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A thing I'm trying to for my system defense boats

 
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A thing I'm trying to for my system defense boats - 7/20/2014 9:20:43 PM   
BTAxis


Posts: 109
Joined: 6/4/2013
Status: offline
In my games I like to forego loose automated ships, because the AI tends to send them from one end of the map to the other and back. Instead I rely on smallish fleets of a handful of escorts whose job it is to defend a system against small pirate raids.

To facilitate this kind of play I've added some tweaks to the early hyperdrive techs:
PROJECT			;166, HyperDrive Technology, 1, 16, 		1, 10, 0, 8.0, 
COMPONENTS		;47
COMPONENT IMPROVEMENTS	;125, 1, 4000, 90, 1, 0, 0, 0, 0,
PARENTS			;363, N

PROJECT			;167, Enhanced HyperDrives, 2, 16, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;47, 2, 15000, 90, 13, 0, 0, 0, 0,          125, 1, 6000, 90, 1, 0, 0, 0, 0,
PARENTS			;166, N

PROJECT			;168, Jump Sequence Optimization, 3, 16, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;47, 3, 18150, 103, 12, 0, 0, 0, 0,         125, 1, 8000, 90, 1, 0, 0, 0, 0,
PARENTS			;167, N


It upgrades the Warp Bubble Generator to have only 1 second chargeup and a speed of 4000/6000/8000 as you upgrade the Gerax hyperdrive. The way I expect to use them is by first building a tiny station on top of the star to act as an anchor, then set the system defense fleet to defend that station and the system. (I never use larger ranges for defense fleets anyway since they *never* respond fast enough to do any good outside their own system.)

Generally these drives will outperform the Kaldos line of drives over in-system distances, but in interstellar terms they're molasses through treacle. Fortunately the AI will ignore them since their tech level never rises above 1.
Post #: 1
RE: A thing I'm trying to for my system defense boats - 7/21/2014 1:27:31 PM   
Efaferal

 

Posts: 45
Joined: 6/4/2014
Status: offline
Love the idea. I would suggest the charge time be around 4-5 seconds would be more fair. With 1 second charge they are near invincible unless they are victims of the on-shot-kill or a lucky rail gun projectile, thus will almost eliminate any pirate risk.

-E

Part of the Fun is Losing.

(in reply to BTAxis)
Post #: 2
RE: A thing I'm trying to for my system defense boats - 7/22/2014 7:36:18 PM   
BTAxis


Posts: 109
Joined: 6/4/2013
Status: offline
And hyperdeny of course, but yeah you're right. 5ish seconds would eventually mean the Kaldos MK2 makes them obsolete, which is probably fair.

(in reply to Efaferal)
Post #: 3
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