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RE: Command v1.04 Release Candidates thread - 6/19/2014 12:19:00 PM   
OnFire


Posts: 79
Joined: 6/12/2014
Status: offline
Good update, thank you!

(in reply to guanotwozero)
Post #: 31
RE: Command v1.04 Release Candidates thread - 6/19/2014 12:44:17 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Thanks!

(in reply to OnFire)
Post #: 32
RE: Command v1.04 Release Candidates thread - 6/19/2014 2:23:44 PM   
Michael7619


Posts: 54
Joined: 5/16/2014
From: Europe
Status: offline
Thank you. Game gets better and better.

(in reply to Dide)
Post #: 33
RE: Command v1.04 Release Candidates thread [CURRENT: R... - 6/19/2014 2:43:02 PM   
GBS

 

Posts: 903
Joined: 7/3/2002
From: Southeastern USA
Status: offline
Love the hyperlink feature on the unit status window. I use it a lot! This game has developed into something really special.

(in reply to Dimitris)
Post #: 34
RE: Command v1.04 Release Candidates thread [CURRENT: R... - 6/19/2014 3:15:51 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
Status: offline
Great, Thanks.

-C

(in reply to GBS)
Post #: 35
RE: Command v1.04 Release Candidates thread [CURRENT: R... - 6/19/2014 3:36:53 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Very Nice!

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Randomizer)
Post #: 36
RE: Command v1.04 Release Candidates thread [CURRENT: R... - 6/19/2014 4:49:13 PM   
jfprieur

 

Posts: 1
Joined: 6/15/2014
Status: offline
Thank you very much for all your work. Much appreciated even though I die all the time ;)

(in reply to Sardaukar)
Post #: 37
RE: Command v1.04 Release Candidates thread - 6/19/2014 5:11:32 PM   
kaburke61

 

Posts: 225
Joined: 9/25/2013
Status: offline

quote:

ORIGINAL: thewood1

The range rings and this one are very cool...

"On the unit status window, the assigned mission description (if applicable) is now a hyperlink. Clicking it brings up the mission editor window and selects this mission. This accelerates the process of quickly checking up the mission details of the selected unit/group."


+1 to this.

The interface has come along wonderfully. Add to the above, the ability to view all the groups or units weapons,
color-coding unit statuses in mission editor, sonobouy/reference point visibility options, etc., etc.,
and you guys have done a great job.

(in reply to thewood1)
Post #: 38
RE: Command v1.04 Release Candidates thread - 6/19/2014 5:13:43 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Cool story, Bro!

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(in reply to kaburke61)
Post #: 39
RE: Command v1.04 Release Candidates thread - 6/26/2014 7:31:28 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Great
Post #: 40
RE: Command v1.04 Release Candidates thread - 6/26/2014 9:32:50 PM   
mercho


Posts: 78
Joined: 7/6/2011
From: Rhineland-Palatinate, Germany
Status: offline
Hello to all !

First of all, another great update ! This game is getting better and better ! But i have one small question: Since the release of the game there are no import / export facilities for Germany. Even for the most obscure and small african nations you have some... So i am waiting from update to update that i read something like Import facilities for germany added.. but nothing until now... So is anyone maybe actually working on some ? That would really be cool and nice...

keep it up guys !!!

(in reply to Dide)
Post #: 41
RE: Command v1.04 Release Candidates thread - 6/26/2014 9:37:40 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
Sounds like you could pitch in

US Cold war german bases:
http://wiki.baloogancampaign.com/index.php/Import?Location=imports%2F%2FCWDB+US+German+Bases

RAF Cold war german bases:
http://wiki.baloogancampaign.com/index.php/Import?Location=imports%2F%2FCWDB+RAF+Germany+1948

Modern american bases in Germany:
http://wiki.baloogancampaign.com/index.php/Import?Location=imports%2F%2FUSAirbases%2FUnited+States+Air+Forces+in+Europe%2FGermany

Quite a few of the imports are made by players like you and I! Rudd is especially prolific..



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Command Dev Team
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(in reply to mercho)
Post #: 42
RE: Command v1.04 Release Candidates thread - 6/26/2014 10:04:26 PM   
mercho


Posts: 78
Joined: 7/6/2011
From: Rhineland-Palatinate, Germany
Status: offline
Thank you Baloogan, i know that imports. But these are american bases in germany. What i mean are imports of german airports or bases of the german air force ;-)

mercho

(in reply to RoryAndersonCDT)
Post #: 43
RE: Command v1.04 Release Candidates thread - 6/26/2014 10:08:07 PM   
mercho


Posts: 78
Joined: 7/6/2011
From: Rhineland-Palatinate, Germany
Status: offline
And another thing Baloogan : Keep your Falcon on the ground and work on another live stream for this wonderful game !!!!!

< Message edited by mercho -- 6/26/2014 11:08:37 PM >

(in reply to mercho)
Post #: 44
RE: Command v1.04 Release Candidates thread - 6/27/2014 9:07:55 AM   
britfreek

 

Posts: 33
Joined: 3/30/2007
Status: offline
quote:

And another thing Baloogan : Keep your Falcon on the ground and work on another live stream for this wonderful game


Yes, you're sorely missed and with all the new stuff I for one could do with some more education.

