Airpower
Posts: 85
Joined: 7/2/2014 Status: offline
|
Hey Feelo, yeah I was pretty surprised to find that the 4x-1000 formula fit the collected data. After reading your post, I thought for sure I'd come to the same formula you did! Here's what's going on. At very low cargo sizes, the observed cargo values get... weird. Especially for a size 350 hold. At size 350, the values fluctuate wildly. I even got different values depending on the resource richness of the planet that was being mined. I manually built every one of the 1850 mining stations in this study. I didn't use any editor-placed ones. When I used editor-placed stations, the max cargo values were consistently higher than what I saw from my manually-built stations. Moreover, I built every station while playing at 4x real time speed, with the game unpaused. I found that when multiple stations were all completed at the exact same second, each of those stations would sometimes reach an identical maximum cargo value. This was especially true of editor-placed stations at larger cargo hold sizes. Building in real-time was the only way to ensure the results weren't influenced by this phenomenon. I have no explanation for why this is the case... it appears random, but I suspect the game only checks each base for maximum cargo storage once a month, leading to seemingly random variations. Here's my data for Cargo Hold 350 bases. The Y axis is resource richness (in percentage) of the planet being extracted, and the X axis represents each of the 10 stations I built on those planets. The expected median value using the 4x-1000 formula is 400 The expected median value using the 4x-500 formula is 900
Base 1 Base 2 Base 3 Base 4 Base 5 Base 6 Base 7 Base 8 Base 9 Base 10
1% 69 73 69 73 65 65 77 69 93 93
2% 153 217 209 113 121 169 137 113 113 113
3% 266 205 157 145 169 157 157 169 277 157
4% 297 233 313 185 249 313 265 217 249 313
5% 305 305 305 305 305 305 305 305 306 305
6% 315 313 313 313 290 313 313 315 313 313
7% 305 305 305 305 305 305 305 305 305 305
8% 313 315 313 313 313 313 313 313 314 313
9% 313 313 313 313 313 313 313 313 313 313
10% 305 305 307 305 305 305 305 305 305 305
15% 325 325 325 325 325 325 328 325 325 325
20% 345 346 345 345 345 345 345 345 346 345
25% 332 325 325 325 325 325 325 325 326 325
30% 385 385 386 386 385 386 386 386 386 398
35% 305 305 308 306 305 305 307 306 306 166
40% 346 346 346 346 354 347 345 346 345 346
45% 385 401 385 385 389 387 386 386 205 386
50% 427 427 425 425 444 425 426 425 425 427
55% 467 469 470 468 470 482 468 467 467 473
60% 508 510 505 510 505 507 507 506 508 511
65% 550 551 550 286 549 548 551 545 548 550
70% 305 307 305 310 308 308 306 305 307 305
75% 325 325 328 325 325 327 326 327 326 326
80% 346 350 347 345 347 353 347 345 347 345
85% 366 365 367 366 367 366 366 369 365 368
90% 407 386 385 386 385 385 386 389 385 387
95% 405 406 406 407 405 406 406 405 407 408
100% 427 425 427 434 429 427 427 425 432 426
10% 680 600 560 560 560 560 600 920 920 560 (this row is for editor-placed stations) This weirdness from mining from low-richness planets went away after cargo hold sizes got bigger. Even still, at every cargo hold size, I tested on at least a 10%, 20%, 30%, 40%, and 50% richness planet, to ensure the collected data was representative of actual in-game situations and wasn't tainted by this trend.
< Message edited by Airpower -- 7/10/2014 10:53:15 PM >
|