Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

So Freeking Close

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> So Freeking Close Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
So Freeking Close - 6/23/2014 1:52:35 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Can't some talented modder pick up the gauntlet and make this game work? Damn it was close to being an all time classic. So very, very close that it's a shame to see it die like this. It had it all except that it didn't quite work. Close so very close. Come-on I know there is someone who can bring this game back to life.



_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
Post #: 1
RE: So Freeking Close - 6/23/2014 1:41:54 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
Have no idea what you're talking about. It's a great game, I play it all the time, still doing so with PBEM.

(in reply to Hairog)
Post #: 2
RE: So Freeking Close - 6/23/2014 1:44:41 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline


Have no idea what you're talking about. It's a great game, I play it all the time, still doing so with PBEM.

My opponent and I are involved in an ongoing strategic bombing battle, a desperate fight for Egypt, the Germans assaulting the USSR, a partisan war, a Finland that has betrayed its erstwhile ally, and a continuous sub/ASW war.

I would like to see some changes to the convoy routing, but that's about it.


< Message edited by gwgardner -- 6/23/2014 2:46:10 PM >

(in reply to gwgardner)
Post #: 3
RE: So Freeking Close - 6/23/2014 4:21:49 PM   
shermanwar

 

Posts: 66
Joined: 2/23/2012
Status: offline
I agree with Hairog. This game is so fundamentally broken its not even funny. I finally reverted back to version 1.0 since it, WITH ALL its faults, is the only version that works. I dont consider random and frequent CTDT as a working game (versions 1.1+ etc). I also agree it has been left to die on the vine as 9,000 more new games have come out since. Its clearly about throwing together new games as fast possible and once released moving on (As many others before me have observed). It works for a few people then consider yourselves the random lucky ones and enjoy!

(in reply to gwgardner)
Post #: 4
RE: So Freeking Close - 6/24/2014 1:46:57 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Deleted : double post


< Message edited by Rasputitsa -- 6/24/2014 3:05:06 PM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to shermanwar)
Post #: 5
RE: So Freeking Close - 6/24/2014 2:03:50 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Basic OP comment is true, development on this game has stopped, which is a great shame, because it has the potential to be one of the all time great games.

Getting the game to work has always been the problem, I have never failed to get it started in all its versions, but it has sometimes been a difficult procedure with many re-starts.

I have always played against the AI and it has delivered a good game, I have adjusted and modded to get the best out of it and used personal house rules and F12 to keep a balance.

In the present game the AI British were useless in North Africa (Italy alone was pushing forward), Soviets hesitant on the East Front and I thought I was closing in for the kill, war nearly over in 1941. Several turns back I had changed the AI Soviets to advantage as things seemed to be too easy, beginning to regret that, when the AI feels strong it changes character.

Closed a big pocket between Smolensk and Moscow, destroyed a large number of Soviet Tank Corps, the AI was piling Infantry divisions around Moscow, but why no new Tank units !!!!. Answer came several turns later, Tank divisions are appearing on the flanks, I am closing in on Moscow, but by the time I have cut through the Infantry Divisions the rest of the front will have collapsed.

It's late summer, I might take Moscow, but could lose everything else, as pressure is building and the line is giving way (once pushed out of entrenchment, it is difficult to hold), so do I completely change strategy, give up the advance and retrench. I am rebuilding units in Poland and France, but they are quickly getting minced again in Russia. I had air superiority, but now the Soviet air-force has reappeared in strength and British air attacks are keeping most of my fighters on the Channel coast.

The AI British have come alive in North Africa, even though Malta has just fallen and I have Cyprus, my Italian front East of El Alamein is now looking shaky.

People keep saying the AI is useless, but use the settings and preferences and it can surprise you.

This is a great game and deserves better.


< Message edited by Rasputitsa -- 6/28/2014 3:02:36 PM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Rasputitsa)
Post #: 6
RE: So Freeking Close - 6/24/2014 6:50:19 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
We are planning to release updated version soon.

_____________________________


(in reply to Rasputitsa)
Post #: 7
RE: So Freeking Close - 6/25/2014 5:40:13 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: doomtrader

We are planning to release updated version soon.