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Rene Descartes. I drink therefore I am. There was an error in the original translation from the French.

(in reply to mercho)
Post #: 45
RE: Command v1.04 Release Candidates thread - 6/27/2014 3:36:53 PM   
DeltaIV


Posts: 161
Joined: 3/3/2014
From: EUCCP
Status: offline
Yay. Many thanks guys. Shaddock is correct now. Time to finish my second scenario

(in reply to britfreek)
Post #: 46
RE: Command v1.04 Release Candidates thread - 6/27/2014 9:51:27 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline

quote:

ORIGINAL: britfreek

quote:

And another thing Baloogan : Keep your Falcon on the ground and work on another live stream for this wonderful game


Yes, you're sorely missed and with all the new stuff I for one could do with some more education.


I'll definitely be returning to Command content. Maybe a special 1.04 episode!

My long term plan is to cover quite a few military simulation wargames and always have fun

_____________________________

Command Dev Team
Technical Lead

(in reply to britfreek)
Post #: 47
RE: Command v1.04 Release Candidates thread - 6/28/2014 1:28:36 PM   
OnFire


Posts: 79
Joined: 6/12/2014
Status: offline
Oh nice!
Post #: 48
RE: Command v1.04 Release Candidates thread - 6/29/2014 8:05:46 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline
Playing fourth mission today - performance is excellent. No crashes, bugs or slow downs so far.

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Post #: 49
RE: Command v1.04 Release Candidates thread - 6/30/2014 12:29:39 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Thank you all!

Mike

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Post #: 50
RE: Command v1.04 Release Candidates thread - 6/30/2014 9:52:55 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Post #: 51
RE: Command v1.04 Release Candidates thread - 6/30/2014 10:45:53 PM   
NakedWeasel


Posts: 500
Joined: 1/14/2014
Status: offline


_____________________________

Though surrounded by a great number of enemies
View them as a single foe
And so fight on!

(in reply to mikkey)
Post #: 52
RE: Command v1.04 Release Candidates thread [CURRENT: R... - 7/4/2014 2:50:18 PM   
Belthorian

 

Posts: 15
Joined: 4/28/2013
Status: offline
Sweet, it worked perfectly....thank you so much. I love this simulator. When I was in the Navy, I used to run the Nav Tag tournaments for the officers. This brings back so many memories.
Post #: 53
RE: Command v1.04 Changelog - 7/9/2014 10:05:11 AM   
Galilchan

 

Posts: 1
Joined: 7/1/2014
Status: offline
Can anyone post the 7zip file containing the new update? My computer hates the updater and always crashes it.

(in reply to Dimitris)
Post #: 54
RE: Command v1.04 Release Candidates thread - 7/9/2014 10:29:13 AM   
strykerpsg

 

Posts: 277
Joined: 11/13/2010
Status: offline
Much kudos from me too on your fantastic dedication to a product you obviously love. Just makes Harpoon an easier thing to forget.....so long ago.

(in reply to guanotwozero)
Post #: 55
RE: Command v1.04 Release Candidates thread - 7/9/2014 11:19:08 AM   
Dorb


Posts: 371
Joined: 10/8/2013
From: Ohio
Status: offline
I need to buy this game to support them. Not sure when I will have time to dig in and play it but for sure need to purchase. Wish I had the money back from WiF game and maps.

(in reply to strykerpsg)
Post #: 56
RE: Command v1.04 Changelog - 7/13/2014 1:42:21 AM   
sparty_slith

 

Posts: 30
Joined: 12/5/2007
Status: offline
Once again ... amazing work. You are truly no longer the new kid on the block mixing things up. This is quickly becoming a veteran and refined work. Fine job and I look forward, even now, to the next suite of surprises for us!

Well done

(in reply to Dimitris)
Post #: 57
RE: Command v1.04 Changelog - 7/14/2014 2:25:44 PM   
strykerpsg

 

Posts: 277
Joined: 11/13/2010
Status: offline
Not finding these entries in the updated database. Can someone verify it's missing? I looked under United States and find Airborne Laser and Airborne Command Post E-4B, but not the Cruise Missile Carrier Aircraft, Boeing 747. If I missed it or searched incorrectly, my apologies.

(in reply to Dimitris)
Post #: 58
RE: Command v1.04 Changelog - 7/14/2014 5:28:34 PM   
Rudd

 

Posts: 1501
Joined: 7/10/2013
Status: offline

quote:

ORIGINAL: strykerpsg

Not finding these entries in the updated database. Can someone verify it's missing? I looked under United States and find Airborne Laser and Airborne Command Post E-4B, but not the Cruise Missile Carrier Aircraft, Boeing 747. If I missed it or searched incorrectly, my apologies.

It's there, make sure you're looking at DB 3000 build 417

(in reply to strykerpsg)
Post #: 59
RE: Command v1.04 Changelog - 7/16/2014 12:56:52 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Great job. I can see increased addiction in my future!

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Rudd)
Post #: 60
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