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RE: WitP-AE Topo Map Project

 
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RE: WitP-AE Topo Map Project - 6/8/2014 12:24:03 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:18:37 AM >

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RE: WitP-AE Topo Map Project - 6/8/2014 1:16:36 PM   
Kitakami


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Nice! I, for one, would at least try it and see how it looks in play. Thanks for your efforts!

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RE: WitP-AE Topo Map Project - 6/8/2014 2:08:44 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:18:20 AM >

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RE: WitP-AE Topo Map Project - 6/8/2014 3:15:02 PM   
btd64


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chemkid, You are very talented. Keep up the GREAT work. I am currently using two of your maps with the different AI games. Great stuff. GP

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RE: WitP-AE Topo Map Project - 6/8/2014 3:54:28 PM   
xnavytc

 

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HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.

TC ET1(SS)

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Post #: 155
RE: WitP-AE Topo Map Project - 6/8/2014 4:22:39 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:18:15 AM >

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RE: WitP-AE Topo Map Project - 6/8/2014 7:22:47 PM   
btd64


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quote:

ORIGINAL: xnavytc

HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.

TC ET1(SS)


A couple of years ago I had a little problem with the maps. But what I did was setup a seperate WITPAE install for each map type. It sounds like you are trying to load both types in the same folder. Not sure if that will work. GP


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Post #: 157
RE: WitP-AE Topo Map Project - 7/1/2014 1:02:06 AM   
btd64


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Hey chemkid. Any chance of a map with national borders? The map is great. I just started a modified version of andy's most recent nasty on your map and noticed the borders were not there. Let me know if its possible. GP

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Post #: 158
RE: WitP-AE Topo Map Project - 7/1/2014 6:13:43 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:18:10 AM >

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RE: WitP-AE Topo Map Project - 7/1/2014 9:05:40 PM   
btd64


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quote:

ORIGINAL: chemkid

sure, why not. which map do you use?


Chemkid, Both the extended with hexes and the standard with hexes. If you can, thankyou. GP


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RE: WitP-AE Topo Map Project - 7/2/2014 9:32:34 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:18:05 AM >

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RE: WitP-AE Topo Map Project - 7/2/2014 4:24:12 PM   
derhexer


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Chemkid, Matrix Games should hire you. You do great work with maps.

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RE: WitP-AE Topo Map Project - 7/2/2014 11:27:28 PM   
John 3rd


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DAMN! I just downloaded this and it is magnificent.

Well done Sir.


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RE: WitP-AE Topo Map Project - 7/3/2014 5:24:51 AM   
Treetop64


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Just installed the "Hexless" deepwater map...

Jaw-dropping.

Amazing work you've done. IMO the lack of urban areas is quite acceptable, as I was a bit turned off by the default map's over-representation of urban areas literally filling an entire hex - Wuchang definitely does not occupy 1600 square miles of real-estate (at least not in the 1940s)!

I'd like to make just one suggestion, however: national borders would be very helpful, especially for the East-Asia sections of the map (China/Hong-Kong/Kwangchowan, India, Burma, SE Asia, etc.).

Brilliant work. Thank you!

P.S. - The Yamato Damashii project shot looks fantastic. Can't wait to see what you do with that.

< Message edited by Treetop64 -- 7/3/2014 6:27:23 AM >


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RE: WitP-AE Topo Map Project - 7/3/2014 8:00:11 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:17:49 AM >

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RE: WitP-AE Topo Map Project - 7/3/2014 11:41:22 AM   
oldman45


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I am going to put a +1 for national borders. Great work, been using one of your versions for a little while now and loving it!!!


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RE: WitP-AE Topo Map Project - 7/3/2014 9:55:35 PM   
btd64


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chemkid sent me a standard topo map with boarders. It looks good. I am guessing he should be done soon. GP

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RE: WitP-AE Topo Map Project - 7/4/2014 6:26:13 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:17:43 AM >

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RE: WitP-AE Topo Map Project - 7/5/2014 11:45:24 PM   
Rainer

 

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Great work chemkid.
Is it possible to do the Borderline Update for
"Topo Map Project Pure (X)_u1 - no cues at all, pure topo map project / MAP STYLE = WITHOUT HEXES" ?

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WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

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RE: WitP-AE Topo Map Project - 7/6/2014 9:06:46 AM   
chemkid

 

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RE: WitP-AE Topo Map Project - 7/6/2014 6:23:30 PM   
Rainer

 

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Splendid. Thank you very much.
And you're certainly not lazy

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WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

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Post #: 171
RE: WitP-AE Topo Map Project - 7/6/2014 6:55:02 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:17:29 AM >

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RE: WitP-AE Topo Map Project - 7/6/2014 10:30:56 PM   
Rainer

 

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I want people to understand what setup I'm using, especially when posting screen shots.

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WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

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Post #: 173
RE: WitP-AE Topo Map Project - 7/7/2014 5:05:12 AM   
chazz

 

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I can't get the zip file to open. It keeps telling me to download it again.

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Thank you for your replies and advice!!

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Post #: 174
RE: WitP-AE Topo Map Project - 7/7/2014 5:08:35 AM   
chazz

 

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dbl post, sorry.

< Message edited by chazz -- 7/7/2014 6:19:48 AM >


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Thank you for your replies and advice!!

"If you're in a fair fight, then you didn't plan it properly" - Nick Lappos

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RE: WitP-AE Topo Map Project - 7/7/2014 5:51:15 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:17:24 AM >

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RE: WitP-AE Topo Map Project - 7/7/2014 9:46:46 AM   
chazz

 

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Thanks for getting back.

UPDATE: I forked out the $$ for the current version of Winzip and switched to a different browser; was able to download and unzip your mod. For some reason my version of Firefox is autistic or something.

Very nice work!!

I can actually see my TF's better; gameplay much enhanced.

BRAVO ZULU.

< Message edited by chazz -- 7/7/2014 10:55:10 AM >


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Thank you for your replies and advice!!

"If you're in a fair fight, then you didn't plan it properly" - Nick Lappos

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RE: WitP-AE Topo Map Project - 7/15/2014 10:09:03 AM   
Jace11

 

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That new preview map looks very nice, particularly the road and rail networks, plus the colour scheme.

Cant wait to see how it turns out.

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RE: WitP-AE Topo Map Project - 7/18/2014 7:57:18 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:17:19 AM >

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RE: WitP-AE Topo Map Project - 7/18/2014 8:21:20 PM   
cohimbra


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Hei, don't forget to release the Yamato Damashii Map for us JFB!

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