corwin90
Posts: 48
Joined: 7/14/2014 Status: offline
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I just won my first game playing as Humans in a Pre-Warp Empire in an 8x8 galaxy with 700 star systems. Coming from a game like Master of Orion, I was disappointed to find that colony population / quality seemed largely irrelevant on: 1. Research 2. Ship production speed 3. Money 1. Research - The planet quality / size probably does affect your empire's strategic value. This should, in turn, produce a very slight and largely unnoticeable (IMO) increase to your research capacity and thus your research. At the end of the game, it felt like my 20 colonies seemed to have very close to the same research potential as my first starting colony. It definitely did not feel like I was researching any faster. Maybe that is because the higher techs are so much more expensive? 2. Ship Production - Once you build the Shipyards wonder at home world, every other planet / space port is, at best 1/3 speed. (Yes, you get increased repair / retrofit speed at remote locations. But it is home world that is cranking out colony ships, warships, etc.) 3. Money - I never raised the tax rate at these colonies above 0% so I never saw any tax revenue from any colony besides home world. Its taxes essentially paid for the entire empire. Playing Master of Orion, once I fully populated and developed my first colony, I had effectively doubled my research, ship production and money. Then, adding a third planet tripled it, etc. Playing Distant Worlds, it just does not feel like there is as much a difference with the addition of each new colony. I am doing it to win the game and achieve the victory conditions. I am *not* doing it to increase my research, ship production or money.
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