Is this an update to the existing game, v 1.05 has not yet been issued by Matrix with an installer as an official update, or a further development of the game. Can you give detail of what would be in any updated version, e.g. any resolution of the convoy routing issue.



_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to doomtrader)
Post #: 8
RE: So Freeking Close - 6/25/2014 8:53:51 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
It will be the only 1.05, we are going to deliver the patched version.

Generally there is no possibility to further develop the code, the only thing we can do is to support the stability.

_____________________________


(in reply to Rasputitsa)
Post #: 9
RE: So Freeking Close - 6/25/2014 10:46:45 PM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
Status: offline

quote:

ORIGINAL: doomtrader

It will be the only 1.05, we are going to deliver the patched version.

Generally there is no possibility to further develop the code, the only thing we can do is to support the stability.


Everytime I see something in this forum about this game, my heart leaps, and I think...could it be possible to fix this broken game...but then i read doomtraders comment as quoted...no possibility to further develop the code...and I think...why bother with the heartache. I am in complete agreement with Hairog, and I did play both PBEM and vs the AI (with tweaks). So gthe game sits on my computer, while I play ATG, a classic that is still being upgraded (thanks Vic)! I am sure that I will not purchase another wastelands game...won't get fooled again!

_____________________________

JRR

(in reply to doomtrader)
Post #: 10
RE: So Freeking Close - 6/25/2014 11:15:16 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
baloo7777

The issue is that we just can't develop the code any further. Most of the issues we have got with this title, arise just because there was too much things.
We will continue to work on making this game no-CTD product, but adding more features or reworking current ones, is just not an option. It is not easy for us, but this is true.

_____________________________


(in reply to baloo7777)
Post #: 11
RE: So Freeking Close - 6/26/2014 3:53:12 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
I challenge anyone here to play me PBEM, using the latest patch. I'd like to show any and all how much fun and complete the game is.

The only problem I ever have with the game right now is startup. I SOMETIMES have to startup with a 'quick' startup, choosing Axis. Then when the game starts, I return to the main menu, and go into multiplayer. It consistently starts up that way. Annoying, but it's is a total of 3 extra clicks.

I'll play any of the campaign scenarios, either side.

(in reply to doomtrader)
Post #: 12
RE: So Freeking Close - 6/26/2014 7:15:00 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: doomtrader

It will be the only 1.05, we are going to deliver the patched version.

Generally there is no possibility to further develop the code, the only thing we can do is to support the stability.


Is there any change from the 1.05 update that you issued by e-mail without installer ?

I will continue to play this game, with a little understanding of the working of the scenario 'consts.ini' files and the F12 feature to correct the unexpected drain in PP levels, which happens from time to time. The GUI is easily modded and using the work of others, with some tweaking from me, I have the game looking really good. This game has given me some of the best gaming experiences I have had and it is such a shame that it may not be developing any further.



< Message edited by Rasputitsa -- 6/26/2014 8:16:05 PM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to doomtrader)
Post #: 13
RE: So Freeking Close - 6/27/2014 3:31:29 AM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline

quote:

ORIGINAL: Rasputitsa

quote:

ORIGINAL: doomtrader

It will be the only 1.05, we are going to deliver the patched version.

Generally there is no possibility to further develop the code, the only thing we can do is to support the stability.


Is there any change from the 1.05 update that you issued by e-mail without installer ?

I will continue to play this game, with a little understanding of the working of the scenario 'consts.ini' files and the F12 feature to correct the unexpected drain in PP levels, which happens from time to time. The GUI is easily modded and using the work of others, with some tweaking from me, I have the game looking really good. This game has given me some of the best gaming experiences I have had and it is such a shame that it may not be developing any further.



I didn't issue any patch by email. The patch I'm referring to is the one posted here in the forum.

(in reply to Rasputitsa)
Post #: 14
RE: So Freeking Close - 6/27/2014 6:35:39 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: gwgardner

I didn't issue any patch by email. The patch I'm referring to is the one posted here in the forum.


Memory gets confused with time, I was thinking of a previous issue.

The link to the 1.05 patch has been sitting at the top of this forum for more than 3 months, so if it is now to be issued as an official update with installer, have there been any further changes.

