SteveMcClaire
Posts: 4472
Joined: 11/19/2007 Status: offline
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To be clear, there has always been an accuracy penalty to the first shot. But prior to the changes in LSA this penalty was relatively meaningless since nearly every shot ended up highly accurate and thus being a hit, and the game data was compensating for this by having overly-protective terrain. The current penalty is to cap the accuracy of the shot to the experience of the soldier firing the weapon. Or for teams with a gunner and a leader/commander (which is the case for nearly all AT guns and tanks with a full crew) the higher of the gunner or commander's experience. A soldier of experience 3 or higher firing a first shot is still going to have a good chance of hitting, assuming the base accuracy is high to begin with (short range, accurate weapon, big target, no terrain / smoke / night effects, target stationary, no suppression, no high stress, etc.) In armor / anti-armor engagements, a first shot miss was quite common, and even occurred in situations where the range was point blank. How often this happened is something we could go back and forth on all day -- i.e. it is pretty subjective. The other consideration for keeping first shot hits from being highly accurate is for game play -- it's just not very fun to have your tanks consistently explode before you even know there's a threat out there. It can and does still happen, it just doesn't happen every time. I understand that some of you want this to happen more often when you are playing the game. I am trying to suggest ways you can get the experience you would like with the game as it exists. And that is by modding the data. But this behavior is not a bug and thus it is not something we are likely to patch the game for. If / when there is another update to Gateway to Caen we can revisit the issue. Thanks, Steve
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