mensrea
Posts: 233
Joined: 5/23/2014 From: Pittsburgh Status: offline
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Swizzle - The Imperium in this mods time frame still has the living Emperor, who is strongly opposed to religion and superstition (once said "Humanity will not be free until the last stone from the last church is cast down upon the last preist"). Under the Imperial Truth, the ruling doctrine, religion and superstition are punishable by death. It is not until long after the Emperor is interred in the Golden Throne that the Imperial Creed replaces the Imperial Truth and the Imperium becomes the insane religious cult that we all know from typical 40k lore. You have to admit there is a supreme irony in the Emperor being worshiped as a god, as it stands against everything he believed in and fought for. Anyway, the .6 update is ready. This is a big update and contains many changes. Consult the changelog below and please report any problems here or to mensreamc@gmail.com. Heres the link: https://dl.dropboxusercontent.com/u/56152025/WH40k%20mod%20v.6.zip v.6 changelog -introduced legacy system. cheap level 0 techs meant to give races more unique attributes. so far we have resilience, genetic modification legacy, traders legacy, warriors legacy, defenders legacy, robotics legacy, spacefaring legacy, cybernetic legacy and psyker legacy -added new buildings and components for the legacy system -reduced thruster buffs to bring thrusters more in line with vanillas -made thrusters more unique -added missile base component, very heavy missile launcher with great range and damage. very expensive and large, meant for bases -added warp field destablizer component, very heavy ultra long range jump disruption device. very expensive and large, meant for bases -added fuel scoops. cheap components meant to help ships generate a small amount of fuel -significant race re-balancing. orks have highest breeding rate, followed by insects, then reptilians, then humans, then eldar, then mammalians -added two new buildings, armored cities and administrative bunkers -added Megarachnid race. images courtesy of Phocian -set Hrud to unplayable -many techs re-balanced -reduced Imperium ship maintenance reduction, increased intelligence -increased Eldar reproduction rate, intelligence and caution -increased Orkish fleet maintenance reduction, reduced troop maintenance reduction -changed race families, eliminated "Simian" in favor of "Mammalian" and gave Orks and Eldar their own race categories -finished Laer and Scythian races -fixed some issues with the Heresy mode -improved Eldar fighters and lasers -renamed many components and techs to fit with lore -improved custom gametext
< Message edited by mensrea -- 7/21/2014 4:37:49 AM >
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