Fex
Posts: 16
Joined: 7/19/2014 Status: offline
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quote:
ORIGINAL: Jeeves 10) I generate a couple hundred galaxies for every game I play. It takes a day or two compared to seven weeks to play a game. Basically I want a game where I can develop the galaxy into a star empire to be proud of. I do not save a potential start unless it meets my criteria, which are : 11) If your homeworld is a moon orbiting a gas giant, start another galaxy, because you don't want your freighters chasing the docks all game. Click on the home system. If there are not at least a full line plus a second line of six or more resources, generate another galaxy. If there are fewer than ten total planets plus moons, same. That takes about five seconds to judge. If there is more than one gas cloud with a storm within a sector, start another. 12) Count the number of systems within a sector of your home system, ignoring gas clouds. If there are fewer than 25, start anther game. That takes about 30 seconds. 13) Selecting sector view and plus zooming out three times, look at your position within the galaxy. Does it look like a prosperous neighborhood, with more star systems than gas clouds and few storms? Okay then count the home system strategic resources, and if fewer than 15 of them, start another galaxy, takes another 30 seconds. 14) Open up the expansion planner and check your empire resource locations. If there is no caslon fuel, or less than two steel then discard. Look at the galaxy priority list. If there are less than six total of steel, including all of your steel mines, discard. If there is no fibre, discard. If there is an independent in the potential colonies list, that is a plus! 15) Okay then save and make a note of the file's name and your observations about that potential start. When you have a dozen or two, then go back and look at each judging the total list of potential starts. The process takes 20-30 hours for me, unless I get really lucky and find an outstanding start early. 16) Open up the expansion planner and notice what resources are already mined. How many missing ones can be developed with three constructor projects to start off the game? You need lots of steel and other resources to develop mines. If you design your own as I do, then they may require different resources depending upon your technology. Use the designs screen selecting the mines to notice what they require. Highest priority for mines are those resources required to build mines! Chances are that you will disagree with the three projects already scheduled by your constructors, so change orders appropriately. I'm a new player, but I don't quite understand why I would want to "cheat" like that? :o I've always played Civilizations and similar as RANDOM race, with as normal gameplay settings as possible (research speed normal etc). I don't want to start a new game, if I get a poor start nor use the editor, check resources and/or edit them. No way, Jóse! Instead I want to adapt and make do! The magic lies there for me in games. You get the cards you are dealt with - deal with it! :D I feel that your way of restarting the game over and over for literally days until you make a perfect start would be so very boring to me. And why play the game 2nd time if you'll make the start similar (perfect) anyways? :o I love the idea of running low on certain resources, then being "forced" to find a source any means necessary. And if I lose the game, so be it! I also play with tech trading disabled, since it feels kinda cheap. Stealing tech is OK though. :) Guess we all are different!
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