The reason for asking is that the mods and adaptions that I use have to be re-applied to each subsequent version and I have been using 1.05 un-modded, in anticipation of the final installer version. However, if there are to be no further changes, I will just get on with using the game in its present state.

Also I placed this in the Forum earlier : http://www.matrixgames.com/forums/tm.asp?m=3534462

If I am correct, an important feature in the game may not be working and as armoured effects are a very important part of WW2 operations and if there is a fault, it would be good if it could be fixed.

So will the next update be any different from the patch posted on the Forum above.





< Message edited by Rasputitsa -- 6/27/2014 10:02:05 AM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to gwgardner)
Post #: 15
RE: So Freeking Close - 6/28/2014 9:20:17 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
We are going to update the ToF to SWiE latest version (as well as SoP in the close future), this means that we will e able to fix the games more efficiently.

However the STEAM version of Time of Fury will not include PBEM++

_____________________________


(in reply to Rasputitsa)
Post #: 16
RE: So Freeking Close - 6/28/2014 10:00:31 AM   
Sensei.Tokugawa


Posts: 341
Joined: 4/6/2010
From: Wieluñ, Poland
Status: offline

quote:

ORIGINAL: baloo7777


quote:

ORIGINAL: doomtrader

It will be the only 1.05, we are going to deliver the patched version.

Generally there is no possibility to further develop the code, the only thing we can do is to support the stability.


Everytime I see something in this forum about this game, my heart leaps, and I think...could it be possible to fix this broken game...but then i read doomtraders comment as quoted...no possibility to further develop the code...and I think...why bother with the heartache. I am in complete agreement with Hairog, and I did play both PBEM and vs the AI (with tweaks). So gthe game sits on my computer, while I play ATG, a classic that is still being upgraded (thanks Vic)! I am sure that I will not purchase another wastelands game...won't get fooled again!


Yeah, me too with their SotP; not only I have overpaid here at Matrix for a game which is the first that mysteriously doesn't allow me to enter the PBEM mode, but my requests to investigate are falling on deaf ears with no courteous reply whatsoever. So here's another Mr. Doomtrader's classic: " ... I think it's not on the list ..." was the last one I got somewhere round here. That way the customer's support must also be the part of the code that they're unable to develop. Indeed AT/ DCI +DCII are light years ahead of that mess. Sorry for venting my frustration here and hijacking the thread to a certain extent, but uncivilised manners result in a barbaric handling the way extreme conditions demand extreme responses - sometimes.

_____________________________

"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"


(in reply to baloo7777)
Post #: 17
RE: So Freeking Close - 6/30/2014 4:06:26 AM   
noel60

 

Posts: 130
Joined: 6/18/2007
Status: offline
I have had little problems playing this game. Had a few CTD loading but it usually will load 2nd try. Game is great to me.

(in reply to Hairog)
Post #: 18
RE: So Freeking Close - 6/30/2014 10:51:03 PM   
RandomAttack


Posts: 235
Joined: 7/23/2009
From: Arizona
Status: offline
With a few tweaks and house rules for balance I play it "only" for the Eastern Front component-- and idle all the rest. Agree it had the potential to be an all-time great. Afraid I only play it anymore when I really want an "East Front" fix. If you PBEM guys like it, I'm glad it's working out for you-- but us SP folks need some fixes. I personally still think the entire naval system is horrible.

I bought Time of Wrath way back when and really hoped ToF would fix the issues. I'm sorry to say I am now skeptical of any Wastelands product and will be a "late adopter" from now on.

(in reply to noel60)
Post #: 19
RE: So Freeking Close - 7/13/2014 6:04:00 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Well this game is so close, it's a shame if it doesn't develop. I know the stability problems need to be dealt with as a priority and however good the game is it cannot progress if a significant number of players can't get it to run.

I have had a great time with this game, although it has sometimes been difficult, but it is so flexible there is nearly always a work around.

