships your advisors are asking for. The second number, above the available cashflow, is how much it costs you per year to maintain those ships, assuming that resource costs remain as they are at present. The maintenance costs of any state ships and state bases will show up in the economy screen under state expenses as a line item for ship/base maintenance, with a breakdown of the maintenance costs near the bottom of the window. Private ship and base maintenance will show up in the economy screen as a line item for ship and base maintenance under the private sector expenses. You can determine whether or not a ship or base is a state design or a private sector design by using the 'state ships,' 'state bases,' 'private ships,' and 'private bases' filters in the design window, or by looking at the maintenance breakdowns in the economy listing (about the only one that might strike you as unusual is that the state pays for resort bases; everything else is probably as you'd expect).

If this is a pre-warp start and you don't have at least the first hyperdrive, especially if you don't yet have energy collectors and are not orbiting a gas giant with available fuel, I would consider not purchasing the military ships your advisors ask for and instead just build up a solid bank account. It'll cost a lot to retrofit all those ships to designs with hyperdrives once those become available, and without hyperdrives they aren't necessarily the most effective defense you could ask for (nevertheless, if you have a fuel gas mine over a gas giant that isn't orbited by your homeworld, I'd suggest building a fleet to home base at the mine and act as a protective force for that, unless you want to fortify your mining stations or build some defensive bases around the mining stations).

quote:

In the expansion planner a - minus sign means a shortage of a resource and there is in the selection planner are also warning messages in orange to remind you there is a resource shortage --> but when i click in the empire navigationtool they showed not up anymore ? , clicking on a explorer with a orange name reveals a source for this orange name: components unbuilt.
Strange..when is written a orange message in the selection planner ? it seems now to be disappeared?..what makes it go away or coming.

By 'selection planner,' do you mean the ships and stations lists? If you see a ship or station in one of those lists which has an orange name, it simply means that the ship hasn't finished being built yet (it's possible for ships to be listed before they've even begun construction, as ships will be listed from the point in time that they're ordered rather than from the point in time where the shipyard starts building them). A red name in one of these lists means that the ship or station has damaged components. Otherwise, the ship or station is operational and undamaged.

There are four columns in the expansion planner that are most useful for planning what mines you want to build early on - the resource costs, your stocks of a resource, your demands for a resource, and the number of sources you have of that resource. If your demands exceed your stocks, or if your stocks are very low (e.g. less than a thousand units of the resource in your single-planet empire), then you probably want to find yourself a source of that resource to mine, especially if you don't already have a source of that resource. Similarly, if the cost of the resource is high (much above 1 or so, though it's best to keep the costs of the strategic resources floored at 0.8 if you can manage it), you should probably look into adding another mine for that resource, because a high resource cost increases the cost of building and maintaining any ship designs that use that resource.

Once you start meeting other empires and start trading with them, it also becomes good to start looking at the galaxy stocks and galaxy demands for various resources, as these columns show you what resources are most likely to be traded with other empires (of course, if the galaxy demand is equal to your demand for a resource, that means that you're probably the only one in the galaxy with a use for that resource at the moment).

(in reply to janamdo)
Post #: 50
RE: Oversight system - 7/3/2014 3:25:57 PM   
janamdo

 

Posts: 91
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From: Netherlands
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Thanks for the extensive answer ..takes time to understand it
I do need a better definition for resource targets by galaxy targets ..
quote:

It lists all the resources that the computer thinks are valuable to mine to sell based on what everyone in the galaxy is using,

- to mine to sell: to mine and to sell to who ..it seems i can also sell my resources to other befriended empires i suppose ?
- what everyone in the galaxy is using ..everyone is a another befriended nation too ?
Everyone is not include enemies ?, because how do i know what resources the enemy has.. or it is possible by secret intelligence operations performed by my empire?
note: english is not my native language

I start in this prewarp homesystem.. the objects around the homestar are known, but only not the resources of these objects ..the expansionplanner gives 3 filterings for resources sources ..i ask myself what was the startcondition for resources and the filtering ?
Mining... or .... i am lost here.
Starting with a prewarp homeworld as a easy start makes it not easier it seems, because the resource management i can not reasoning
No information from the developer to find..if so ..it is not good.

< Message edited by janamdo -- 7/3/2014 5:33:21 PM >

(in reply to Aeson)
Post #: 51
RE: Oversight system - 7/3/2014 6:58:53 PM   
Aeson

 

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quote:

to mine to sell: to mine and to sell to who

No, my grammar is correct, and the second infinitive expresses the purpose for which the action indicated by the first infinitive is undertaken. "To mine to sell" has the same meaning as "to mine for the purpose of selling" or "to mine in order to sell." Perhaps it would have been better for me to have written the sentence as "it lists all the resources that the computer thinks are valuable to mine so that you can sell them to other empires," but that's longer and I thought that the infinitive construction was sufficiently clear.

quote:

it seems i can also sell my resources to other befriended empires i suppose ?

