johanwanderer
Posts: 209
Joined: 6/28/2014 Status: offline
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This may be a bit late, as most have been answered already, but I'll take a shot at your questions: quote:
1. Civ Ship docking – Planet vs. Star Base: I have a planet with a horde of independent civilian ships trying to dock. The planet has a large space port with a lot of docking bays, but they are mostly idle. They all seem to try to dock with the planet and that can only dock about 8 at a time. When clicking on the planet, it shows the 8 docked and about 250 waiting. Is this correct? Should they not dock with the Space Port that’s at the planet? I find this usually happens because you build the spaceport after the freighters already has orders to dock with the planet. Example: you just conquered a well populated planet (independent or otherwise). The spaceport was not there (independent) or was destroyed (enemy). Because the planet has a large population and most like has a diferent mix of resources than your other planets, freighters all over your empires will try to ship things around to balance them. Then you order the planet to build a spaceport. This gets done very quickly (because of high population and resources) but all the freighters are now stuck in the planet docking queue. I have seen over 500 freighters stuck at each of my newly conquered planets like that. quote:
2. Civ Ship Construction: I always leave this on Auto and never edit these designed. I was wondering if there were any tips to improve the civ ship designs, or just leave them as is? I have done both, and now largely just leave them automated. If I find that too many of them are getting destroyed, then I might beef them up, but I find no real reason to do so otherwise. quote:
3. Civ Economy: For some reason, my Civilian economy never has any cash on hand. In my current game, on very hard, they earn over 300K per year (Cash flow), but has a negative Cash on Hand of about 4 million. I’m not expanding rapidly at all and only have 4 planets and probably 8 systems in total under my control, so I’m not sure why they can’t get out of the negative… I’ve looked through some economy posts, but could not find a solution to this. This sounds like a pirate smuggling issue. All those smuggling missions are paid by the private sector, and without caps. I wish they would stop when the private sector can no longer afford them, but they don't. I have bankrupt mine a few times like that. quote:
4. Different ship designs, how does AI use them: I try to design all my own military ships. I usually have them in small fleets patrolling systems with a lot of resources. I read somewhere that the only difference between escorts, frigates, destroyers, cruisers… is how the AI uses them. Could someone please tell me how does the AI use each class? The Escort seems pretty self explanatory, it usually escorts civ ships around, but what is the main use of the other classes by the AI? I think the main difference is in fleet formation, where the AI will try to form a fleet with a set composition, as set in your empire's policy. I play with fleet automation OFF, so it doesn't make much of a difference. Escorts, as their role implies, will escort freighters. Everything else will go on patrols. I generally don't have solo ships until later in game, when I can afford to let them flight around. quote:
5. Mining Base Upgrades: In my current game, I have probably about 10 Gas Mining Stations and 20 Mining stations. I manually re-designed the layout and added a lot of shielding and armor and then tried to upgrade my bases. I went to the “Ships and Bases” menu, selected mining bases and then sorted by type. I then selected all gas mining station and clicked retrofit and selected my new design. I had the cash on hand to do the upgrade, but the bases never upgraded. Same with the mining bases. Has this something to do with my Civ Economy, since they have negative cash on hand? I thought that I pay for these bases. Also, possibly related to the above. When I click on a planet, and want to use the action buttons in the lower left corner to build stuff at the planet, it would say that I don’t have the cash to do so, even though I have 10x enough cash to build a base. I wonder if this and the above is a bug. The private sector pays for the construction and upgrade of mining stations. Since yours have negative cash on hand, they won't be upgraded. So it's not a bug (even though the error message can definitely be clearer. I was very confused about this when I first played.) quote:
6. New Leader Elected: I take it that this is totally random and that nothing can be done to prevent a new leader from taking the place of your well established leader that has some greats traits, correct? I heard that if your people are unhappy, you will get elections and/or coup more often. I try to keep each planet's happiness level about 16-17 at all time. That seems to help. quote:
7. Save/Load time: I play on a 8x8 with 700 stars and 16 starting civs. So it’s a large game, but not huge, since I could go to 10x0 and 1,400 stars. When I’m well into my game, maybe 3 hours or so, I have 4-6 colonies and a bunch of fleets, most of the galaxy explored. My game saving and loading takes a very long time, like almost 5 min. The saves are about 90 meg. Is this normal? I have a decent PC, not uber - Intel X980 @ 3.33GHz with 12MB ram. This is the biggest issues I have with the game. After a certain threshold, I just turn autosave OFF. My current game takes 20+ minutes to save now, so it just doesn't make sense to have it on anymore. However, it only takes a few minutes to load, so that is not so bad. I also stopped launching it from Steam, as that seems to cause Out-of-memory crashes for me.
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