See AAR

http://www.matrixgames.com/forums/tm.asp?m=3655595



_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to RandomAttack)
Post #: 20
RE: So Freeking Close - 7/26/2014 2:18:06 PM   
Fonebone

 

Posts: 20
Joined: 1/14/2014
Status: offline
Agreed. I have the Steam version of the game. I'm a long-time wargamer and I think that this could be one of the best games out there, but......
In my version, armor always defends against non-armor with an "Armor in City" penalty of 50%. Also, most terrain is not being counted; i.e. defenders get no benefit from woods and swamp, for example.
This is in 1.06. Is it the same in previous versions?
Really, this seems to be the only problem. The game runs smooth as silk and is awesome in almost every way. The combat problem's a game-breaker, though.
Unfortunately, now that the Steam version is no longer available, I'm afraid this will never get fixed. (I have since resumed my solo Time of Wrath campaign. But I'd rather play TOF, alas.)

(in reply to Rasputitsa)
Post #: 21
RE: So Freeking Close - 7/26/2014 3:53:23 PM   
RandomAttack


Posts: 235
Joined: 7/23/2009
From: Arizona
Status: offline
Nope. I'm using 1.04 and don't seem to have those problems.

(in reply to Fonebone)
Post #: 22
RE: So Freeking Close - 7/26/2014 5:52:49 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: Fonebone
Agreed. I have the Steam version of the game. I'm a long-time wargamer and I think that this could be one of the best games out there, but......
In my version, armor always defends against non-armor with an "Armor in City" penalty of 50%. Also, most terrain is not being counted; i.e. defenders get no benefit from woods and swamp, for example.
This is in 1.06. Is it the same in previous versions?
Really, this seems to be the only problem. The game runs smooth as silk and is awesome in almost every way. The combat problem's a game-breaker, though.
Unfortunately, now that the Steam version is no longer available, I'm afraid this will never get fixed. (I have since resumed my solo Time of Wrath campaign. But I'd rather play TOF, alas.)


I think the game is still available on STEAM, just not in the listings. On the STEAM homepage, Games, Activate a product on STEAM..., will start a download with a key.


< Message edited by Rasputitsa -- 7/26/2014 6:53:58 PM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Fonebone)
Post #: 23
RE: So Freeking Close - 7/26/2014 6:57:42 PM   
Fonebone

 

Posts: 20
Joined: 1/14/2014
Status: offline
Well, if that's the case, I'd advise against upgrading to 1.06, given the combat mod issue. the Production problem mentioned in another thread is still there too.

(in reply to Rasputitsa)
Post #: 24
RE: So Freeking Close - 7/26/2014 10:37:05 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: Fonebone
Agreed. I have the Steam version of the game. I'm a long-time wargamer and I think that this could be one of the best games out there, but......
In my version, armor always defends against non-armor with an "Armor in City" penalty of 50%. Also, most terrain is not being counted; i.e. defenders get no benefit from woods and swamp, for example.
This is in 1.06. Is it the same in previous versions?
Really, this seems to be the only problem. The game runs smooth as silk and is awesome in almost every way. The combat problem's a game-breaker, though.
Unfortunately, now that the Steam version is no longer available, I'm afraid this will never get fixed. (I have since resumed my solo Time of Wrath campaign. But I'd rather play TOF, alas.)


AFAIK from v1.01 to v1.06

In Attacker Combat Modifiers :

The Armor/City Modifier has always been 50% since v 1.02

In Defender Combat Modifiers :

The Terrain Modifier stopped working in some scenarios after v1.01
The City Modifier stopped working after v1.01

I would like to see the combat odds faults fixed, but I am still playing and enjoying the game.

Edit : this was testing 'Fall Gelb', but 'Fall Weis' had Terrain and City Defender modifiers working.

< Message edited by Rasputitsa -- 7/29/2014 7:22:35 AM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Fonebone)
Post #: 25
RE: So Freeking Close - 7/27/2014 12:09:38 AM   
Fonebone

 

Posts: 20
Joined: 1/14/2014
Status: offline
I meant to say that the "armor in city" modifier is being applied even when no city is involved in the combat.
If these problems have been around since 1.01, I guess there's little hope of them getting fixed.
Everything seems to work fine in Time of Wrath, though, and I'm having a great time with that. Just wish it had the TOF enhancements.