Your private sector will trade with anyone you don't have trade sanctions against and are not at war with, in theory. Having colonies close to foreign colonies tends to help with getting trade going, as does having long-range fast hyperdrives.

quote:

- what everyone in the galaxy is using ..everyone is a another befriended nation too ?

As far as I know, the galactic supply and demand really is everyone in the galaxy. You can check this by looking at the galactic stocks and demand during a prewarp start and comparing them to your own stocks and demands. The numbers aren't even vaguely similar even when you haven't met anyone yet, including pirates.

quote:

I start in this prewarp homesystem.. the objects around the homestar are known, but only not the resources of these objects ..the expansionplanner gives 3 filterings for resources sources ..i ask myself what was the startcondition for resources and the filtering ?

In order for the expansion planner to show you resource locations, you need to send something which has a Resource Profile Scanner to the resource location and determine what, if anything, is there. Exploration and mining and resupply ships come standard with these, and I believe construction ships also include them; when automated, exploration ships will (eventually) visit the majority of the potential resource locations within your home system, and after you have hyperdrives they will eventually profile most of the resource locations throughout the galaxy. You could also add the resource profile scanners to your military vessels or just about anything you if you wanted to do so, though I would not consider this well-advised.

quote:

Starting with a prewarp homeworld as a easy start makes it not easier it seems, because the resource management i can not reasoning

Resource management in three easy steps:
1. Build explorers and let them go off to see what's on every rock or gas giant in the system (or galaxy, if you have hyperdrives)
2. Using the expansion planner, find a mining target for a resource which you do not currently have at least one source for or which is more expensive than the minimum cost of 0.8, and assign a construction ship to build a mine at that location.
3. Repeat steps 1 and 2 until you have at least one source for all strategic resources (luxuries, while useful, can wait until the strategics are taken care of, and can probably be obtained incidentally while building mines for strategic resources).

There, that's your resource management. Pre-warp starts are, to some extent, more difficult for resource management, because you're going to be restricted to only that which is available in your home system for a while and you won't know that until your explorers have scouted it all out, and even after that you'll still only have reliable access to the stuff in nearby star systems until you get better hyperdrives and more colonies. Regardless, you start the game with a reasonably large stockpile of resources hoarded away on your homeworld; as long as you're not building hundreds of ships or lots of monstrous space stations you'll probably do alright even without any mines until you get hyperdrives going.

If you're lucky and your pre-warp start places you as one of several moons around a gas giant, I'd suggest that you first look to the moons of the gas giant and the gas giant itself for the resources you need, before worrying about getting mines in other parts of the system, even if there are better sources of the resource somewhere else in your home system. Having an adequate source of a resource nearby is better than having a great source far away, and before you have the first hyperdrive anything that isn't orbiting the same gas giant as your homeworld orbits (if you were lucky and started as a moon of a gas giant) or which isn't orbiting your homeworld tends to count as fairly distant.

Some strategic resources are also more valuable than others. Chromium, carbon fiber, and polymer tend to be hard to find, as they're mostly found on continental or marshy swamp worlds, and are used in common components like engines and energy collectors, so if you find a world with one or more of these it's often a good mining target regardless of the quality of the resource deposit at the site. Steel is a fairly common resource, but it's also used in fairly high quantities, so it's good to have several sources of this. However, steel is commonly found in the company of other resources, such as lead, iridium, and gold. If you can pick up a couple resources with the same mining station, you might be better off doing that than going for the high-quality pure source. Caslon is your most important fuel source in the early part of the game, and is used in sufficient quantities that it's almost never a bad idea to add another gas mine; even if your freighters don't draw from it, you can at least use it as a post to station a fleet at or as a staging point for a long-range operation.

(in reply to janamdo)
Post #: 52
RE: Oversight system - 7/3/2014 8:25:49 PM   
janamdo

 

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Resource management in three easy steps:
1. Build explorers and let them go off to see what's on every rock or gas giant in the system (or galaxy, if you have hyperdrives)
quote:

2. Using the expansion planner, find a mining target for a resource which you do not currently have at least one source for or which is more expensive than the minimum cost of 0.8, and assign a construction ship to build a mine at that location.


Yes easy steps, but cannot follow this sentence in 2.

(in reply to Aeson)
Post #: 53
RE: Oversight system - 7/3/2014 8:51:22 PM   
Aeson

 

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Open the expansion planner. Sort the resource list by 'sources,' 'cost,' or 'type.' Either way, you're looking for strategic resources which have 0 sources or which cost more than about 1 credit per unit (you can do the same for luxury resources, but the strategics are the ones that can stall your construction programs). Now go to the filters, and select 'resource targets by galactic priority' and a resource which was listed as expensive or for which you have no sources. Now you have a list of all the potential mining sites you know of that include that resource. Pick one of these, select it, and either assign a specific construction ship to build a mine there (only possible if you currently have an idle construction ship) or ask the computer to assign the nearest construction ship to build a mine at that location when it gets a chance to do so.

