Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
|
Francoy: I've been putting some more thought into the Research Costs for the new Colonisation Technology Tree using your Mod. For reference the figures below are for Cheap Research. Stage 1 Status Quo: Colonisation (480k), Marshy Swamp (240k), Continental (240k). The big drawback with this is that it leads to the exact same colonisation strategy for all races. New: Colonisation (480k), Priority 1 (60k), Priority 2 (120k), Priority 3 (240k). An appropriate colonisation strategy is now applied for each race. Across a range of Empires they will expand more broadly as all planet types are available. Stage 2 Status Quo: Ocean (960k), Desert (960k) ... also provides pop growth bonus for Marshy Swamp and Continental. For races that start with a Marshy Swamp and Continental this provides an advantage, while others are at a disadvantage. And again there is the exact same colonisation strategy for all races. New: Adv Priority 1 960k (Priority 1 pop growth doubled), Adv Priority 2 960k (Priority 2 pop growth doubled), Adv Priority 3 960k (Priority 3 pop growth doubled). Each race now gets the same population growth advantages. Stage 3 Status Quo: Volcanic 3840k (Desert pop growth doubled), Ice 3840k (Ocean pop growth doubled). For races that start with a Volcanic Ice this provides an advantage, others are at a disadvantage. And again there is the exact same colonisation strategy for all races. New: Priority 4 (480k), Priority 5 (720k), Priority 6 (960k), Adv Priority 4 960k (Priority 4 pop growth doubled), Adv Priority 5 960k (Priority 5 pop growth doubled), Adv Priority 6 960k (Priority 6 pop growth doubled). Each race now gets the same population growth advantages. Stage 4 Status Quo: Adv Col 7680k (Ice pop growth doubled, Volcanic pop growth doubled). For races that start with a Volcanic or Ice homeworld they do not get a population growth bonus until late in the game. New: Adv Col 3840k. I've reduced the cost as this technology no longer provides any population growth benefits, just the 100M Massive Colonisation Module. Overall While there are more technologies the overall cost of all Colonisation Research is reduced by about 30%. A Colonisation Research Focus becomes more attractive as compared to focusing on Commerce, Research, Entertainment or Happiness.
< Message edited by Icemania -- 7/16/2014 12:43:47 PM >
|