witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: Jorge_Stanbury As already mentioned, if you want to use a AMC as a raider, simply create a "Surface TF" and it will behave as a cruiser. If you plan to do so, it would be better to put a better captain (more naval, more aggressive skills), as AMCs start with merchant fleet captains. I would use AMCs during the initial 3-month Japanese amphibious bonus; but I would never bring them "empty". Japan needs as much troop carrying ships as it can get during the centrifugal offensive, and most AMC have at least some marginal capacity. Some even have relatively good capacity (former liners). After the 3-month bonus... I don't know if I would use them, ideally the requirements for amphibious landings are less and thus less needed. Then I use them as gun carrying *APs They become even more important after the bonus expires, as they retain an unload rate of 600 points per turn, since they are commissioned ships. The bonus is listed as 1200 for all AP/AK and xAP/xAK during the bonus period. The regular rate of unload for xA* ships is 250 per turn. I've always assumed that "per turn" means per unloading phase, and there are 2 of those in each game day. Yes, in that section of the manual "per turn" should have read "per phase", as you say there are two phases per day (and turns can be one or more days anyway depending on player option selected). That was an error in the manual that the developers pointed out. quote:
I used AKs and AMCs exclusively when I invaded SW Australia against Bullwinkle. I lost a handful but they were worth it. 1.5 days of unloading means you can get all of the troops ashore, plus plenty of supply for the attack, with 1800 total points of unload.
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