< Message edited by Aeson -- 7/3/2014 9:51:47 PM >

(in reply to janamdo)
Post #: 54
RE: Oversight system - 7/3/2014 10:43:21 PM   
janamdo

 

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From: Netherlands
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Thanks ..complicated to get a hang to it
Yes got it! ..only try to understand what the red axis and blue axis are for in the expension planner?


< Message edited by janamdo -- 7/4/2014 8:15:35 PM >

(in reply to Aeson)
Post #: 55
RE: Oversight system - 7/4/2014 10:34:52 AM   
janamdo

 

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From: Netherlands
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A colony ship must be build and needed Aculon and Iridium..aculon is only mined on a vulcanic world, but this home star system has no vulcanic planets
Then i must get this resource from outside this home system?

< Message edited by janamdo -- 7/4/2014 11:35:05 AM >

(in reply to janamdo)
Post #: 56
RE: Oversight system - 7/4/2014 12:01:13 PM   
ciadude2

 

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I find that I run out of helium most often in my games lately, so I tend to build extra mining bases at helium sources early on.

(in reply to janamdo)
Post #: 57
RE: Oversight system - 7/4/2014 5:01:05 PM   
janamdo

 

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From: Netherlands
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Then you are looking at the Gasplanets right away when a explorer comes in the startsystem ..or let you first the explorer find all resources in the system and afterwards go the gasplanets/cloud ?

(in reply to ciadude2)
Post #: 58
RE: Oversight system - 7/4/2014 5:06:43 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
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quote:

ORIGINAL: Aeson

Open the expansion planner. Sort the resource list by 'sources,' 'cost,' or 'type.' Either way, you're looking for strategic resources which have 0 sources or which cost more than about 1 credit per unit (you can do the same for luxury resources, but the strategics are the ones that can stall your construction programs). Now go to the filters, and select 'resource targets by galactic priority' and a resource which was listed as expensive or for which you have no sources. Now you have a list of all the potential mining sites you know of that include that resource. Pick one of these, select it, and either assign a specific construction ship to build a mine there (only possible if you currently have an idle construction ship) or ask the computer to assign the nearest construction ship to build a mine at that location when it gets a chance to do so.


I got the idea that i now get more grip (beter understanding) on the game regarding the resourcemanagement , thanks for the help !
.

< Message edited by janamdo -- 7/4/2014 6:09:09 PM >

(in reply to Aeson)
Post #: 59
RE: Oversight system - 7/4/2014 5:07:02 PM   
Aeson

 

Posts: 784
Joined: 8/30/2013
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quote:

A colony ship must be build and needed Aculon and Iridium..aculon is only mined on a vulcanic world, but this home star system has no vulcanic planets
Then i must get this resource from outside this home system?

Yes. You don't really need to have all your mines in the home system, it's just that if you're using the Warp Bubble Generator (the first hyperdrive) it's rather slow to get resources from anywhere outside of your home system and you may have difficulty creating designs with sufficient range, depending on how good your construction technology is. By the time you get Gerax hyperdrives, it's probably better not to have all the mines in the same system as long as the mines are relatively nearby (say, within a sector or so of the spaceport or colony), as the drives are fast enough that it isn't costing you a significant amount of time to go get resources from the better source as opposed to the closer source.

Also be aware that you can sometimes find resources on asteroids, if you really need to get a source for a resource, though asteroids mostly only contain gold, lead, steel, or iridium. However, asteroids typically have no more than one resource deposit, so they're usually less efficient mining targets than planets and moons, which often have two or three resource deposits, and asteroids will only be shown in the expansion planner or mining locations listing if you ask the computer to list them (there's a check box in the expansion planner close to the first filter drop-down menu, which is for asteroids when looking at resource targets or for low-quality planets when looking at potential colonies; the mining targets list has a filter option at the top of the list that says 'hiding asteroids,' and if you click on it, asteroids will be added to the list and the text will change to 'showing asteroids' or something like that).

quote:

Then you are looking at the Gasplanets right away when a explorer comes in the startsystem ..or let you first the explorer find all resources in the system and afterwards go the gasplanets/cloud ?

Gas planets are probably the best place to start looking if you're trying to find resources. They tend have a couple of moons, and will typically contain a couple types of gases, often including fuel. By contrast, rocky planets (all the inhabitable ones plus the barren rocks) typically 0-1 moons (occasionally, they'll have more) and only have a handful of resources. So an explorer that goes to a gas planet can often visit several potential resource locations quickly because they're all clustered, but if it visits a rocky planet it'll probably have to make a jump to visit the next resource location to be scouted.

< Message edited by Aeson -- 7/4/2014 6:11:51 PM >

(in reply to ciadude2)
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