Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fighter Weapon FX

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Fighter Weapon FX Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fighter Weapon FX - 7/11/2014 10:24:59 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Where is the value located that determines what image is used for fighter and bomber weapons? I'm not seeing it in components.txt.


_____________________________

Post #: 1
RE: Fighter Weapon FX - 7/11/2014 11:36:03 PM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
most fighter info is specified in fighters.txt

(in reply to Unforeseen)
Post #: 2
RE: Fighter Weapon FX - 7/12/2014 8:40:05 AM   
Chestburster

 

Posts: 8
Joined: 6/30/2014
Status: offline
You need to wait until the fighters get fixed. For now they always default to 0 for both beam and missile/torpedo.

(in reply to DeadlyShoe)
Post #: 3
RE: Fighter Weapon FX - 7/13/2014 4:09:34 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Ah thanks!

_____________________________


(in reply to Chestburster)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Fighter Weapon FX Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.656