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Goverment's leader replacement factor.

 
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Goverment's leader replacement factor. - 7/25/2014 7:18:22 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
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I've made custom goverment, and launched game.
Leader replacement number is 1.6 , is in range of 0 - 3 range for goverments leader replacement factor.
Leader was never replaced.
Could it be a bug? What is the problem?

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RE: Goverment's leader replacement factor. - 7/25/2014 9:14:19 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Depends on government type and how fortunate you are with RNG rolls.

I have leaders of some races set to 0.0 and they still get replaced occasionally.

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'When in doubt...attack!'

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RE: Goverment's leader replacement factor. - 7/25/2014 9:32:01 PM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
What is the chance of new leader generation in the race text file? Not the government file.

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RE: Goverment's leader replacement factor. - 7/25/2014 9:37:13 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
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quote:

ORIGINAL: Tcby

What is the chance of new leader generation in the race text file? Not the government file.

No, its not that number, its irrelevant because there is mechabic for goverment which allow replacement of leader character by general, scienties or governor, or another leader.
Check goverment file parameters.
there are
LeaderReplacementLikeliness: likelihood of leader replacement,
LeaderReplacementCharacterPool: 0=NONE, 1=Colony Governors, 2=Fleet Admirals and Troop Generals, 3=Scientists

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