Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
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quote:
ORIGINAL: Sithuk @Paragon: An interesting concept. Could you expand on how you believe the change would improve the AI? I can see that splitting the consolidation tech allows beelining which could help the AI if its research order was set appropriately to get to higher tech reactors more quickly, at the hit of missing out on the lower tech alternative reactor paths. Do you envisage that different races would follow different reactor paths? Or that the effect would be limited to specifying a single reactor type to the civilian / military / state non-combat ship design templates. How does specifying a single reactor type to a single ship class help the AI? Are you thinking that it would help with the issues the AI sometimes has with fuel scarcity? The best outcome from all this that different races, each one with OWN viable, competitive approach on combat will have wide selection of reactors/drives to select in order to tune their designs towards prefered combat style. This will require alot of testing, tuning though. But, this is another additional factor of fun and sucess which will add alot of variety, replayability, and importance of player choice of techs/modules for certain race. In Beyound Mod (mod in wip from nearby thread loaded with extended, immersion, custom libraries of pre-made characters, alots of art, 10 new races and tons of new features, which will probably incorporate this mod and research mod) there is some race which are amoeba-like creature who have special gas mining stuff, engeneering size bonuses. They have lower size gas miners, bigger ships, and overal best gas collection in the game. They will no problems with refueling, they should use hi fuel usage powerful reactor/engines. Their setups should differ from tiny militaristic race with small fast ships, which will go towards space conserving, efficiency/fuel/energy conserving focused setups. I will praise those "racial selections", because they add more variety to gameplay tactics, strategies and approaches.
< Message edited by Blackstork -- 7/22/2014 7:53:09 AM >
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