Bob Wallace
Posts: 97
Joined: 2/18/2001 From: Des Moines, Iowa, USA Status: offline
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For your own use, you can modify the OOB to do most anything you want (with restrictions of course), but I would caution you against using formations with tons of units in them for a few reasons...
1.) When a formation incurs losses to it's child units, each of the units remaining in that formation suffer morale hits... too many units means a better chance you will have one useless formation after incurring fire on just a few units).
2.) With command control rules being utilized (only pertinent if you use them or are making scenarios for the public) you will find that either most of your units are out of contact or will be forced to over stack (incurring a BIG penalty when receiving fire).
3.) In versions older tha 5.0 I have noticed that if yo have a number of LARGE formations (8-10 units each) the computer can tend to get a bit sluggish when between turns and even found that units occasionally disappear in online games. Now I know that a few of these bugs have been taken care of in the new release (should be available relatively soon), but I cant say for sure how making formations with ALOT of units will play out.
4.) Because only one of your units in each formation can be the 'command' unit, you will suffer unduely from lack of radios and rally capability given the size of the formation.
Besides, who wants to mess around with big formations? when I play battles and campaigns, I will opt to buy a comapny of tanks, delete all but the command unit, buy another comapny of tanks, delete all but the command unit, etc... until I have the equivalent of a platoon (or larger) of tanks that are always in contact (you cant lose contact with yourself), almost always have radios - and can therefore spot for arty, and always have enhanced rally capability ;)
Just my 2 cents wort,
Bob
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"That which does not kill me usually leaves me wishing I was dead!"
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