Airpower
Posts: 85
Joined: 7/2/2014 Status: offline
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While doing some research on cargo space, I ran into a bug. At least I think it's a bug. I seriously hope this is a bug, and not an intentional design decision... Based on my numbers, I have found that ships (I haven't tested freighters and mining ships) and space stations of all stripes, and in all situations, are hard capped at stockpiling about 30000 units of each resource they are extracting. It doesn't matter if the space station is a mining base, a gas mining base, or a star base. It doesn't matter if the ship is a Resupply ship or a regular combat ship with extractors and cargo space. It doesn't matter if the unit is extracting, 1, 2, 3, or 4 resources from the planet. It doesn't matter if the unit has a commerce center or not. It doesn't matter if it has additional resource extractors. It doesn't matter if the unit has 500,000 units of cargo space. Once the extracting unit hits 30000, it stop adding to its stores. Below is the data I gathered to support this claim. When viewing these numbers, please note that a station's actual storage value for gas is somewhere in the neighborhood of 3x the designed cargo storage amount (not exactly, but ballparkish - this is actually the main thrust of my research). Krypton Gas (Gas)
Storage Observed maximum stockpile
548000 30155
400000 30124
300000 30189
200000 30117
100000 30109
50000 30108
35000 30133
34000 30143
33000 30133
32000 30178
31000 30231
30000 30147
29000 30165
28000 30124
27000 30185
26000 30194
25000 30140
24000 30160
23000 30132
22000 30124
21000 30151
20000 30131
19000 30163
18000 30115
17000 30166
16000 30182
15000 30127
14000 30187
13000 30135
12000 30122
11000 30167
10000 30154
9000 30124
8000 30134
7000 26499 (This is the first tested value that doesn't hit the cap)
6000 22533
5000 18896
4000 14488
3000 10461
2000 7260
1000 3235 Argon Gas (Gas)
Storage Observed maximum stockpile
10000 30192
9000 30292
8000 30139
7000 26927 (This is the first tested value that doesn't hit the cap)
6000 22975
5000 19279
4000 15297
3000 11280
2000 7247
1000 3235
Dilithium Crystal (Mineral)
Storage Observed maximum stockpile
60000 30036
40000 30105 (Confirmed cap)
Loros Fruit (Luxury)
Storage Observed maximum stockpile
60000 30066
40000 30035 (Confirmed cap) Mixed Gas (Argon, Helium, Krypton, Tyderios)
Storage Observed maximum stockpile
60000 30136 Argon, Helium, Krypton, and Tyderios each (confirmed cap)
Mixed Fuel Gas (Caslon, Hydrogen)
Storage Observed maximum stockpile
60000 30139 (confirmed cap)
Resupply ship and/or combat ship with gas extractors & cargo space
Storage Observed maximum stockpile
100000 30109 Hydrogen, Caslon each (confirmed cap) I have to assume this is a bug. I have not seen any mention of a 30000 resource hard cap in game anywhere, and it sure as hell makes no sense logically. One immediate outcome from this knowledge is that refueling a fleet with total fuel reserves of over 30000 fuel is not possible with one refueling pass. Ships will fly away with less than full tanks, sometimes with having gained no fuel at all. This has tremendous implications to large-scale fleet refueling operations. Barring the possibility of refueling at a well-stocked planet (I haven't tested this yet), there is no way to refuel a fleet with more than 30000 total fuel in one refueling pass. This seriously needs to be addressed, or at least explained.
< Message edited by Airpower -- 7/6/2014 4:48:42 AM >
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