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RE: Things that need balancing

 
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RE: Things that need balancing - 7/29/2014 6:26:37 AM   
feelotraveller


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For me that is part of the flavour. Starting out with the Gizureans as next door neighbours is a totally different scenario than starting out next to the Shandar. That means I will have a very different (early to mid) game even if my race and all other settings are exactly the same.

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Post #: 31
RE: Things that need balancing - 7/29/2014 11:57:48 AM   
Nanaki

 

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I agree with him though, seeing the same 2 races (Quameno and Gizureans) becoming dominant in game after game after game is boring.

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(in reply to feelotraveller)
Post #: 32
RE: Things that need balancing - 7/29/2014 2:43:17 PM   
Efaferal

 

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try selecting race victory conditions only. you might find the win percentages even out a bit better. Part of the challenge of a good strategy game is working within an asymmetry. Sure the Giz can occupy a ton of planets and conquer everyone, but can they do it before your atuuk can breed themselves to victory? Or be for the Securans the F**k their way to a 'tourist' income win?

(in reply to Nanaki)
Post #: 33
RE: Things that need balancing - 7/29/2014 2:56:43 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
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Guys better don't complain but help to modders to see pinpoint really harsh imbalances if you see them. I for example working on long project which aims to rework characters completely and by this tweak the balance. I asked few times on observations ideas from community but people prefer to complain here thn to gather and provide own observations. Also this game should have balance, but it should be assymetric one.. Strict balance will be harmful here, races above all should have unique approach and gameplay., own challenge provided. Speaking of challenge-there always should be one.

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Post #: 34
RE: Things that need balancing - 7/30/2014 7:41:49 AM   
Kilravock

 

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quote:

ORIGINAL: feelotraveller

For me that is part of the flavour. Starting out with the Gizureans as next door neighbours is a totally different scenario than starting out next to the Shandar. That means I will have a very different (early to mid) game even if my race and all other settings are exactly the same.


Oh yeah, the difference in how the game turns out is night and day. I like to play as human and when I start near the bugs, my early to mid game is like Starship Troopers with the bug wars. If I start near peaceful races that like humans then it's peaceful building for the early game.

(in reply to feelotraveller)
Post #: 35
RE: Things that need balancing - 7/30/2014 10:53:28 AM   
Nanaki

 

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I already made a mod that, IMO, fixed the worst imbalances. It works fairly well. Quameno and Gizureans are still powerful but at least now you get a half dozen major powers instead of only two or three.

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(in reply to Blackstork)
Post #: 36
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