(in reply to Rasputitsa)
Post #: 26
RE: So Freeking Close - 7/27/2014 9:59:04 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: Fonebone
I meant to say that the "armor in city" modifier is being applied even when no city is involved in the combat.
If these problems have been around since 1.01, I guess there's little hope of them getting fixed.
Everything seems to work fine in Time of Wrath, though, and I'm having a great time with that. Just wish it had the TOF enhancements.


I have v1.06 downloaded from STEAM and the 'Armor in City' Modifier seems to be working OK, being applied in the appropriate places. I have only just started using this version, so can't claim to have been through all the scenarios and all the possible situations.

Is there a particualr scenaio or situation where this occurs ?

The scenario I choose to test was my favourite 'Fall Gelb' and the result was as in the post above, but when I checked 'Fall Weis' the Terrain and City Defence modifiers were working. A quick scan of the game scenario files doesn't show a problem, the correct values are there, but not being applied in 'Fall Gelb'.

The Armored bonus in the Attacker modifiers has not been working for some time and that is one feature I would like to see fixed, as armoured warfare is a critical part of any WW2 scenario.


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Fonebone)
Post #: 27
RE: So Freeking Close - 7/27/2014 1:03:29 PM   
Fonebone

 

Posts: 20
Joined: 1/14/2014
Status: offline
I get the armored in city modifier all the time, regardless of terrain or scenario. Armor always defends at 50%. This wreaked havoc on my PBEM Fall Gelb scenario. The German player was stymied at the French border. Rommel's panzer divisions kept surrendering!
Terrain modifiers don't work in Fall Gelb or in Gotterdammerang scenarios. but they DO work in the Fall Weiss scenario, as you point out.
I'm actually using a beta version. Since it had been getting updated right up to release time, I supposed everything was up to date. But maybe not.
My Build Number is 330510. If you are so inclined, maybe you could check yours, so at least I'll know where I stand.

(in reply to Rasputitsa)
Post #: 28
RE: So Freeking Close - 7/27/2014 7:20:25 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: Fonebone
I get the armored in city modifier all the time, regardless of terrain or scenario. Armor always defends at 50%. This wreaked havoc on my PBEM Fall Gelb scenario. The German player was stymied at the French border. Rommel's panzer divisions kept surrendering!
Terrain modifiers don't work in Fall Gelb or in Gotterdammerang scenarios. but they DO work in the Fall Weiss scenario, as you point out.
I'm actually using a beta version. Since it had been getting updated right up to release time, I supposed everything was up to date. But maybe not.
My Build Number is 330510. If you are so inclined, maybe you could check yours, so at least I'll know where I stand.


I downloaded from STEAM on the 22/07, so was recently, it is not noted as beta, just as 1.06 on title screen, can't answer on 'build no',. where is it noted ?

This is the extract from the 'Fall Gelb' scenario consts.ini file which is providing the modifiers

[LandCombatAttackerModifiers]
NoPanzersVsPanzers = 0.9
1DirectionAttack = 0.9
2DirectionAttack = 1.1
3DirectionAttack = 1.35
4DirectionAttack = 1.55
5DirectionAttack = 1.8
6DirectionAttack = 2
RiverPenalty = 0.75
PercentagePenaltyForEachFortLevel = 9
PercentageOverrunLossesForAttackers = 2
ArmoredCityModifier = 0.5 ......................... this is the 50% Armored in City modifier

Looks like you need a non beta copy, or in the short term, change data 0.5 to 1.0 to eliminate the 50% loss totally.


< Message edited by Rasputitsa -- 7/29/2014 7:20:41 AM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Fonebone)
Post #: 29
RE: So Freeking Close - 7/27/2014 8:12:30 PM   
Fonebone

 

Posts: 20
Joined: 1/14/2014
Status: offline
Thanks for the tip, Rasputitsa. I was able to get rid of the armored in city problem.
Interestingly, though, NoPanzers vs Panzers mod DOES work in my version. Inf attacks armor at 90%.
Everything else works, including rivers, except terrain--which is still pretty major, but at least that armor problem is solved.

The build number can be found from your Steam library. Right click on the game title, choose "Properties" then "Local Files." There you'll find your "Current Content Build ID."

(in reply to Rasputitsa)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> So Freeking Close Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.407